Earlier quoted context omitted.
But grossly under-producing infuriates people who won't be able to purchase the product for months due to a silly marketing ploy. I still cannot buy the Nintendo classic in-store, and it came out 4th quarter 2016.
So... how do YOU plan on correctly predicting how popular or unpopular something is? Isn't this one of the major pain points for many small companies that put stuff up? Correctly gauging 1) how much it costs to mass produce something and 2) how many they actually will sell? If you are in charge of Nintendo... and you put something out like the Wii, Nintendo Class, etc... how do you expect to get the amount sold right…
I'd pull numbers out of thin air.
Isn't this one of the major pain points for many small companies that put stuff up? Correctly gauging 1) how much it costs to mass produce something and 2) how many they actually will sell?
Sure.
> If you are in charge of Nintendo... and you put something out like the Wii, Nintendo Class, etc... how do you expect to get the amount sold right on the first shot?
by using some of the hundreds of millions in profits to do some fucking research. This isn't a small company.