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Facebook account now required to login to Oculus devices

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Re: Facebook account now required to login to Oculus devices

#191
post #186

Earlier quoted context omitted.

As a CEO of a company that is being sold you can not make any binding statements about the future of the company you will no longer own . This is really management 101 and Palmer Luckey does not strike me as an absolute beginner here, he knew how to get funded, how to execute and had a ton of people telling him this would happen. Of course he and FB had a pretty strong incentive to ensure that there wouldn't be an im…

I think Brendan Iribe did most of the management and fundraising. I like Palmer, but my impression was he hacked together a series of prototypes in the garage and ended up with a device that showed enough promise to bring in Iribe and Carmack. (I think he really did believe at the time that Facebook wouldn't Facebook it up.)

Then he shouldn't have been CEO. Sorry, but that title comes with a bunch of responsibilities, both to your shareholders, your team and your customers/users.

Re: Facebook account now required to login to Oculus devices

#192

> Giving people a single way to log into Oculus — using their Facebook account and password — will make it easier to find, connect, and play with friends in VR. Ugh. I guess Facebook is making a play to become the Steam/XBox Live of VR. Why can't we just have gaming peripherals anymore without some kind of platform tie-in?

I understand allowing the option to login with your Facebook account, but how is forcing it make anything easier?

Doing anything other than logging in with your Facebook account has been crippled; therefore, logging in with your Facebook account is easier.

It's just like "Download our app" to get a service the company can easily provide through a Web page, but refuse to. It's not there to benefit you. It's there to benefit the company.

Re: Facebook account now required to login to Oculus devices

#193

Earlier quoted context omitted.

Facebook made that promise by approving it on an ongoing basis. They just changed their mind.

Facebook deals in contracts, not promises and even if it was contractually agreed upon, what would you do about it? Sue? At a guess you'd count the money one more time, shrug and maybe send a short apologetic note about how terrible you feel about it. And then count the money again.

My moral compass would get real wobbly if I had (insert some unfathomable number here) in my bank account following an acquisition.

Probably not a great thing to confess to but I doubt I’d find myself caring what my acquirer was doing with their new real estate.

Re: Facebook account now required to login to Oculus devices

#194
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

Just make a fake FB account exclusively for this purpose. If you're forced to use a FB account at least don't link it to your actual profile. I have a separate fake FB account for every service that requires FB.

Re: Facebook account now required to login to Oculus devices

#195

Earlier quoted context omitted.

Is this confirmed? I made a second account at one point with a new email and have had zero issues with both. Although I rarely log into the first one, maybe once a month or so.

It's still connected to the graph if you have another account accessed from the same IP. They know there's a connection from that account to yours. Don't create a burner account. Facebook's TOS is to lock burners and require an ID to unlock, so you'd be locking all your games out of access.

Again, I've had and technically logged into both accounts concurrently for at least the past 3-5 years. So unless this only applies to new accounts, I have yet to have either one locked out.

That's why I was wondering if it's officially confirmed somewhere.

Re: Facebook account now required to login to Oculus devices

#196
post #115
post #81

I recently gave a seminar about how to use Oculus devices in combination with Unity at university. Oculus produces great devices, but man is the software a convoluted nightmare. A (very patient) student of mine tried to install the oculsu software on a current thinkpad for 4 days in a row. It always failed for various reasons. She used a current Windows 10 and her computer definitly has the specs. She even reinstalle…

What are viable alternatives?

Vive would be the immediate thought. There's also the pretty expensive Valve Index which is pretty much the best VR system you can buy right now.

Re: Facebook account now required to login to Oculus devices

#197

I made an FB account just for Oculus apps that need it. It has no personal information about me except email address.

I did this. Then one day, facebook locked me out of my account unless I sent them a picture of my driving licence.

Re: Facebook account now required to login to Oculus devices

#198

Earlier quoted context omitted.

Facebook deals in contracts, not promises and even if it was contractually agreed upon, what would you do about it? Sue? At a guess you'd count the money one more time, shrug and maybe send a short apologetic note about how terrible you feel about it. And then count the money again.

I'm absolving Palmer of making a promise he couldn't keep because of Facebook. Palmer is correct here and shouldn't be getting the blowback that he is. Obviously Facebook can do what they want within the terms.

He knew it was a promise he could not keep because he was giving up control. You simply can not make promises like that it is beyond stupid to make promises about how a company will be run in the future when you are no longer at the helm.

He should have known he couldn't promise that. He could not have known Facebook would do what they did but he should have been at least smart enough to know the limits of his own influence.

Re: Facebook account now required to login to Oculus devices

#200
post #140
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

Most of the folks on this thread are commenting from the perspective of 2020, but Facebook had pretty significantly different reputation in 2014, especially around M&A. They had recently brought in both Instagram and WhatsApp without meddling in either their product stacks or their leadership teams. It's easy to claim now that this was all naive, but at the time it was plausible that these organizations and brands wo…

The fact that it was actually discussed back then, people were asking about it and that Luckey was assuring them that it won't happen (even despite of the fact that he wasn't going to be in charge anymore) clearly shows that Facebook's reputation wasn't as "significantly different" back then than how you paint it.
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