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Video Gaming Will Take Over

matthewball.vc

191–200 of 310 posts

Re: Video Gaming Will Take Over

#192
post #149
post #109

No, it won't. While there are outstanding single player narrative experiences leveraging the format to further the narrative, there's nothing like a good TV show or movie for joint attention. When enjoying a narrative with friends or a loved one many people will not want to pause to argue furiously over what dialogue choice to make or how to deal with a moral dilemma. Games are a fantastic medium. But there have limi…

How much TV do you think is watched with others?

A lot, actually. It is probably easiest way how the couple can do something together, rest and cuddle while doing it and have something to talk about afterwards. You can do it together with kids while browsing on the phone - you are there and available while not forced to participate too much too.

Re: Video Gaming Will Take Over

#193

Earlier quoted context omitted.

That's probably true, but I think most people don't have desktop computers anymore. Most people buy laptops instead, and they don't use a mouse. Hence, most kids growing up won't really interact with desktop computers and mice anymore, and won't really get to see how different the experience could be. Not unless they happen to be at a friend's house, and that friend has a desktop computer with a mouse.

Even a console-style controller would be a huge upgrade from a touchscreen and those are still very common.

You're making a lot of assumptions about touch controls. They work much better than you think for people who has grown up with mobile only.

Re: Video Gaming Will Take Over

#194
post #178

>Cloud gaming means you will be able to take your game “everywhere” and avoid dreaded 20-minute updates before you can start playing. Doubt. In the same way that movies on PSP had this idea in mind but fell flat on it's face, games are strongly tied to the format and environment in which you consume them. FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount o…

>>Cloud gaming means you will be able to take your game “everywhere” and avoid dreaded 20-minute updates before you can start playing. The problem is latency. In a world where I am not even happy with the latency, or delay on most of the Code Editor, Keyboard, Screen, Display etc. And Gaming Display Monitor being 120Hz and trending towards 240hz+. We are not even anywhere close to solving latency issues in a local en…

Stadia works amazing for people like me though who is not a professional gamer. I don't experience any noticable latency.

Re: Video Gaming Will Take Over

#195

>Cloud gaming means you will be able to take your game “everywhere” and avoid dreaded 20-minute updates before you can start playing. Doubt. In the same way that movies on PSP had this idea in mind but fell flat on it's face, games are strongly tied to the format and environment in which you consume them. FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount o…

This article discusses many of the pain points Google Stadia was supposed to solve, but didn't mention that Stadia has had significant issues since (e.g. input latency, bandwidth consumption) that the positives do not offset.

I don't experience any input latency on Stadia. Don't know about the bandwidth consumption though.

Re: Video Gaming Will Take Over

#196
post #128

Article seems to forget that there are vast swaths of the population that do not play games. They do not have the patience to learn how to play games, not even console games with simpler controls. Even casual games require some level of skill to play, or they're not any fun, and the joy of television is that you do not need any special skill to enjoy it. This isn't even getting into people who view games as a waste o…

Something I think about is how there have been outstanding games that the majority of people will never play. Just in recent years - Red Dead I and II, Horizon Zero Dawn, Last of Us, etc. These have quality/polish up with Breaking Bad or any acclaimed movie/TV, but no one else in my extended family would have played a second of any of them. How do you bring that experience to people?

We don't want that experience. You don't bring it to us, you let us enjoy things we want to enjoy.

Re: Video Gaming Will Take Over

#197

There's a point that the article only brushes on that seems important. My generation (born in early 70's) was the first to really come up with access to video games pretty much as a given. We had space invaders etc in the arcades (or wherever else they could fit a cabinet), hand-held Nintendo and basic home consoles in primary school and then of course came the boom with PC, PS, X-Box and all that followed. But a lot…

I'm mixed on this. I grew up with games, similar age as you. I haven't completely stopped but I'm down to a 2-3 games a year. Why? Because they are all the same damn game!!! FPS # 12446, 2D side scroller # 692134, Yet another twin stick shooter, Yet another shmups, Yet another Metroidvania, etc... They aren't changing enough to hold my interest.

Even games that seem "new" don't feel new. I played "Baba is You". Got maybe 50 levels in. It did have new ideas but at its core it felt like I was playing Adventures of Lolo NES from the mid 80s.

VR has added "presence" and being in new places feels novel as well as using hands instead of joypads but there's so few good well made titles and I'm sure that novelty will wear off as well.

I've tried to compare this to movies and TV. I'm not tired of movies and TV. I think the biggest difference is games are about the game, movies and TV are about the story. Games can have good stories but the majority are pretty crap and generally the more story the less game. I don't generally play for the story.

Re: Video Gaming Will Take Over

#198

>Cloud gaming means you will be able to take your game “everywhere” and avoid dreaded 20-minute updates before you can start playing. Doubt. In the same way that movies on PSP had this idea in mind but fell flat on it's face, games are strongly tied to the format and environment in which you consume them. FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount o…

I used to laugh at the idea of playing games on a tiny screen, especially AAA titles. But I was gifted a Nintendo Switch and I've used it almost exclusively in handheld mode. I played the entirety of Breath of the Wild on planes, morning commutes, and heck, even the bathroom.

That's a gorgeous game that probably deserves a big screen experience. But the convenience of being able to play anytime, anywhere trumps the cumbersomeness of sitting before a TV, switching everything on, and using a controller.

Re: Video Gaming Will Take Over

#199
post #182
post #150

Earlier quoted context omitted.

Something CK2-like ("sim RPG"?) had already been my hypothetical mobile game concept long before I even discovered (and immediately fell for) CK2: Macromanaging a player character that is basically just another NPC existing in a few layers of abstracted off-screen simulation, a slightly interactive story generator. Highly hypothetical of course, no way I'd ever make it a reality. For example a pirate game would have…

This reminds me of an idea, has there ever been any multi-tiered games such that, 1. Each tier is its own game, 2. The games are not independent As a simple, two-game, example. Imagine a strategy game such as Shogun (turn-based strategy). When the players kn that game start conflicts that opens up a match for FPS-type players to join. The outcome of the battle will depend on the FPS-player performance while the match…

Well, there are games like Nuclear Dawn or Natural Selection 2 which feature both an FPS and an RTS in the same game, with one player acting as the commander plopping down research/buff/harvest buildings and issuing orders, and everyone else playing the (often disobedient) units.

Re: Video Gaming Will Take Over

#200
post #182
post #150

Earlier quoted context omitted.

Something CK2-like ("sim RPG"?) had already been my hypothetical mobile game concept long before I even discovered (and immediately fell for) CK2: Macromanaging a player character that is basically just another NPC existing in a few layers of abstracted off-screen simulation, a slightly interactive story generator. Highly hypothetical of course, no way I'd ever make it a reality. For example a pirate game would have…

This reminds me of an idea, has there ever been any multi-tiered games such that, 1. Each tier is its own game, 2. The games are not independent As a simple, two-game, example. Imagine a strategy game such as Shogun (turn-based strategy). When the players kn that game start conflicts that opens up a match for FPS-type players to join. The outcome of the battle will depend on the FPS-player performance while the match…

Mount and Blade series. (I've played 'Fire and Sword' but you can try the others as well).
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