Earlier quoted context omitted.
I think he meant that the left side has QWERT and the right one has the Y
It's both the ortho and the split. The Moonlander is a very nice keyboard, it's worth its BOM, I was simply impatient. I bought it for the cool factor on a whim without realizing time investment required. My email is in my profile, I'm in the states.
Keychron announces first open-source firmware for gaming mice
181–190 of 190 posts
Re: Keychron announces first open-source firmware for gaming mice
#182A bit ago I accidentally bought a Keychron keyboard that didn't have QMK support, but then found that someone had ported it anyway, and I was able to flash it and fix some problems I had (the main one being that it seems like the default firmware only scans a single row of keys while asleep, possibly to save energy, but I want any keypress to wake the computer.) Maybe it's not perfect, but the community around open s…
I think that Keychron is a meme brand surfing on the long tail of custom drops. I have a couple of them a Q1 Pro something, a K* whatever. They are just decent keyboards, a middle of the road. The constant accidental invocation of flashing lights is annoying and then you have to cycle through the presets. Not unique enough for geeks. Their marketing is good. My Moonlander is gathering dust, can't find time to put it…
Do you mean hard to quit staggered keyboards? As in the rows dont line up in a grid.
Personally I've been using ortholinear boards for over a decade to the point that its quite the opposite problem, it feels so unnatural to have to move your fingers in such directions. Sometimes there is just no home row quite like a 48 key planck's.
Re: Keychron announces first open-source firmware for gaming mice
#183Re: Keychron announces first open-source firmware for gaming mice
#184Earlier quoted context omitted.
I can imagine it very easily, depending on the keyboard. For example: The Keychron C3 HE I'm typing this on (which I ranted elsehere about lacking the open-source/QMK firmware it is advertised to have) has some peculiar features that it supports. The way they used Hall effect keyswitches lets some fun stuff happen. That fun stuff includes 3 different modes: One is just a keyboard, and the other two modes let the keyb…
> At least one of those game controller modes even lets keys behave as analog inputs. Now that's a really cool feature I never thought of when considering a Hall-effect keyboard. I knew you could adjust the activation position of each key on some, but analog would be great for games.
And while I know some of how the Hall effect works, I didn't research how that relates to keyswitches at all before buying it. In terms of use, I just knew that they weren't clicky[1] and that they didn't rely upon electrical contacts that can corrode. It was risky in this way, but I was buying under duress since at the time I needed a new keyboard approximately yesterday.
Having the ability to shift this thing into a bunch of analog inputs was a complete and total surprise. I hope to be able to come up with something unique to do with the this function some day.
[1]: It turns out that my typing style didn't depend upon clicky at all. My hands, forearms, and wrists feel the same as they always have, and my typing speed still tops out at an accurate ~100WPM at times when that's useful. There was no adjustment period, which was a bit of a surprise.
Re: Keychron announces first open-source firmware for gaming mice
#185I bought two (identical) of these keyboards and they're by far the worst keyboard I've ever purchased. OOB, both had Bluetooth stability issues, dropping out at least 1-2 times a day, resulting in a sustained keypress being interpreted by the OS while they reconnectedddddddddddddddddddddddddddddddddddddddddddddddddddddd. Vendor support suggested upgrading the firmware (I was on the latest firmware) so I followed thei…
Re: Keychron announces first open-source firmware for gaming mice
#186Earlier quoted context omitted.
I think that Keychron is a meme brand surfing on the long tail of custom drops. I have a couple of them a Q1 Pro something, a K* whatever. They are just decent keyboards, a middle of the road. The constant accidental invocation of flashing lights is annoying and then you have to cycle through the presets. Not unique enough for geeks. Their marketing is good. My Moonlander is gathering dust, can't find time to put it…
Theres nothing about the moonlander that forces you to not be QWERTY though, and I'd bet most people are in fact on QWERTY with it. Do you mean hard to quit staggered keyboards? As in the rows dont line up in a grid. Personally I've been using ortholinear boards for over a decade to the point that its quite the opposite problem, it feels so unnatural to have to move your fingers in such directions. Sometimes there is…
Perhaps. But also, during my 3-4 day infatuation phase, I spent too much time screwing around with remapping and thumb keys and layers with zero to show for it. I do not blame ortho/Moonlander/staggered, this was on me. I am a victim of having too many choices.
Re: Keychron announces first open-source firmware for gaming mice
#187Earlier quoted context omitted.
My only complaint is that the backlight behavior has like a dozen different settings, none of which are "off". There's "on", "flicker", "blink when you hit the key", "ripple out when you hit the key", "move in waves regardless of input", etc., but there's no "don't be light" option.
It's fn+light-key on my keychron. Might work on yours.
Re: Keychron announces first open-source firmware for gaming mice
#188The number of buttons on ergonomic mice is excessive. More than 3 is too much. So I'm sitting there wondering what else you could use them for: a random squiggler to keep the mouse moving and your monitor active when you want a break.
I had a Logitech ergonomic mouse and by default, the two extra buttons corresponded to forward/back, and I had gotten quite used to them for navigating codebases. It's a shame the mouse didn't last long, though... As for the squiggler, put a wrist watch or something underneath it?
Re: Keychron announces first open-source firmware for gaming mice
#189The number of buttons on ergonomic mice is excessive. More than 3 is too much. So I'm sitting there wondering what else you could use them for: a random squiggler to keep the mouse moving and your monitor active when you want a break.
When doing image editing and text copy editing, I find it very handy to have mouse thumb buttons mapped to copy / paste / cut / undo / redo / delete / shift / ctrl. Allows me to do a lot more with my mouse when I'm using it anyway to do stuff, without having to switch back and forth repeatedly with my keyboard.
Re: Keychron announces first open-source firmware for gaming mice
#190Earlier quoted context omitted.
Just remap it! If you're on Windows, SharpKeys will do that for you. https://github.com/randyrants/sharpkeys
I have autohotkey for remapping. The issue is when i boot into a rpi with a new build, i don't want to pollute it with custom xbind mappings.