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2048, success and me

gabrielecirulli.com

181–190 of 233 posts

Re: 2048, success and me

#181

A few thoughts as someone who has developed games for iOS, Android, and the web: In today's world, if you want to retain implicit ownership of your product's name, a simultaneous triple-platform release is not optional, it is required. It must be performed in precisely the following way, or your launch will fail: - Register your game's domain before announcing it to the public. - Next, upload your iOS app to iTunes C…

That's very interesting on how close you have to time the releases. Regarding Phonegap: I tried Cirulli's original app on the train this morning having read the article above. I found that there's a highly noticeable delay in reacting to swipes on my (brand new) Samsung S5, and that this was rather detrimental to my experience. As such, I can only conclude that Phonegap is best avoided if performance matters at all.

The native version I'd already installed by merit of it being amongst the highest ranked in Play store when searching for 2048 is fully responsive and fluid; unfortunately this clone does not pay any respect to Cirulli's work.

I'm happy to see a donation button on Cirulli's github page and will utilise it shortly.

Re: 2048, success and me

#182
Based on some of the performance issues with Android 4.4 phones, I would strongly recommend that you port your code over to the Game Closure devkit: www.gameclosure.com and www.github.com/gameclosure/devkit

It's MPL licensed, super easy to get started with, and very fast. It's pure javascript/canvas however, and doesn't support CSS or DOM-based UI.

Re: 2048, success and me

#183
post #172

Earlier quoted context omitted.

When 23 million people are talking about your little weekend project, you have changed the world. Maybe your definition of 'change the world' is too stringent. Squeezable ketchup bottles changed the world too. Instead of being so uptight about how people use the phrase why you don't you start trying to create your own impact?

> When 23 million people are talking about your little weekend project, you have changed the world. How has 2048 changed the world?

You'll never know. There could be some little girl who played it, loved it, picked it apart and ended up getting into programming herself, and she might be the cofounder of something that improves the lives of billions. You'll never know.

Re: 2048, success and me

#184
post #166
post #165

Earlier quoted context omitted.

So, instead of engaging in some harmless recreation, you reckon it's morally superior to go on Hacker News and chastise people for engaging in harmless recreation? I think instead of being obsessed with criticizing others, it would be nice if people focused on just about anything else in the world . Games are not the loftiest goal in the world, but they do make people happy and engage their minds. Not everyone is goi…

I'm not criticizing them for what they do, I'm criticizing them for the whole wooo I'm changing the world arrogance. Take it down a notch and get some perspective.

The one thing more frustrating than "woo i'm changing the world" arrogance is "woo, i'm making a difference by helping the 'woo i'm changing the world' people get some perspective."

If you don't like their arrogance, put them in their place by doing better.

Re: 2048, success and me

#185
post #148

Earlier quoted context omitted.

Touché. But don't worry, I've been watching Silicon Valley as well (great show). Please note I'm not saying this was some sort of amazing act of altruism, or that Gabriele has "redefined a paradigm". But the fact remains that millions (probably?) have dedicated a portion of their daily lives to this game, and that, by definition changes things within the world we live in. I don't mean to cause offense, but I happen t…

Sorry but changing the world is a phrase open to interpretation. To me sounds extremely pretentious as I don't have any software developer in that list. When you mention people who change the world I picture Mandela, King, Ghandi and other political leaders who made their lives and the lives of their societies better . A piece of software can not achieve something of similar scale and importance because... There's no…

Only technology changes the world.

Without technology we would still live in the stone age. Politicians don't matter. Nothing grand in a hunter-gatherer band leader ordering a fight with another band.

