Earlier quoted context omitted.
Thinking while typing? Can you just keep generate code at typing speed? I spend a lot more time thinking than typing, and my most productive days are usually when I throw out a heap of code and replace it with a few highly factored functions.
While I'm typing, I'm not just thinking about which keys to hit. I'm thinking about how I'm using a function and what the inputs and outputs are. I'm debugging in my head, I may realize the code isn't going to do what I thought it would. Or I'm realizing that what I'm doing isn't going to scale and that I need a more rigorous approach. Often, I'm thinking "wow I'm going to have to type this same block a bunch of time…
What I learned selling 2,500 MIDI recorders: Hardware is not so hard
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Re: What I learned selling 2,500 MIDI recorders: Hardware is not so hard
#182>But for me the take away still is: “hardware is as hard as you make it”. I dislike this statement. Hardware is as hard as the product dictates it needs to be. A 25 component PCBA and a clamshell of 2 injection molded parts is about as simple of a product as you can make. Heck, most people would just buy an off the shelf clamshell for that type of product. That doesn't work for the vast majority of products, building…
I wrote the software, and my friend designed the PCB for the digital side. Basically I had to be a decent C programmer, and read the datasheet for the MCU we were using (which was way more work than using something like an ESP, but still). My friend had to lay stuff out on the PCB and place secondary components according to various application notes.
Overall not simple, but not rocket science.
On the other hand, the guys doing the analog daughterboard were industry veterans with decades of experience. They had a million concerns, from signal integrity, to voltage protection, back-EMF, etc. I was not even near the ballpark of that skill level.
Later on, I worked on more complex HW projects, stuff with FPGAs, DRAM integration and 8 layer PCBs, where you had to run full electromagnetic simulations because when you run at 1+ GHz, suddenly signal propagation is not instant, and traces behave like antennas.
I also did software there (a smaller slice of it this time), but there was an army of engineers working on the whole project which took a year, and not a second of it was spent in vain.
Re: What I learned selling 2,500 MIDI recorders: Hardware is not so hard
#183Wow, congrats, I remember reading your HN post. I hope you will continue writing blog posts on your journey, I expect quite a lot of software engineers would be very interested going though a similar journey now that LLMs removed most of the fun of programming. It’s neat to work on something physical for a change
> now that LLMs removed most of the fun of programming Never understood this, was the "most of the fun of programming" the literal typing for you? For me it was about solving problems and building things, and I get to do that more now than before, and without all the literal typing.
Re: What I learned selling 2,500 MIDI recorders: Hardware is not so hard
#184Hardware has a reputation for being hard for three reasons. First, it scales differently than software. It's far harder to design something you want to make a million of than something you want to make ten of. Second, it's harder to anticipate, test, and correct all the things that can go wrong on the user end. Some people will put batteries the wrong way, some will drop the device on the ground, some will connect it…
Re: What I learned selling 2,500 MIDI recorders: Hardware is not so hard
#185Interestingly I've heard a very similar story and sentiment about hardware vs software from another single-person maker (also a software engineer by trade) of a hardware product, also in the music space. And this one was comparatively a more complex product on the hardware side, and did face some supply challenges during covid and tariffs, forcing at least one redesign and price raise. But in both cases, I'd say they made smart choices about keeping the hardware simple. By not pushing the envelope on that front they gave themselves the freedom to invest a lot of time and effort into the software. But not every hardware product is like that (which the author also does acknowledge).
Re: What I learned selling 2,500 MIDI recorders: Hardware is not so hard
#186>But for me the take away still is: “hardware is as hard as you make it”. I dislike this statement. Hardware is as hard as the product dictates it needs to be. A 25 component PCBA and a clamshell of 2 injection molded parts is about as simple of a product as you can make. Heck, most people would just buy an off the shelf clamshell for that type of product. That doesn't work for the vast majority of products, building…
Re: What I learned selling 2,500 MIDI recorders: Hardware is not so hard
#187Hardware has a reputation for being hard for three reasons. First, it scales differently than software. It's far harder to design something you want to make a million of than something you want to make ten of. Second, it's harder to anticipate, test, and correct all the things that can go wrong on the user end. Some people will put batteries the wrong way, some will drop the device on the ground, some will connect it…
Re: What I learned selling 2,500 MIDI recorders: Hardware is not so hard
#188Hardware has a reputation for being hard for three reasons. First, it scales differently than software. It's far harder to design something you want to make a million of than something you want to make ten of. Second, it's harder to anticipate, test, and correct all the things that can go wrong on the user end. Some people will put batteries the wrong way, some will drop the device on the ground, some will connect it…
Back in the glorious past, the iOS App Store either didn’t allow apps larger than 100 MiB, or at least forbade them from being downloaded over mobile connections. There’s an old blog post/Twitter thread you can find on Hacker News where an Uber engineer describes the challenges they faced in trying to keep their app under that limit. They were also rewriting the app in Swift, so some compiler patches were necessary.
Re: What I learned selling 2,500 MIDI recorders: Hardware is not so hard
#189Hardware has a reputation for being hard for three reasons. First, it scales differently than software. It's far harder to design something you want to make a million of than something you want to make ten of. Second, it's harder to anticipate, test, and correct all the things that can go wrong on the user end. Some people will put batteries the wrong way, some will drop the device on the ground, some will connect it…
> "actual regulations...emissions" yeah, and looking at their board I see they use one of "ESP32-WROOM" modules, which has the wifi & blutooth & antennae (pre-certified by Espressif for FCC, CE so itself doesn't need testing) & flash & processor (which even has its own RC oscillator), which takes care of a whole ton of difficult stuff so all the designer needs to do is plop that module down and power it up and wire s…
Just because you use a certified module doesn't give you a free pass.
Re: What I learned selling 2,500 MIDI recorders: Hardware is not so hard
#190The reality for a product at this scale is that nobody is going to spend the time or money to copy it.