Earlier quoted context omitted.
Since you can: - disable the GC - deregister threads so that they are not stopped by GC - eventually avoid the runtime altogether There really is no realtime system that D can't do. The whole anti-GC thing is a giant strawman that consider all GC stop-the-world, unavoidable, and overarching. Academia decided in favor of GC decades ago, and industry has been following suit for good reasons: mental overhead associated…
You speak as if a GC is unconditionally better than alternatives and it is a solved problem but using a GC has issues as well. On the theoretical side, not reasoning about ownership means sharing data betweent threads is done with copies (slower) or locking (slower and error prone); if you know about ownership you can share references to data while it can't be mutated for free. Ownership is also important for any non…
I don't think it follows and it's rather the reverse: it what I share has a global owner (ie. the GC), I don't have to lock or copy by definition: once it stops being reachable it will be collected. That's why some lockfree algorithms are enabled by the GC. With ownership you would have to have a unique owner, or reference counts. GC does require write barriers or stop-the-world though so let's say it's a draw :)
> Ownership is also important for any non-memory resource (file handles, mutexes, etc). GCs release those "whenever", maybe never, unless you close manually.
Yeah, it's a big problem that the GC even attempts poorly to close them. But D has scope guards and RAII builtin so for the 50% of non-memory resources you still have to think about ownership indeed. That's more complicated that the C++ situation. But realtime it does not prevent, you may well find yourself having more time to optimize :)