Earlier quoted context omitted.
Fair point. I've updated the animation to address this. The grid now uses the correct non-uniform centroids (optimal for the arcsine distribution in 2D), so you'll see grid lines cluster near the edges where unit-circle coordinates actually concentrate, rather than being evenly spaced. The spacing does change with bit depth. On the second quantization step: the paper's inner-product variant uses (b-1) bits for the MS…
It looks nice! Fair enough about QJL - it seems to be nothing more than an unbiasing measure anyway. I'm not sure if it's my own misunderstanding or if the paper [0] has something of an error. Section 3.1 starts out to the effect "let x be on the unit hypersphere" (but I'm fairly certain it's actually not). Neither algorithm 1 nor algorithm 2 show a normalization step prior to rotating x. Algorithm 2 line 8 shows tha…
Reference: Section 2:Preliminaries ... We use the notation S^d−1 to denote the hypersphere in R^d of radius 1.
Section 3.1 Let x ∈ S^d−1 be a (worst-case) vector on the unit sphere in dimension d.