Live data from Hacker News

Turtle WoW classic server announces shutdown after Blizzard wins injunction

pcgamer.com

181–190 of 303 posts

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#181

Earlier quoted context omitted.

Nintendo/TPC just turns a blind eye, i suppose

Nintendo is probably THE most aggressive company in the industry in terms of going after people for using their IP in unauthorized ways. They don't have a blind eye.

Exactly, so this means they're probably gaining something from it.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#182

It's important to understand it's not just the Turtle WoW people who violated Blizzard's copyrights, it's also anyone who played on Turtle WoW. They don't have licenses to use the clients, and downloading and running those clients is in violation of Blizzard's copyrights. I wonder if Blizzard got a customer list from Turtle WoW as a result of the settlement. At the least, they could permanently ban any WoW player who…

There is no customer list. The only thing Blizzard could do is ban anyone using the same IP address as someone on Turtle WoW. However since NAT is widespread in many countries and many people don’t have their own IPv4 address this would result in an extremely high number of false positives. Not to mention that multiple people could be sharing the same internet connection. Besides there’s no reason to do that. Someone who also plays on the official server is paying for a subscription. Banning that person now would just mean less revenue for Blizzard.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#183
I'm fairly certain there would be no Classic WoW without private servers to show Blizzard there was a demand. They seemed embarrassed about the entire concept.

Same with emulation, really; had that not been developed, I doubt Nintendo would care about their back catalogue.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#184
post #23

Just background in case you don't know: Turtle WoW tried to turn Classic World of Warcraft into a Roguelike, but in doing so wound up creating a bunch of new mechanics, and a gameplay loop that was quite unique even relative to other Roguelikes. So my position on this is; two things can be true at the same time: - Turtle WoW violated Blizzard's copyright, tried to charge money for some services, and Blizzard are well…

That's one of the things that Blizzard does so bad and private servers try to solve, which is previous expansion content: Let's say you loved playing Battle for Azeroth. Later Blizzard launches Shadowlands, the content for BfA gets irrelevant, the raids are not doable anymore at the same difficult, the power creep feeds in. Even if you buy the expansion just to get the “feel” on how it was, it's impossible. MMOs like…

You clearly haven't played WoW in a decade, judging from this comment.

> Even if you buy the expansion just to get the "feel" on how it was, it's impossible.

You don't buy previous expansions after a new one launches - they roll into the base subscription. After Shadowlands released, buying BfA separately wasn't even an option.

> MMOs like GW2 and even SWTOR do it way better

“Keep every expansion fully relevant forever” sounds nice until you think through what that actually means for an MMO like WoW. You would either fragment the player base across twenty years of content or turn gearing and balance into a complete circus.

Imagine your best-in-slot trinkets from the current raid and Siege of Orgrimmar, your tier set from Dragon Soul, the weapon from Hellfire Citadel. Try organizing a group when other classes need gear from Icecrown Citadel, The Everbloom, Argus and Ahn'Qiraj.

The point of "current expansion content is relevant" is that it funnels the player base into a fairly narrow area of the theme park. That is important, because if you spread out the population over 20 years worth of content, you risk making the world feel incredibly empty, which is a death sentence for a theme park MMORPG.

Blizzard’s actual approach is much more sane: older content comes back in controlled ways. Timewalking reopens older expansion content with scaling and relevant rewards, and Mythic+ seasons already rotate older dungeons into the current endgame pool. Midnight's Season One, for example, features dungeons from Wrath of the Lich King, Warlords of Draenor, Legion, and Dragonflight.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#186
post #183

I'm fairly certain there would be no Classic WoW without private servers to show Blizzard there was a demand. They seemed embarrassed about the entire concept. Same with emulation, really; had that not been developed, I doubt Nintendo would care about their back catalogue.

Blizzard has become a greedy and insidious org. I genuinely dislike the way they do business and implement systems to keep players playing their games as chores rather than for fun. They charge huge money for trivial things, and their support is entirely useless.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#187
post #62

Earlier quoted context omitted.

On the client side how did they do this? I worked with a team reverse engineering another MMO a few years ago and it was because of a plain XML config and game launch args that we could make the client connect to a private server easily without modifications. Blizzard could just implement DRM and put an end to all this, right?

WoW (classic era through MoP) stores all game assets in MPQ archives. The client has a built-in override system it loads patch files in order (patch-1.mpq, patch-2.mpq, ... patch-A.mpq, patch-B.mpq etc...) and later patches override earlier ones. So to add custom content, you just drop a new patch-X.mpq into the Data/ folder with your modified files and the client picks them up automatically. For something like Turtl…

Thanks. That architecture lends itself to modding so well you'd think it's intentional.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#189
Sad news, but expected.

I tried Twow, and the experience blew me away. Awesome community, TONS of new content that not only expanded the endgame, but the leveling experience as well (I don't have time for raiding, so I really appreciated what they did with new quests, new zones etc.) True Classic+ experience that Blizzard will never match, because if they could, they would already.

Post reply on HN