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CodingFont: A game to help you pick a coding font

codingfont.com

181–190 of 249 posts

Re: CodingFont: A game to help you pick a coding font

#181

Going through this, I was introduced to <= being converted to a ligature which immediately ruled it as a nope for me. No monkey business with the characters of my code thank you very much.

This is optional. There is a checkbox on the site to disable ligatures.

Re: CodingFont: A game to help you pick a coding font

#183

It's rigged; Consolas isn't even a contender in this game, and the example text has no lowercase italic 'k's, which are its best glyph.

I landed on Inconsolata, which makes sense as it's directly inspired by Consolas. I already use Inconsolata most places, since I'm not usually on Windows.

Re: CodingFont: A game to help you pick a coding font

#184
As expected, I landed on my current and favourite font, Inconsolata.

I remember seeing another font that I liked but I didn't manage to check what font it was before the game showed the winner. Looks like I have to play it again. Not on mobile at least, the webpage was hard to interact on Android Chrome.

Re: CodingFont: A game to help you pick a coding font

#185
Ended up with Victor Mono and indeed, I used that font for years before switching to Iosevka.

The game certainly needs a progress bar (I tried on iPhone) and option “there’s no chance in world that I will ever use any of proposed options”.

Funny enough I realized that every several years I oscillate between trying to get readable narrow fonts (that brought me to Iosevka) and wide ones (Azeret Mono, anyone?)

Re: CodingFont: A game to help you pick a coding font

#186
Ended up with Hack, but it is missing the font I use[1]. I think I could live with hack.

It's amazing to me how many of the fonts in this bracket have lower-case ell and one as nearly identical (both with a line at the base and some protrusion to the left at the top).

On improvement would be to allow scalling different fonts to different sizes. With them all at (e.g.) 16pt, there is a wildly different amount of text on the screen.

1: https://github.com/belluzj/fantasque-sans

Re: CodingFont: A game to help you pick a coding font

#187
post #185

Ended up with Victor Mono and indeed, I used that font for years before switching to Iosevka. The game certainly needs a progress bar (I tried on iPhone) and option “there’s no chance in world that I will ever use any of proposed options”. Funny enough I realized that every several years I oscillate between trying to get readable narrow fonts (that brought me to Iosevka) and wide ones (Azeret Mono, anyone?)

Victor Mono made it fairly late in my rounds, but the "@" character looked terrible as rendered in firefox. It looks a bit better in my terminal, which points out to a downside of this that others have observed.

Re: CodingFont: A game to help you pick a coding font

#188

Neat. I wish the sample text included _underscores_, since I have occasionally found that they disappear with certain combinations of font + size + renderer. And a run of all the numeric digits 0123456789, to show how their heights align. And [square brackets], to show how easily they are distinguished from certain other glyphs. And the vertical | bar, for the same reason. ... Adobe Source Code Pro and Ubuntu Mono we…

You can modify the sample text
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