The Zed editor seems kind of silly to me. I would rather my editor works in many possible environments maybe even one that only has a tty interface. What advantages are people finding with this editor other then high fidelity scrolling.
I wanted to check the hype, so I installed Zed and opened a go project. Ram usage: VS Code 580 MB Zed 410 MB I don't see a reason yet to switch away from VS Code, more feature complete and I don't care about scroll speed, it's good enough in vs code.
Zed editor switching graphics lib from blade to wgpu
181–190 of 321 posts
Re: Zed editor switching graphics lib from blade to wgpu
#182Re: Zed editor switching graphics lib from blade to wgpu
#183Earlier quoted context omitted.
I haven't worked on screen reader support, yet. Support for alternative text input is built into SDL. UI size scaling is a feature I plan on adding eventually.
> I don't get why every language's community doesn't just do the same thing: roll an idiomatic UI lib on top of SDL. > I haven't worked on screen reader support, yet. Support for alternative text input is built into SDL. UI size scaling is a feature I plan on adding eventually. Well, that's why :) For most serious applications, accessibility isn't a second thought, it's a requirement and it's very hard to implement c…
Re: Zed editor switching graphics lib from blade to wgpu
#184Earlier quoted context omitted.
Thanks. I probably could have answered my own question had I simply looked here: https://github.com/gpui-ce/gpui-ce/pulls and here: https://github.com/zed-industries/zed/pulls?q=is%3Apr+is%3Ao...
Sadly it doesn't actually look like gpui-ce has any activity, the maintainer merged one pull request (literally, #1) and then stopped. They should've just added more community maintainers to the GPUI repo directly rather than having a fork.
Re: Zed editor switching graphics lib from blade to wgpu
#185Zed also stopped GPUI (their GPU accelerated Rust UI framework) development for now, sadly. > Hey y'all, GPUI develoment is getting some major brakes put on it. We gotta focus on some business relevant work in 2026, and so I'm going to be pushing off anything that isn't directly related to Zed's use case from now on. However, Nate, former employee #1 at Zed, has started a little side repo that people can keep iterati…
> We gotta focus on some business relevant work in 2026 Remember that post announcing the millions of VC capital they raised? This is the result
Re: Zed editor switching graphics lib from blade to wgpu
#186Rust GUI is in a tough spot right now with critical dependencies under-staffed and lots of projects half implemented. I think the advent of LLMs has been timed perfectly to set the ecosystem back for a few more years. I wrote about it, and how it affected our development yesterday: https://tritium.legal/blog/desktop
> We ignore for these purposes Zed's GPUI which the Zed team has transparently, and understandably abandoned as an open source endeavour Do you have a source for this?
Re: Zed editor switching graphics lib from blade to wgpu
#187Zed also stopped GPUI (their GPU accelerated Rust UI framework) development for now, sadly. > Hey y'all, GPUI develoment is getting some major brakes put on it. We gotta focus on some business relevant work in 2026, and so I'm going to be pushing off anything that isn't directly related to Zed's use case from now on. However, Nate, former employee #1 at Zed, has started a little side repo that people can keep iterati…
Lots of gpui was built with build Zed/a text editor in mind directly, and as folks have mentioned here, it is hard for Zed Industries to justify work on gpui that is purely for the community. Nathan is usually pretty pragmatic around not optimizing early, and gpui is generally serving Zed's needs at the moment (from what I know, I haven't worked on Zed since July)
I do think ZI would generally benefit if gpui did get pulled out of Zed if there was a community that was passionate about taking it over... but that is time and effort in itself.
Re: Zed editor switching graphics lib from blade to wgpu
#188Switched from Intellij (various) to Cursor because of AI integration, only using Claude Code CLI, switched to VS because Cursor became so annoying every release, pushing their agents down my throat, activating what I did deactivate every release, recently thought "Why do I even use that slow bloated thing of VS?" and switched to Zed. Very happy camper. So much faster. So much snappier. Would love Claude Code CLI inte…
Re: Zed editor switching graphics lib from blade to wgpu
#189I find it odd the rust community feels the need to reimplement tried and tested APIs in "pure safe Rust". Like no other language has better C integration, and we have had cross-platform windowing libraries since like the 90's, why does everyone reach for a brand new unstable libraries with less maintainer support? Edit: replying to https://tritium.legal/blog/desktop , not the OP
AFAIK people 100% are using other libraries for UI, but often use a macro or something to force Rust to behave in a way that those libraries expect.
I haven't read about this in literally years, but that's my recollection.
Re: Zed editor switching graphics lib from blade to wgpu
#190In 2020, I started working on a (C++) game engine. Since the only decent open-source UI option was Dear ImGui (which was obviously a bad choice for consumer-facing UIs), I ended up rolling my own retained-mode UI library on top of SDL. Now, it's fully-featured enough that I rarely have to touch it. There's even a major company using it for embedded products. I don't get why every language's community doesn't just do…