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Playdate – A New Handheld Gaming System

play.date

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Re: Playdate – A New Handheld Gaming System

#193
post #175

The crank is really interesting. It's such an off the wall choice for a user interface. It will be cool to see how developers take advantage of it.

I don't see how it is better than a traditional joystick. And I think it might easily got broken.

It's in addition to a d-pad and two buttons.

Re: Playdate – A New Handheld Gaming System

#194
post #133

Just remember that company that made this was abusing DMCA to take down videos just for SJW vocabulary policing [1]. Be warned if you want to make games for it, even if SDK will be free and available without signing agreements. Maybe this company is not directly related to this incident and they're just publishers, I don't know. [1] https://www.polygon.com/2017/9/10/16285188/pewdie-pie-racist...

Thanks for bringing this up, what were they thinking?

"we don't want racist idiots making money off of our hard work"?

Re: Playdate – A New Handheld Gaming System

#195

It would be so awesome if this worked with Pico 8 or a similar fantasy console. I will be much more interested if the barrier to entry for making my own games is as close to zero as possible. I want to make my own games for fun, but also to expose my son to the creativity and exploration of programming. A physical console would make this experience so much more real. https://www.lexaloffle.com/pico-8.php

Heard of Pixel Vision 8? https://twitter.com/pixelvision8/status/1131370536477581313

Wow. This is very cool. It has a whole virtual desktop. Neat.

Re: Playdate – A New Handheld Gaming System

#196
post #168
post #83

Earlier quoted context omitted.

Yeah, we're a team at MSFT (same org as VS Code). All* our code is open source. We use Google Blockly, and we've made a number of contributions upstream to them. What's your product? * Our server code isn't open source, but it's basically just a node app serving a SPA. Everything is client side. Works offline too.

Are you hiring?

Not at the moment.

Re: Playdate – A New Handheld Gaming System

#197
What a fascinating concept. Makes me feel out of touch with consumers these days, I'd have imagined the appeal of this would be very low but since the Panic team has a great track record and volume manufacturing is not cheap I guess they have assessed their demand.

I'm curious who is buying this instead of e.g. a GPD XD (full android clamshell with dedicated game controls).

Re: Playdate – A New Handheld Gaming System

#198
I'll give this idea one plus - it's a got a playful, fun design. I get the idea of going simple and fun with this.

As a device to plunk down $150 on, no way.

- If the crank is so fun, they didn't manage to show it.

- Hopefully they'll show more games, because the promise of 12 black and white games involving two buttons a crank isn't awe-inspiring.

- The 2DS is the same price and is vastly more powerful and capable. Obviously they're going for simplicity and quirkiness but objectively it's just a real hard sell here.

- Nintendo is rumored to be making a cheaper more portable Switch along with a Switch Pro this year, and I bet that cheap one is going to be $200.

I just think the only "why" of this thing is "because we could." That's totally okay, but I'd be shocked if this was any more than a limited run item, and even more shocked if anything beyond those initial games ever make it to the platform.

Re: Playdate – A New Handheld Gaming System

#199

What a fascinating concept. Makes me feel out of touch with consumers these days, I'd have imagined the appeal of this would be very low but since the Panic team has a great track record and volume manufacturing is not cheap I guess they have assessed their demand. I'm curious who is buying this instead of e.g. a GPD XD (full android clamshell with dedicated game controls).

What's the benefit of that kind of Android console vs getting a clipon controller?

Re: Playdate – A New Handheld Gaming System

#200

Earlier quoted context omitted.

I like the visual style.

It mostly works well on mobile, but the layout results in hilariously big images on desktop. The top unit could benefit from scaling to the viewport height. Right now the grey section is 100% the height of the viewport, meaning that scrolling is not an obvious interaction. Having some yellow and text peeking up could make that more intuitive.

Ctrl+-- makes it tolerable on desktop.
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