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Desktop Neo – rethinking the desktop interface for productivity

desktopneo.com

191–200 of 325 posts

Re: Desktop Neo – rethinking the desktop interface for productivity

#192

The problem with the tablet analogy is nobody seems to know how to design complex, professional-level (like Photoshop, or Blender) applications in that paradigm. Tablet apps are overwhelmingly consumption-oriented, and those that aren't all seem to be oriented around popular (and populist) appeal. Why is everyone out for the blood of the desktop/windows paradigm? Why can't the simplified-tablet market and the desktop…

In my world (music, concert, theater production) we depend on a lot of equipment which is basically a computer and a custom physical control surface, retailing for 10x the price of the computer. The keyboard and mouse interface is simply not good enough to replicate faders and knobs. The tablet interface, on the other hand, is. This has important implications for light boards, sound boards, and DAW controllers. For m…

I'm surprised that no one's made a small add-on control with faders/knobs to work with Photoshop for font-sizing, opacity, and all the other things usually done with the tiny palette interface.

Re: Desktop Neo – rethinking the desktop interface for productivity

#193
post #73

Earlier quoted context omitted.

I work at a company where we hire people for exactly that kind of gig, with a heavy focus on building prototypes of your designs that are actually usable because that's the only viable way to design interfaces. Here's feedback as to why I'm not sending this website to my studio lead to schedule a phone screen with the designer: 1) reused assets from other companies (big no no, even for just a mockup) that are inconsi…

You have some fair points. Personally, I would not discount the conceptual sprawl of the piece – I think it's in some ways an unavoidable part of a solo project to re-think something as broad as a general-purpose computing UI. When I was working on 10/GUI, I don't think it quite occurred to me just how disconnected the hardware / pointing part and the window management part were. At the time, they seemed largely inse…

Touch seems great on a phone or tablet, but I absolutely don't want it on my desktop or even laptop computer (I have a Thinkpad with a touch screen). Small gestures work well on a touchpad (well on Apple touchpads at least) and bigger gestures could be picked up by the camera. But I have no desire to drag my fingers across the screen. Fingerprints on a monitor are the worst.

Re: Desktop Neo – rethinking the desktop interface for productivity

#194
post #146

Earlier quoted context omitted.

Apple's focus on minimalist aesthetics have come at the cost of discoverability. Interactions are concealed by gestural input and incomprehensible icons without text labels. This issue is getting worse rather than better, e.g. force touch on the new Macbooks. Using Apple devices requires a great deal of memorisation. For power users this is a relatively minor burden, but it is a serious issue for inexperienced users,…

Apple is just using another approach to having power users and novices using the same UI. How many people started by using a mouse for Edit (copy) before using, [Alt] [E]dit (copy), then Ctrl-C all in one step. Yes, you need to memorize Ctrl-C, but that's not a long term issue. The same is true of touch interfaces, you can use them knowing few shortcuts and slowly add more over time. People spend hours a day interact…

Keyboard shortcuts have good discoverability in most applications, because they're listed alongside the drop-down menu options. If you use Edit->Copy a lot, you can see in the menu that there's a keyboard shortcut.

Many of Apple's UI interactions can only be discovered through guesswork or reading the docs. If you open Launchpad often, nothing alerts you to the fact that there's a touchpad gesture for that. Unlabeled icons are rife in iOS and there is no discovery mechanism equivalent to a tooltip.

Re: Desktop Neo – rethinking the desktop interface for productivity

#195
post #146

Earlier quoted context omitted.

Apple's focus on minimalist aesthetics have come at the cost of discoverability. Interactions are concealed by gestural input and incomprehensible icons without text labels. This issue is getting worse rather than better, e.g. force touch on the new Macbooks. Using Apple devices requires a great deal of memorisation. For power users this is a relatively minor burden, but it is a serious issue for inexperienced users,…

Apple is just using another approach to having power users and novices using the same UI. How many people started by using a mouse for Edit (copy) before using, [Alt] [E]dit (copy), then Ctrl-C all in one step. Yes, you need to memorize Ctrl-C, but that's not a long term issue. The same is true of touch interfaces, you can use them knowing few shortcuts and slowly add more over time. People spend hours a day interact…

Alan Kay's criticisms are much more damning.

Re: Desktop Neo – rethinking the desktop interface for productivity

#196
post #76

Earlier quoted context omitted.

