Live data from Hacker News

Facebook Horizon

oculus.com

191–200 of 233 posts

Re: Facebook Horizon

#191

Earlier quoted context omitted.

How is a company building a product that no one will use a dystopia?

Perhaps that no one in your circles will use. To hundreds of millions of people around the world, Facebook is the internet. They are the target market.

To hundreds of millions of people around the world, a significant amount of leisure time and 449 euros is a pipe dream.

Re: Facebook Horizon

#192
post #65

I am so over goal-less MMOs with simplistic pastel graphics. We've done this so many times before. How is Horizon any different from Second Life? It's really unclear. Both are ugly. I am a huge fan of the idea of the Matrix, and I don't even think it needs to be gamified to be fun, but the graphics are such a big part of the appeal of VR for me. I would pay a lot of money just for a photorealistic VR house with a bea…

They're possible now, but you also need expensive hardware to run them. This is meant to run on the oculus quest. Give it a few more years (and probably a few more) and portable ultrarealism will get here eventually.

A technology like Google Stadia will probably solve this. Nobody will need a expensive hardware to run it. The graphics will be generated in cloud computing and streamed to the VR. Keep creating hardwares to run better graphics is a dead end.

Re: Facebook Horizon

#193
post #74
post #69

Earlier quoted context omitted.

We don’t even have powerful enough hardware for that, let alone software. Give it another 10 years.

I don't think this is actually true; being close to some deep learning research groups, it's really surprising how powerful GPUs have gotten. Improvements over the last few years have been very nonlinear; it's kind of astonishing. And, internet latency has also gotten very good. I bet it's totally possible to make something like this now, though most people don't realize it yet!

Run the game in the cloud, stream to the VR. The more you pay for cloud computing, the better your graphics. Why no company is doing that already?

Re: Facebook Horizon

#194
post #172
post #113

Earlier quoted context omitted.

> And the disturbing part is that I am not even sure why - on its face value it seems great And that is exactly the reason why it is not the right direction. Think about it. Why would one choose a virtual world over the new one? Because apparently the real world is not good enough. On the surface the virtual looks better, but if you engage in it, I think you will probably find out that it is as boring and hard as the…

On the A16Z podcast, Marc Andreessen (IIRC) said something like "VR is not for Silicon Valley where you wake up every day thinking of all the awesome things you can do. VR is for all the people whose everyday life is terrible." When you think about it in those terms it gets seriously dystopian. You put your AR goggles on for your 10-hour shift at the Nike factory, then you pop a protein pill and put your VR goggles o…

> "VR is not for Silicon Valley where you wake up every day thinking of all the awesome things you can do. VR is for all the people whose everyday life is terrible."

An earlier Facebook VR demo infamously managed to twist up both, with the Puerto Rico tragedy demo. CNET report: https://www.youtube.com/watch?v=z8q2BQOGRGE

Re: Facebook Horizon

#195

So... Second Life in VR, but run by Facebook? For me, the "but" is enough to completely outweigh any interest in the first part.

I totally get that this is irritating, however, there is also an advantage when run by someone like facebook: Users care about their existing profile and will behave better because of this (basically because they are not anonymous). IMHO, this is why FB marketplace works so nicely in the US.

Yet, most of the time, we're using usernames to hide our identity because we don't want to have our real life connected directly with internet strangers.

A sterile virtual environment ran by a company that makes money on me giving them my personal info? Not sure I'd want that.

Plus, the fact that this is going to be a VR clone of Second Life without the anonymity and most probably without all the rated M stuff makes me rather sad. A big missed opportunity.

Re: Facebook Horizon

#197
post #45

Is it just me or is their intro video disturbing? A world where your significant other is next to you but deep in their own virtual world? Hasn't Facebook done enough to disconnect people from the real world? Given the lengths Facebook has gone through to keep users engaged and addicted to their platform, what's stopping them from doing the same with Horizon?

Let's be honest, virtual world games have always appealed to people who are not doing so well in the real world. From a pure business perspective, that is the problem, and virtual worlds are the convenient solution.

Re: Facebook Horizon

#198
post #143

Man, such hate in this thread. I, for one, am glad that someone is throwing serious money at consolidating VR experiences into a single world. I love what Rec Room has done there and I would certainly enjoy a new iteration. If it's too invasive or no fun, I'll delete it after trying. For now, I'm glad we're still moving forward in the VR space instead of it going the way of 3DTV.

Look, I'm a 3D enthusiast, and embraced all 3D tech starting from 1800's stereoscopes to the 3D TV and strap-to-your-face attempts of the day. And I really want to like whatever FB is doing with Oculus, especially given that JC works on it. But one look at this ... "Whatever I'm into", contrary to the claim, is surely not going to be there. It's a sterile toys-r-us vibe when even Disney gets that a bit less sugar and…

Yeah.

This prompted me to google "SecondLife VR" and this came up https://www.sansar.com/

Re: Facebook Horizon

#199
post #26

Are the avatars legless just because the headsets don't do leg tracking?

Yeah its a clever design decision, which is hard to appreciate with the intensely bubbley (frothy?) lady talking way too loud for what seems to be 9am on a Sunday.

Re: Facebook Horizon

#200
post #156

Earlier quoted context omitted.

> you get to talk to people from all around the world i would say this is a bug not a feature. it should take time and effort to talk to people all over the world.

What? Why?

it should be harder for predators
Post reply on HN