I once attended a talk by a man who was head of a creative marketing agency. He also had a side gig of being a presentation consultant. I forget his name and agency, but I don't think I could forget what he said. He would lead his company's pitches to new clients, and would turn up to the presentation wearing a t-shirt, shorts, and flip flops; tattoos all over his arms and neck, and thereby set the expectations of th…
I don't meant to be whiny but it's interesting how ineffective this would be for certain groups of people. Imagine a woman showing up in sweatpants and no makeup or a black guy wearing basketball shorts, white socks and Nike slides. I understand that every room of people is different, and that some might react the exact same way to all three, but I'm skeptical.
Who wants to play the status game?
191–200 of 209 posts
Re: Who wants to play the status game?
#192Earlier quoted context omitted.
absolutely not. You do not need to display security to have it, that's a large part of what I meant when I said people like us value different things. https://www.amazon.com/Millionaire-Next-Door-Surprising-Amer...
Well none of us have eternal security. Money is just a buffer. Network is a part of it. Health is apart of it. Education is a part of it. Network and health and education are hide things to hide when living your life, but they are signals of security and that one can afford to invest time, effort and money into them. If you met these millionaires next door, they signal this security in many different ways outside of…
Re: Who wants to play the status game?
#193> There is a philosophical conundrum at the root of all this: morality requires we maintain a safety net at the bottom that catches everyone—the alternative is simply inhumane—but we also need an aspirational target at the top, so as to inspire us to excellence, creativity and accomplishment. In other words, we need worth to come for free, and we also need it to be acquirable. And no philosopher—not Kant, not Aristot…
> There is a philosophical conundrum at the root of all this: morality requires we maintain a safety net at the bottom that catches everyone—the alternative is simply inhumane—but we also need an aspirational target at the top, so as to inspire us to excellence, creativity and accomplishment. In other words, we need worth to come for free, and we also need it to be acquirable. And no philosopher—not Kant, not Aristot…
So you must go it alone, and realize that you are ultimately alone as The One.
Re: Who wants to play the status game?
#194Earlier quoted context omitted.
Great points! Tangent: I wish more games were explicitly collaborative. Some competitive games can easily be adjusted, others not so much. Games like "Forbidden Island" represent, for many, a completely foreign paradigm where everyone's in it together. Shame that's not more common.
There is a fairly large number of collaborative board games: https://boardgamegeek.com/boardgamemechanic/2023/cooperative... Some interesting ones: * Gloomhaven * Spirit Island * Pandemic (or any of the other games in the series) * Codenames Duet * Arkham Horror (or any of the other games in the series) * Mysterium
Re: Who wants to play the status game?
#195Earlier quoted context omitted.
I question whether the described Portland approach is actually subtler. Is it actually? It's definitely more meta. It's definitely less resource-intensive. But in my experience there's nothing subtle about sour grapes.
> I question whether the described Portland approach is actually subtler. Is it actually? I think it is, FWIW. Nothing about the game is actually spoken aloud; everything is inferred and gathered via subtle clues. In my experience, one major factor that separates the social classes is the ability to notice these subtleties and modify your behavior accordingly. > It's definitely less resource-intensive. I'm not sure t…
Re: Who wants to play the status game?
#196Another "more advanced game" is the collaboration game. In this game, the players determine their common ground. The players evaluate each other and think, "Hey this person seems to be good at X and knows a lot about Y. I know a lot about Z. Maybe we can join forces." They then identify common goals that they can work on together. I don't know about most people, but I'm definitely more interested in playing the colla…
Great points! Tangent: I wish more games were explicitly collaborative. Some competitive games can easily be adjusted, others not so much. Games like "Forbidden Island" represent, for many, a completely foreign paradigm where everyone's in it together. Shame that's not more common.
Re: Who wants to play the status game?
#197I once attended a talk by a man who was head of a creative marketing agency. He also had a side gig of being a presentation consultant. I forget his name and agency, but I don't think I could forget what he said. He would lead his company's pitches to new clients, and would turn up to the presentation wearing a t-shirt, shorts, and flip flops; tattoos all over his arms and neck, and thereby set the expectations of th…
> Setting expectations low, and then making them feel foolish for misjudging you. It's a risky game. People tend to make their first impressions within seconds, and then spend the rest of the time looking for evidence to validate that assumption.
Re: Who wants to play the status game?
#198I once attended a talk by a man who was head of a creative marketing agency. He also had a side gig of being a presentation consultant. I forget his name and agency, but I don't think I could forget what he said. He would lead his company's pitches to new clients, and would turn up to the presentation wearing a t-shirt, shorts, and flip flops; tattoos all over his arms and neck, and thereby set the expectations of th…
I don't meant to be whiny but it's interesting how ineffective this would be for certain groups of people. Imagine a woman showing up in sweatpants and no makeup or a black guy wearing basketball shorts, white socks and Nike slides. I understand that every room of people is different, and that some might react the exact same way to all three, but I'm skeptical.
If that feels unlikely, it's because it is. But we have very little way of knowing how this would play out in any other situation.
My point is we should all be less certain of the stories we tell.
Re: Who wants to play the status game?
#199I once attended a talk by a man who was head of a creative marketing agency. He also had a side gig of being a presentation consultant. I forget his name and agency, but I don't think I could forget what he said. He would lead his company's pitches to new clients, and would turn up to the presentation wearing a t-shirt, shorts, and flip flops; tattoos all over his arms and neck, and thereby set the expectations of th…
> In his words: it had varied success. I mean, he was head of a marketing agency, which in itself already implies a certain level of success (that many people can only aspire to). Seeing as how he was a consultant on the side too, I'm assuming that he's done okay for himself. Perhaps he was judging himself too harshly. You're not going to win 100% of prospective clients anyway, so it's easy to interpret that as varie…
Re: Who wants to play the status game?
#200I once attended a talk by a man who was head of a creative marketing agency. He also had a side gig of being a presentation consultant. I forget his name and agency, but I don't think I could forget what he said. He would lead his company's pitches to new clients, and would turn up to the presentation wearing a t-shirt, shorts, and flip flops; tattoos all over his arms and neck, and thereby set the expectations of th…
To me, what you wear to a meeting is not about signaling status. It's about signaling respect. And that's directly correlated with how much effort you have put into how you present yourself.