Earlier quoted context omitted.
> I like that term 'meta ignorance'. Yeah, it's descriptive. I think I re-purposed a term from an academic paper that referred to meta-stupidity: stupid people are too stupid to know that they're stupid. They did an experiment where they got people taking an exam to guess what mark they were going to get. In general, the lower scoring people in the exam over-estimated their mark more than the smart people.
Meta-stupidity actually has another term for it as well - the Dunning-Kruger effect - https://en.wikipedia.org/wiki/Dunning–Kruger_effect - people that are inexperienced in a topic don't know what they don't know (as you put it, meta-stupidity) and so think they're smarter than they actually are - people that are more knowledgable know how vast the topic is, so realize their knowledge is less compared to overall know…
“It’s done, there is no way back. We tried, we failed”
191–200 of 392 posts
Re: “It’s done, there is no way back. We tried, we failed”
#192"But changing gameplay from 2D to 3D had a major impact on overall development cost (we found out a little too late)" Not to pile on, but this was very surprising to me... how could you not know that this would have a major impact?
"But changing gameplay from 2D to 3D had a major impact on overall development cost (we found out a little too late)" You and every other developer making the transition from SNES to PS1 in the mid 90's.
Re: “It’s done, there is no way back. We tried, we failed”
#193Re: “It’s done, there is no way back. We tried, we failed”
#194Earlier quoted context omitted.
Depends on what the backend motivations are. Clearly, the amount of work involved here was way too much. But if 72k can keep you alive on ramen and a futon so that you can make millions on the back-end ... Regardless, it's a gamble. But the up-front money isn't the only consideration. Especially if everyone has a real stake (which is not the case for startups in general).
72k can keep you alive on sub-standard living conditions, but it will not keep a team of 6-7 talented programmers and artists alive for very long. Not even for way below market pay and working in a garage. And a single person just cannot turn out something close to a AAA title.
I feel like a lot of people underestimate the work/cost involved in physical rewards. I remember reading a game devs blog post about the subject.
Re: “It’s done, there is no way back. We tried, we failed”
#195If anyone is motivated enough, it would take just 500-1000 people who would chip in some spare change to make this open source (I'm not interested in any of this, before anyone suggests it - just hinting to those mentioning 'open source').
Re: “It’s done, there is no way back. We tried, we failed”
#196> I guess our public silence the last few months already said a lot. While I can personally understand this reaction to having trouble, it's not healthy nor is it fair to cease communication in this way. A lot of promising projects announce difficulties by falling silent, including Limit Theory , which I was looking forward to seeing realized some day. Maybe crowdfunded projects need to shift to a mindset where it's…
Re: “It’s done, there is no way back. We tried, we failed”
#197It's interesting that failure articles seem to always go up to #1 on HackerNews. Why is that?
Re: “It’s done, there is no way back. We tried, we failed”
#198I wonder if more experienced game developers could have recognized the failure much further down the track and pulled the plug (or taken on a lot more funding?) before it took the company under. I also wonder, if this undertaking had been made in the US, would the outcome have been any different due to different... I dunno, funding laws or more available funding from traditional investors?
Was the completeness of the failure of GRIN down to the fact they spent way more money than they had trying to prove a point (don't need to do pixel or highly stylized art) ?
The game industry is interesting to me because of the nature of the problems they have to solve, but it is so damn brutal I don't want any part of it.
Re: “It’s done, there is no way back. We tried, we failed”
#199Re: “It’s done, there is no way back. We tried, we failed”
#200I wanted to believe that a team of 6 to 10 people could make a game that looked and felt AAA. Boy was I wrong! When we made Crash Bandicoot (with a team of 7), it was already virtually impossible to make a AAA game with 6-10 people, and that was 20 years ago. I tell inexperienced entrepreneurs to take their honest best estimate and multiply by 10. Or, as Mark Cerny (our producer on Crash) used to tell us, "add one an…
Issues with estimating, particularly something like this, mostly comes down to meta-ignorance: you don't know what you don't know. Given a particular problem of a similar sort to something he's worked on, an experienced engineer will be able to list 10 different issues that might crop up. An inexperienced engineer won't know of those potential problems and will just see the most optimistic path possible. When you're…
a. "things that would mean the project failed."
in contrast to:
b. "things that could lead the project to fail."
For "a" one could list. There is no money left. The team desintegrates. Etc...
And finally ask yourself, what could I do now so that, if we arrive to any of the listed sutations the damage is reduced.
Take this comment with a grain of salt. As every other comment on the internet.