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A Dark Room - minimalist text-based game

adarkroom.doublespeakgames.com

181–190 of 245 posts

Re: A Dark Room - minimalist text-based game

#184
post #175

Fighting is funny - it's beneficial to keep all old weapons with you, then you can attack with 2 swords, shoot rifle and laser and use bayonet before the first sword timout finishes. Very addictive game.

How did you get a bayonet? I never found one.

A veteran had it I think, it was on a battlefield 1/4 of the screen to the right from the village, IIRC.

Re: A Dark Room - minimalist text-based game

#187
post #186

Any idea what 'charm' does? I haven't found a use for it yet.

I think I used it once: I wanted to talk to a man on a swamp and I needed one charm to talk to him.

Be careful about them, since they seem to be finite in supply. Though I don't losing all of them and not being able to talk to that man would make any discernable difference in the long run.

Re: A Dark Room - minimalist text-based game

#188
post #187
post #186

Any idea what 'charm' does? I haven't found a use for it yet.

I think I used it once: I wanted to talk to a man on a swamp and I needed one charm to talk to him. Be careful about them, since they seem to be finite in supply. Though I don't losing all of them and not being able to talk to that man would make any discernable difference in the long run.

Yeah, as far as I could tell, you only used them to talk to the old man in the swamp - you'll find them periodically in your traps, though - I had 8 or 10 by the time I finished the game, so don't worry too much about losing them.

Re: A Dark Room - minimalist text-based game

#189
post #163
post #16

Seems to use the psychological technique of intermittent rewards to encourage continued clicking of "stoke the fire." Unfortunately after about 4 stokings with no new developments in the game, I got bored and quit.

As opposed to the psychological technique of continuous rewards, or never rewarding something (both of which are also boring)?

Intermittent rewards actually work best to encourage a conditioned behavior.

http://www.indiana.edu/~p1013447/dictionary/sked.htm

Edit: I got bored quickly anyway, probably because I just don't find computer games to be a satisfying way to spend time. Never have.

Re: A Dark Room - minimalist text-based game

#190
post #149

Earlier quoted context omitted.

$('#roomPanel').width(350); See inside and outside at the same time

Here's a way to check traps, gather wood, and stoke the fire separately: var stoke = function(){if(!$('#stokeButton').hasClass('disabled')){$('#stokeButton').trigger('click')}} var check = function(){if(!$("#trapsButton").hasClass('disabled')){$("#trapsButton").trigger('click')}} var gather = function(){if(!$("#gatherButton").hasClass('disabled')){$("#gatherButton").trigger('click')}} g = setInterval(gather, 1000) c…

Here's a way to get the ship, max out the hull, launch and win:

    Ship.init();State.ship = {hull:10000, thrusters:10000};Ship.liftOff();
Dodging optional.
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