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The Monster Truck Madness 2 site is unchanged from 1998

microsoft.com

181–190 of 238 posts

Re: The Monster Truck Madness 2 site is unchanged from 1998

#181
Try refreshing the page and you'll get a different sound-track. Made me curious about the implementation.

Interestingly, they are using a custom random function

   today=new Date();
   jran=today.getTime();
   var number=5;
   var random_number=1;
   var bgsnd="/games/random/bgsnd.wav";
   var images="/games/random/intro.JPG";
   var sizes=" width=602 height=228";
   function randomizeNumber()
   {
   ia=9301;
   ic=49297;
   im=233280;
   jran = (jran*ia+ic) % im;
   random_number=Math.ceil( (jran/(im*1.0)) *number);

   if (random_number==1){
	  bgsnd="audio/intro/yeeha.wav";}
   if (random_number==2){
	  bgsnd="audio/intro/crash_10.wav";}
   if (random_number==3){
	  bgsnd="audio/intro/heybuddy.wav";}
   if (random_number==4){
      bgsnd="audio/intro/lovethatmud.wav";}
   if (random_number==5){
 	  bgsnd="audio/intro/webintro.wav";}
 
   }

And then they run it when the page opens

	          randomizeNumber();
	          document.open();
		  if (version == "n3" || version == "n4"){
		  document.write("");}
		  if (version == "e3" || version == "e4"){
		  document.write("");}
		  document.close();

Re: The Monster Truck Madness 2 site is unchanged from 1998

#182
post #57

Earlier quoted context omitted.

Exactly. Yet every media out there says that "mobile gaming is the future - it will soon catch up with what the consoles and PC can do". Ha!

Are you saying that mobile devices aren't capable of playing games of the same graphical and technical complexity as a Windows 95 game? I assure you that isn't true.

They certainly can but the input experience is shit and the piddly little screen gives you a headache.

Mobile gaming is ok for chopping ropes, throwing birds or cutting up fruit but I'd rather have a windows 95 game with a keyboard and a mouse myself.

Re: The Monster Truck Madness 2 site is unchanged from 1998

#183
post #101

Earlier quoted context omitted.

A 28.8Kbps Internet Connection used to be considered fast! Optional: 28.8 or higher baud modem for head-to-head play For LAN play a local area network supporting either TCP/IP or IPX protocols is required Internet access required for internet play; connect time charges may apply Microphone for instantaneous voice communication during head-to-head play Graphics accelerator card compatible with the Microsoft Direct3D®…

In a way, that modem might still be considered good: the head-to-head play meant that one player had their modem dial the other player's modem, so the link that was established was a direct 28.8k symmetric connection with no IP routers in between. As long as you weren't going long-distance, you would have sufficient bandwidth and latency that was good, not great, but very consistent because the PSTN cares about that…

I remember doing that but it was a shit. We didn't have mobile phones back then as a side channel so the outcome was basically designing a manual protocol in case of failure. This consisted of stuff like assigning who was responsible for calling who when it dropped and what to do when someone else in the house picked up a phone.

Re: The Monster Truck Madness 2 site is unchanged from 1998

#184
post #113
post #71

Earlier quoted context omitted.

After they got rid of that limitation Microsoft started using unwieldy path names like "Program Files" and "My Documents".

Horrible to be reminded of PROGRA~1...

It's still needed from time to time. Sometimes even when there's poorly-ported Unix software that hates being installed in a path with spaces.

Re: The Monster Truck Madness 2 site is unchanged from 1998

#185

Wow am I a code nerd or what. Just viewed source and was excited and overwhelmed with nostalgia. Look at all those 's! Post more old site links! Actually that would be a fun thread to create...

View source on HN. Still overwhelmed with nostalgia? ;)

Re: The Monster Truck Madness 2 site is unchanged from 1998

#187

I remember buying the steering wheel for Midtown Madness, which was larger than many desktop monitors today and required a near-bolting to your desk, and feeling like I was on the cutting edge of gaming.

That wheel still works with basic built-in drivers under Windows 7 for me, Microsoft SideWinder Force Feedback Wheel USB was built rock solid.

Re: The Monster Truck Madness 2 site is unchanged from 1998

#189

Earlier quoted context omitted.

Ah yes, the dreaded S3 Verge

It had excellent VESA support though. Ran any software-rendered hack you threw at it, no exceptions.

I had a Pentium III with S3 savage, the thing ran anything, I remember being pleasantly surprised when I could play hardware accelerated Need For Speed 4 for example..

Re: The Monster Truck Madness 2 site is unchanged from 1998

#190

The System Requirements brought back memories: * Multimedia PC with a Pentium 133 or higher processor * Microsoft® Windows® 95 operating system or Windows NT® Workstation operating system version 4.0 with Service Pack 3 * 16 MB of RAM; 32MB recommended * 30 MB of available hard-disk space; 110 MB recommended * Quad-speed CD-ROM drive; 6x recommended * Super VGA, 16-bit color monitor * Microsoft Mouse or compatible po…

Windows NT itself was sometimes a pretty awesome game back then :)!
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