How really easy is it to set up a beginner's project with this engine ? I mean it's a commercial engine, it has all the bells and whistles, but how easy is it to learn it ? Does it require one to use the editor to use the engine, or can I start with a simple bit of code and start going from there ? What I hate about unity is the whole interface editor thing, it's big and you must use everything to use it. Is this Unr…
In my opinion, if you're just a hobbyist programmer who want to experiment building games on the side, it makes more sense to build your MVP demo using humble html5 canvas (I personally use pixijs, but things like threejs or whatnot might be more appropriate depending on your idea). This is because building a good indie game is a big commitment requiring lots of time (which is money), and unless you're building this…
Of course do whatever you want. Most of my projects have been HTML5. But at the same time I recognize that free importing of nearly any format of 3d assets into unity and built in animation, collision, physics, ability to edit nearly all parameters at runtime, even code. Is a huge boost once you get used to it.