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Flappy Bird creator, Dong Nguyen, taking down game; "I can't take this anymore"

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181–190 of 194 posts

Re: Flappy Bird creator, Dong Nguyen, taking down game; "I can't take this anymore"

#181
post #104

Earlier quoted context omitted.

They should hire someone to devise a strategy so they can move the floors more optimally.

If someone were able to do that, they could leverage it into a very high-up position somewhere. Three-post towers of hanoi is an easy problem. Four-post is still unsolved.

Have we turned against fun facts?

http://en.wikipedia.org/wiki/Reve%27s_puzzle

Re: Flappy Bird creator, Dong Nguyen, taking down game; "I can't take this anymore"

#182
post #172
post #17

I feel for the guy. He made something a while ago, put on the market without much fanfare and then out of the blue his game suddenly shot to the top and raked in 50 million downloads. If you're not expecting it and you don't have the right people around you, all this publicity (a lot of which is quite negative, despite the game's popularity) can be pretty hard to take for some people. Remember Susan Boyle's breakdown…

I have toiled for projects for many years which raked in far less than that annually. I have seen people toil for many years for absolutely no return. In both instances, subjected to "the internet is mean" behavior. I will trade you making very little or making nothing and getting the worst of the internet in exchange for getting $50k/day for it, until the ride ends. In fact, for $50k/day, you can have my direct phon…

Wellll, I don't wanna be a dick or nuthin' but it says on your chart that your shit's all fucked up.

uh, you talk like a fag and your shit's all retarded...

What I'd do is just like... you know... huhuhhhuuh huhuh... like know what I mean? Like, huhuhuh huhuh...

Re: Flappy Bird creator, Dong Nguyen, taking down game; "I can't take this anymore"

#183

Earlier quoted context omitted.

Because I have found the internet in general to be at times crude, ignorant and destructive. I don't want to concern myself with considering self-censorship to ensure self-preservation. Instead I chose to contribute anonymously so that I may challenge the status quo or speak truth to power without personal concern. I assure you it has nothing to do with embarrassment. It's unfortunate, but speech often has very serio…

I'm sure our friend the flappy bird developer feels the same way. With insults thrown his way constantly over the game and a massive popularity he wasn't ready for, I'm sure he wishes he was anonymous as well.

We're discussing different things. You're talking about fame and internet comments which have no real impact, at least, not to me. I don't have a problem with people insulting the code I publish under my real name.

I'm talking about the potential for real life harassment (folks calling my employer, showing up at my house, swatting, etc) if I were to say something controversial. I am specifically concerned with being doxxed and criminal harassment.

There's a vast world of difference between people making comments in poor taste over a game and the level people sometimes go to if they engage in an argument and lose in an embarrassing way. I would not recommend that anyone freely engage in internet debates in a non-anonymous fashion.

Re: Flappy Bird creator, Dong Nguyen, taking down game; "I can't take this anymore"

#186

Twitter is such a shit platform to convey ideas and motivations.

You know, that idea you just expressed fits nicely into 140 characters.

I should claim that that was my point, and that I was trying to be satirical.

However, the truth is that for discussing motivations and explaining things, such as Flappy Bird's demise, it really is not the ideal way to convey a message. Nuance and detail are gone on Twitter... and to your point, I was initially downvoted for my comment, presumably because I didn't give sufficient contribution to the converstaion.

Re: Flappy Bird creator, Dong Nguyen, taking down game; "I can't take this anymore"

#188

My teenager students will be devastated by this. They really liked the game. We also had a good class discussion about adverts, the amount of money you can get from adverts, and the cost of living in Hanoi. The main thing is that they worked out that there is a human being who lives somewhere and who has a name sitting down at a computer and hacking away at this game so they can play it.

Cost of living in Hanoi is so high because of strict building codes. They have these towers, you see, and they constantly have to move them a floor at a time across the city, and the larger floors have to sit below the smaller floors, with a severely constrained workforce. It's a logistics nightmare.

The optimal number of moves follows this recurrence relations: T(1) = 1 T(N) = 2 * T(N-1) + 1

Re: Flappy Bird creator, Dong Nguyen, taking down game; "I can't take this anymore"

#189

My teenager students will be devastated by this. They really liked the game. We also had a good class discussion about adverts, the amount of money you can get from adverts, and the cost of living in Hanoi. The main thing is that they worked out that there is a human being who lives somewhere and who has a name sitting down at a computer and hacking away at this game so they can play it.

Cost of living in Hanoi is so high because of strict building codes. They have these towers, you see, and they constantly have to move them a floor at a time across the city, and the larger floors have to sit below the smaller floors, with a severely constrained workforce. It's a logistics nightmare.

The optimal number of moves follows this recurrence relations:

T(1) = 1

T(N) = 2 * T(N-1) + 1, N >= 2

Re: Flappy Bird creator, Dong Nguyen, taking down game; "I can't take this anymore"

#190
post #173
post #54

Earlier quoted context omitted.

This is actually quite common behavior. You see this a lot in any sort of craft where you get sudden and unexpected success, they end up resenting their creation or feel some disconnect between the effort they put in and the result.

Sorry, but $50k/day compensates completely for any potential resentment. Especially coming from the real world, where stalkers and people showing up at your door and getting hold of your phone number because of a service or product you provided that drew a few nutjobs rarely comes with any compensation. He should make all the money he can, laugh off the haters (whatever haters there are - I have only heard people tal…

Who the $#%^ wants to "retire" when they're not even 30 years old? What does that even mean? Never create anything again, just potter around and waste the rest of your life away until you die, because of a meaningless stroke of luck when you were younger?

What I suspect you're not getting is that $50K/day is NOT 350x more rewarding-feeling than $1K a week. He can't just sit around and bask in some wonderful "I win" feeling, laughing off the haters.

There's an important point where you start making the money you need, then another where you start making the money you want (to reduce your future risk, to take reasonable good care of your parents as they age, etc.).

But the number going up beyond that doesn't give you anything good; it just makes you more of a target, separates you from everyone you interact with, gives you a heavier responsibility, makes it harder for you to just live the modest, comfortable life you were hoping for.

Money is not a goal in itself; or rather, only for the profoundly short-sighted. It's an enabler. If it's making him a target, and alienating him... why should he want that?

-- Edited: somehow I had the idea he was a teenager; corrected that.

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