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Fluorite – A console-grade game engine fully integrated with Flutter

fluorite.game

181–190 of 322 posts

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#181

Earlier quoted context omitted.

What does this have to do with the comment you're replying to? The US was ahead of the EU in requiring backup cameras on new vehicles. The majority of pedestrian accidents aren't involved with backup cameras. Are you just trying to turn this into a US vs EU argument?

i think they're talking about the types of cars popular in the us vs. the eu.

They're talking about pedestrian accidents. If they had some deeper connection to make, it wasn't communicated.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#182

The combination of Flutter + Claude Code makes cross-platform app development really, really fast. I've been impressed with how well Clause handles prompts like, "This list should expand on the web, but not on iOS." I then ask it (Claude) to run both a web instance and an iOS simulator instance. Can usability test in-tandem. I recently (as in, last night) added WebSockets to my backend, push notifications to my front…

How are you going to maintain all that when you find bugs if it generates a ton of code you did not get through to understand it?

I love using AI and find it greatly increases my productivity, but the dirty little secret is that you have to actually read what it writes. Both because it often makes mistakes both large and small that need to be corrected (or things that even if not outright wrong, do not match the style/architecture of the project), and because you have to be able to understand it for future maintenance. One other thing I've noticed through the years is that a surprising number of developers are "write only". Reading someone else's code and working out what it's doing and why is its own skillset. I am definitely concerned that the conflux of these two things is going to create a junk code mountain in the very near future. Humans willing to untangle it might find themselves in high demand.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#183
Meh.

I've been burned by using closed source game engines before. There's just too many edge cases and nuances that come up when debugging physics or graphical issues. I strongly recommend against using this until they become at the very least source-available.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#184

Earlier quoted context omitted.

I just went on Amazon and a 1GB stick of DDR3 ram is about 30% cheaper than a 128mb stick of RAM. Why would any RAM company make tiny RAM chips when they can make standard-sized chips that work for every application that needs less?

Your CPU's L4 cache is normally DRAM, and it's cheaper to shove some RAM into a microprocessor than to have a separate chip.

I simply refuse to believe the cost difference between a CPU with hundreds of megs of DRAM is cheap enough to be an appealing choice over the same chip with a gig of RAM. We're not talking about a disposable vape with 3kb of RAM, this is a car that needs to power a camera and sensors and satellite radio and matrix headlights or whatever. If it's got gigahertz of compute, there's no reason it's still got RAM sized for a computer from 30 years ago.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#185

I wonder if a slightly broader search for existing solutions - for instance, https://defold.com - would have shown that quick-startup, 3d-capable, c-integrable, low-end-hardware performant game engines could have been grabbed off the shelf. That said, this is cool and I would have probably celebrated a similarly fun project in their shoes. Perhaps the real accomplishment here is getting Toyota to employ you to build…

Having used both, the experience of building actual UI with Flutter is a breeze compared to building UI in any game engine. I can imagine that most of the usage of Flutter is leveraging the huge amount of work that was already done to get efficient and capable UIs done with just a stack of widgets.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#186

Earlier quoted context omitted.

While I agree with you that the issue is far worse with larger vehicles, I do find that backing up in my wife's 2011 camry (without a backup camera) feels significantly less safe than I feel backing up my 2017 accord with a backup camera. I'm all for fixing the structural issue you are referring to, but I think the requirement for those cameras is sane in an age where the added cost to the manufacturer is miniscule.

I have to agree. Backing up my Tundra (8' bed) feels substantially safer since I can see immediately behind the vehicle than any pre-regulation vehicle I've driven. That doesn't even account for the convenience with lining up for towing, hauling, etc. (It's no replacement for GOAL—Get Out And Look—but it definitely helps!)

I like it because I can see kids, no matter what vehicle I’m in.

I have unusually good spatial skills. I have parallel parked and reverse parked perfectly every single time for over 5 years…

…but no matter what, I cannot see behind my bumper. No mirror on any car points there.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#187
post #114

Earlier quoted context omitted.

The US averages 23 pedestrian deaths per million people per year. The EU averages 8. The US fatalities have increased by 50% since 2013, while in the EU have decreased by 25% in the same time frame. https://www.cdc.gov/mmwr/volumes/74/wr/mm7408a2.htm

What’s really crazy was Trump forcing the UK to change road safety rules so they could sell more American pick up trucks in the UK. So pedestrian deaths would start rising again.

I'm having trouble imagining American pickup trucks fitting on the road in the UK. Aren't the lanes and the cars all much narrower?

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#188

Earlier quoted context omitted.

Wait until you hear what kind of vehicles the CAFE regulatory framework has incentivized US automakers to build.

This is ultimately the thing that needs to be fixed. The exemption for small trucks was stupid, and it should have been reserved for literal farm equipment (as that was intended). The fact that SUVs slip by on this now has created such a dumb market.

The OBBB Act passed by Congress last year eliminated the financial penalties associated with violations of CAFE standards, so there’s presumably no reason why automakers have to abide by them anymore, except possibly for concerns about future legislation.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#189

Earlier quoted context omitted.

> no displays In the US, no. Backup cameras are required by federal law as of 2018. The intent of the law was to reduce the number of children killed by being backed over because the driver couldn't see them behind the car.

It is crazy how many things are downstream of the structural issue where US regulations favor ginormous SUVs and pickups where this is a problem, but if we introduced legislation to fix this we would end up ruining US automakers which have pivoted almost entirely to this segment alone

Personally I don't own a huge SUV, but I feel backup cameras are a godsend. You're so much better off looking from the point of the actual back of the car to judge the distance to the car parked behind you.

The perk of not having to twist your body around while steerins is also pretty nice.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#190

Earlier quoted context omitted.

While I agree with you that the issue is far worse with larger vehicles, I do find that backing up in my wife's 2011 camry (without a backup camera) feels significantly less safe than I feel backing up my 2017 accord with a backup camera. I'm all for fixing the structural issue you are referring to, but I think the requirement for those cameras is sane in an age where the added cost to the manufacturer is miniscule.

As someone who can only afford cars that are 10+ years old, i've never owened a car with a backup camera. And in a way-- good. That part of my brain, let it continue to develop. I am much better at "feeling out" where a car is than my friends who rely on back up cameras.

Backup camera are insanely nice. Modern cars give you things that even great awareness won't give you. The bird's eye view you get with multiple cameras is sheer magic.
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