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Pokémon GO: The Data Behind America’s Latest Obsession

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Re: Pokémon GO: The Data Behind America’s Latest Obsession

#191
post #174

Earlier quoted context omitted.

Yet I've seen a lot of comments of people who really enjoy the augmented reality part of it, which was inherited largely from Ingress. Sure, the Pokemon IP is a huge part of the reason it took off. But the reason people actually like it is much bigger than that.

Yes except almost nobody plays Ingress and this game hasn't been out a month and it's about to pass Twitter in popularity...

Pokemon popularity != Twitter popularity.

You wouldn't go around comparing the popularity of Doom to Facebook right? This comparison needs to disappear.

Re: Pokémon GO: The Data Behind America’s Latest Obsession

#192

Earlier quoted context omitted.

Technically Nintendo is not even the full owner of Pokemon, that would be The Pokemon Company [1], which is only partially owned by Nintendo [1] https://en.wikipedia.org/wiki/The_Pokémon_Company

Yet Nintendo market cap gained 7 billion on Pokemon Go alone. I wonder if these investors really have no idea that the tech behind the game is Niantic and that Pokemon isn't even completely owned by Nintendo, or that there's something I'm missing here.

I considered buying the stock, for the reason that maybe this means (1) Nintendo has quietly shifted their strategy to include mobile and other platforms or (2) seeing this mobile money will finally convince Nintends that they can make a ton more with additional mobile titles.

Either way, I expect Nintendo will finall be releasing more mobile games. I suspect investors think the same thing, leading to the $7b increase.

Re: Pokémon GO: The Data Behind America’s Latest Obsession

#193
post #160

Earlier quoted context omitted.

Pokemon Go is magnitudes larger than Ingress, their previous project, even though it's been plagued with more issues than Ingress and is arguably not as fully featured. The difference? Pokemon, which Nintendo owns. If I was an investor, I'd view the potential for licensing the Nintendo IP (something Nintendo has been extremely reluctant to do in the past) as a huge potential growth vector for a struggling market segm…

True. Nintendo, of course, has a lot more IP than just Pokemon that they could license for all kinds of stuff. And the people who grew up with their games are now earning money, so they can actually buy the licensed material. Good point.

They could be like Marvel. Tons of characters and story lines to license for film and games.

Re: Pokémon GO: The Data Behind America’s Latest Obsession

#194
post #139

Earlier quoted context omitted.

I will never buy any in App Coin, but I have a lot of consoles + games from nintendo. Even the 'New 3DS'.

I used to live by the same principles, viewing in-app-purchases as something that's always bad. I have now, though, decided that I will decide what value a game has to me and will probably spend that amount on in-app-purchases. If the game has purchases that I think are worth it though. In Pokemon Go i haven't found them worth it yet, but that may come later. Also, I think a game shouldn't impose too many boundaries…

free to play, with no gameplay restrictions is an excellent model. when you can then do IAP to get "extras", it's a great "pay what you feel it is worth" type model.

another mobile game, Vainglory, does this with currency to unlock heros and skins. you can play the game to earn currency to get them, or just purchase outright.

Re: Pokémon GO: The Data Behind America’s Latest Obsession

#195
post #174

Earlier quoted context omitted.

Yes except almost nobody plays Ingress and this game hasn't been out a month and it's about to pass Twitter in popularity...

Pokemon popularity != Twitter popularity. You wouldn't go around comparing the popularity of Doom to Facebook right? This comparison needs to disappear.

Facebook is obviously more popular than Doom, but the article is comparing two Android apps which is a fair comparison

Re: Pokémon GO: The Data Behind America’s Latest Obsession

#197
post #52
post #28

Earlier quoted context omitted.

It's bad because it can be. Mobile apps are easily updated, so they don't feel the need to do as much testing. There's no way an actual Pokemon release would be that buggy, because they couldn't fix bugs later.

I know that's an excuse that lots of developer seem to use these days. It's fucking bullshit. I'm so tired of people releasing utter crap and claiming it's OK to fix it later. You know what happens when you do that? You turn off a huge number of people and poison the brand. It's not like if they waited an extra months to actually fix the issues (which were apparently well known in Beta) the Pokémon brand would've bee…

> Don't care enough

I wouldn't blame this too much on laziness but on incompetence.

Re: Pokémon GO: The Data Behind America’s Latest Obsession

#198

Earlier quoted context omitted.

Yet Nintendo market cap gained 7 billion on Pokemon Go alone. I wonder if these investors really have no idea that the tech behind the game is Niantic and that Pokemon isn't even completely owned by Nintendo, or that there's something I'm missing here.

I considered buying the stock, for the reason that maybe this means (1) Nintendo has quietly shifted their strategy to include mobile and other platforms or (2) seeing this mobile money will finally convince Nintends that they can make a ton more with additional mobile titles. Either way, I expect Nintendo will finall be releasing more mobile games. I suspect investors think the same thing, leading to the $7b increas…

"Quietly shifting their strategy" - they've been very public about a partnership with DeNA since at least March of last year. Given their success with micropayments in 3DS and similar titles, I've got high hopes for Miitomo/Go/etc.

Re: Pokémon GO: The Data Behind America’s Latest Obsession

#199

Earlier quoted context omitted.

The tech is the least important part of this whole thing. It's not successful because it's particularly innovative or a fancy piece of tech, it's a success because it's pokemon.

Yet I've seen a lot of comments of people who really enjoy the augmented reality part of it, which was inherited largely from Ingress. Sure, the Pokemon IP is a huge part of the reason it took off. But the reason people actually like it is much bigger than that.

Strange, 'cause most of the tips online say to turn off the AR stuff since it makes it more difficult to catch Pokemon.

I don't use it at all anymore.

Re: Pokémon GO: The Data Behind America’s Latest Obsession

#200
post #177

Earlier quoted context omitted.

Thanks for the suggestion. => Done :)

Could I be cheeky and ask to see the bit of code that achieves the affect?

https://github.com/Eun/is-pokemon-available/blob/gh-pages/in...
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