Fighting is funny - it's beneficial to keep all old weapons with you, then you can attack with 2 swords, shoot rifle and laser and use bayonet before the first sword timout finishes. Very addictive game.
A Dark Room - minimalist text-based game
181–190 of 245 posts
Re: A Dark Room - minimalist text-based game
#182Re: A Dark Room - minimalist text-based game
#183How do you avoid the beasts that keep killing your guests?
Re: A Dark Room - minimalist text-based game
#184Fighting is funny - it's beneficial to keep all old weapons with you, then you can attack with 2 swords, shoot rifle and laser and use bayonet before the first sword timout finishes. Very addictive game.
How did you get a bayonet? I never found one.
Re: A Dark Room - minimalist text-based game
#185Re: A Dark Room - minimalist text-based game
#186Re: A Dark Room - minimalist text-based game
#187Any idea what 'charm' does? I haven't found a use for it yet.
Be careful about them, since they seem to be finite in supply. Though I don't losing all of them and not being able to talk to that man would make any discernable difference in the long run.
Re: A Dark Room - minimalist text-based game
#188Any idea what 'charm' does? I haven't found a use for it yet.
I think I used it once: I wanted to talk to a man on a swamp and I needed one charm to talk to him. Be careful about them, since they seem to be finite in supply. Though I don't losing all of them and not being able to talk to that man would make any discernable difference in the long run.
Re: A Dark Room - minimalist text-based game
#189Seems to use the psychological technique of intermittent rewards to encourage continued clicking of "stoke the fire." Unfortunately after about 4 stokings with no new developments in the game, I got bored and quit.
As opposed to the psychological technique of continuous rewards, or never rewarding something (both of which are also boring)?
http://www.indiana.edu/~p1013447/dictionary/sked.htm
Edit: I got bored quickly anyway, probably because I just don't find computer games to be a satisfying way to spend time. Never have.
Re: A Dark Room - minimalist text-based game
#190Earlier quoted context omitted.
$('#roomPanel').width(350); See inside and outside at the same time
Here's a way to check traps, gather wood, and stoke the fire separately: var stoke = function(){if(!$('#stokeButton').hasClass('disabled')){$('#stokeButton').trigger('click')}} var check = function(){if(!$("#trapsButton").hasClass('disabled')){$("#trapsButton").trigger('click')}} var gather = function(){if(!$("#gatherButton").hasClass('disabled')){$("#gatherButton").trigger('click')}} g = setInterval(gather, 1000) c…
Ship.init();State.ship = {hull:10000, thrusters:10000};Ship.liftOff();
Dodging optional.