I wouldn't. It seems like a very Apple style of interaction, which emphasizes that you are interacting with an Apple UI. By which I mean to say, using a Mac or an iPhone is at least 50% about using a Mac or an iPhone, and maybe 50% about doing whatever it is you are trying to do. In an ideal world, you shouldn't be thinking about the tool.

> By which I mean to say, using a Mac or an iPhone is at least 50% about using a Mac or an iPhone, and maybe 50% about doing whatever it is you are trying to do. Could you elaborate on this? I don't feel that way at all when using any modern OS/device, but maybe I just haven't thought about it in the same way.

IMO...

When I look at Apple's UI design, a lot of it seems to be about interacting with the device and not interacting with my task. Partly this is due, I think, to the amount and types of integration of apps into the environment (via Cocoa.) And partly, it's the fact that Apple's UIs/APIs aren't as generalized and engineered as Microsoft's -- which is to say, as an end user, you can do what you need to do, but there's generally fewer ways to do it and when you do it's much more defined.

Re: Desktop Neo – rethinking the desktop interface for productivity

#197

Earlier quoted context omitted.

Linux uses middle click for one of its clipboards. Most window mangers have focus follows mouse as an option.

Yes. I'm aware of and will use those features on Linux. I don't use nor like tiling much, due to overlaps and how I find myself using them. Some here are saying more iteration could improve on that. Maybe so. I'm sure not oppose to giving new things a go.

Just so you know xfce's window manager (or at least the xubuntu version version of it -- there may be patches not present in the upstream) allows focus follows mouse and has overlapping windows...

EDIT I might be confused here. I'm reading that you are assuming that one has to use a tiling WM to get one of the features you want.

Re: Desktop Neo – rethinking the desktop interface for productivity

#198
post #73

It seems like a lot of people skimmed without reading the top or bottom of this site: It's not a company. It's not a product. You're not being asked to buy it or buy into it, just to discuss the concept if you'd like. This website is a portfolio piece for a 21-year-old university student hoping to find an internship. In my opinion, it's an impressive demonstration of his design and technical skills. It certainly says…

I work at a company where we hire people for exactly that kind of gig, with a heavy focus on building prototypes of your designs that are actually usable because that's the only viable way to design interfaces. Here's feedback as to why I'm not sending this website to my studio lead to schedule a phone screen with the designer: 1) reused assets from other companies (big no no, even for just a mockup) that are inconsi…

>So this tells me that the candidate is not a strong graphic designer, not a strong prototyper, nor a strong researcher.

Oh please, he's certainly a strong graphic designer, by the looks of the website he certainly has web development abilities, and if you want people with so much previous experience, I don't see why you even feel the need to rip this guy apart.

I have my own complaints with parts of the design, but overall it shows a lot of hard work, a lot of great ideas, and a hell of a lot of creativity. He'd be incredibly valuable for any company lucky enough to pick him up.

Re: Desktop Neo – rethinking the desktop interface for productivity

#199
post #73

It seems like a lot of people skimmed without reading the top or bottom of this site: It's not a company. It's not a product. You're not being asked to buy it or buy into it, just to discuss the concept if you'd like. This website is a portfolio piece for a 21-year-old university student hoping to find an internship. In my opinion, it's an impressive demonstration of his design and technical skills. It certainly says…

I work at a company where we hire people for exactly that kind of gig, with a heavy focus on building prototypes of your designs that are actually usable because that's the only viable way to design interfaces. Here's feedback as to why I'm not sending this website to my studio lead to schedule a phone screen with the designer: 1) reused assets from other companies (big no no, even for just a mockup) that are inconsi…

The ol HN trope where someone tries to wow the rest of us by pointing out just how unimpressed they are.

Even snuck in an edit to try and disarm future criticism by preempting it. Bravo.

Re: Desktop Neo – rethinking the desktop interface for productivity

#200
post #167

Earlier quoted context omitted.

> I don't believe your comment was intended to be constructive at all. You may have a different assessment of the candidate's potential value as an intern. The parent clearly stated "Here's feedback as to why I'm not sending this website to my studio lead to schedule a phone screen with the designer". Making assumptions about the parents intent provides no value to the discussion.

It's not an assumption, the commenter also clearly stated, "I hope that's constructive". To some of us, it sounds belittling and dismissive, regardless of how well he knows his company better than us.

There is a big difference between "I don't believe you were trying to be constructive", (which make assumptions about intent) and "I found your critique to be un-constructive, here's why:"

The former adds nothing to the conversation and is pretty close to being a personal attack, the latter provides feedback and (may) prompt constructive debate about how to provide critique.

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