Re: 2048, success and me

#186

I'm sorry, but that is an absurd thought process. What on earth is he missing out on if he doesn't want to profit? What is this once in a lifetime opportunity being wasted? The chance to work for a month with no return? That's an absolute joke. I have absolutely nothing against him putting ads and IAP in the game to try to make money, as money is in fact the main reason for doing work. What I don't understand is this…

-1: Your comment is aggressive and lacks empathy. Morevoer, you should interrest yourself in the free software movement and understand the motivations of the people behind. Books like "Richard Stallman and the free software revolution" might interrest you (https://www.google.com/url?q=https://static.fsf.org/nosvn/fa...)

Re: 2048, success and me

#187
post #166

Earlier quoted context omitted.

I'm not criticizing them for what they do, I'm criticizing them for the whole wooo I'm changing the world arrogance. Take it down a notch and get some perspective.

The one thing more frustrating than "woo i'm changing the world" arrogance is "woo, i'm making a difference by helping the 'woo i'm changing the world' people get some perspective." If you don't like their arrogance, put them in their place by doing better.

I've already done better. I've contributed significantly to the first draft of one of the human chromosomes. I've helped prepare parts for the LHC by cleaning them to remove contaminants, and I've made several open and novel contributions to science.

I'm now working on changing a small area of society, but I don't make any arrogant claims of changing the world in doing so.

Re: 2048, success and me

#188
post #177
post #172

Earlier quoted context omitted.

> When 23 million people are talking about your little weekend project, you have changed the world. How has 2048 changed the world?

I hope you can come back to this comment years later with another perspective. If you read the comments on this thread, you will see how many people learned about github and FLOSS just from 2048. Its transparency and apparent simplicity have been huge draws for millions of people. It has changed the way lots of people think about software, and it has only been around for weeks. The fact that anyone would question tha…

We still need large projects and always have. Your weekend project might win you the popularity contest and make you a millionaire, but will you still be in vogue the next year or the year after? We've already seen numerous of these changing the world entertainment products come and go, and yet the world is as it was, with the same basic problems continuing to get worse.

Re: 2048, success and me

#189

Earlier quoted context omitted.

There's several extenuating circumstances no? One, as original as Threes is it's unfortunately super easy to clone. 2048 being made in a weekend being proof. Yes I know it's not an exact clone. Let's say then it was very easy to make a similar game. There are plenty of popular games that aren't easy to clone quickly. So I'd argue the lesson there is consider making something hard to clone. Also, he open sourced the g…

Do you think ease of cloning is the correct metric to optimize? Put another way, if a game developer thinks this: "This would be a really fun game! But it would be too easy to clone, so I guess I will not make it. I'll do something else." Is that a thought process that you would support?

I think it's reality. Do I like it? I'm mixed on it.

I'm sad that Threes didn't seem to get the attention that it kind of seemed like it deserved. On the other hand I think even if Threes is arguably a better game by some metric most people seem to enjoy 2048 more so 2048 brought something to the table that wasn't there before.

If you think your game is easy to clone, rather than not make it, maybe you should take that into account when releasing it. Maybe Threes should have been free? Maybe knowing it would be easy to remake they should have invested more in getting the word out? Or, maybe as you suggest they should have done something else.

Basically I think it's reality. An easy to clone game has some risks that a non-easy to clone game doesn't. You should take those risks into consideration.

Re: 2048, success and me

#190
post #65

Earlier quoted context omitted.

> [...]we need to remember that (hubris aside) what we do everyday, even if it's just a side project we did for fun one evening, has the potential to change the world in an instant[...] Really? So '2048' changed the world. I have this feeling that developers change the world more often than Cartoon/TV-heros save thew world these days. How many apps away from world peace?! ps. Developers are the only group of people w…

When 23 million people are talking about your little weekend project, you have changed the world. Maybe your definition of 'change the world' is too stringent. Squeezable ketchup bottles changed the world too. Instead of being so uptight about how people use the phrase why you don't you start trying to create your own impact?

These days 8 million people talk about a monkey peeing in its mouth on youtube [1]. It doesn't mean the monkey changed the world.

https://www.youtube.com/watch?v=6DBuk91phkI

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