Earlier quoted context omitted.
To me, the interesting question is not whether the experience is the same for the driver, because obviously it cannot be. What's interesting is whether the skills transfer. I would assume they do to some degree, but there are probably bits you can't learn except by doing. The reason why the question is interesting is because I love the notion that you can train in a less expensive context and then perform in a higher…
I've driven on tracks on touring days, so not exactly a race driver, but still. the lack of proper feedback from g forces make harder on sims to understand what the car is doing. a good wheel can help since you get back part of the wheel loading/unloading and at least you know how to navigate the last 20 meters of corner entry properly, giving enough warning of when the front is letting to, but for what the rear is g…
But when I'm driving in VR in iRacing or Assetto Corsa I can tell when the rear is about to step out. It can't be track-based memory because I can tell on tracks I've never driven on before. I don't think it's through the wheel, but rather some sort of visual cue about how the car is moving.
I would assume that visual cue is there in a real car as well, but isn't needed because you have the physical feeling.