I once had 10 civil war-tech troops with rifles lined up against a fort with ONE bow and arrow troop. I lost every single one of my troops and that's the last time I've played Civ 3 in my life. Hopefully they addressed this issue... (PS: once a friend lost a battleship to a stone age militia in the original Civ)
I lost a nuke to a phalanx in Civ 1. Still salty about that _decades_ later.
OpenCiv3: Open-source, cross-platform reimagining of Civilization III
181–190 of 318 posts
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#182Earlier quoted context omitted.
The situation is actually worse than it looks. This error exists because Apple has effectively made app notarization mandatory, otherwise, users see this warning. In theory, notarization is straightforward: upload your DMG via their API, and within minutes you get a notarized/stamped app back. …until you hit the infamous "Team is not yet configured for notarization" error. Once that happens, you can be completely blo…
Yikes. Why anyone would willingly develop for Apple platforms is beyond me. But then I also don't understand why some some people like using the crap^WmacOS. To each their own I guess. Hardware does look nice though, too bad about their software.
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#183I love that the community is doing this, though I'm curious why Civ 3 in particular. My understanding was that "classic" (for lack of a better term) Civ fans tend to prefer either 2 or 4, and that 3 was considered to be not as good. But perhaps I was mistaken as to the community's opinions on the games.
Can I tangent on your question here and ask what others think of Civ 7 now? When I learned about it I thought it was a day 1 game purchase for me for sure, but I held off when I saw a stream of bad reviews. I figured I'd come back when they ironed the problems out (as they've done in every major Civ release to my memory). Haven't taken the plunge yet.
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#184Earlier quoted context omitted.
You shouldn't need the company's permission to run whatever you want on your machine.
It's not an issue of permission, it's an issue of trying to make a computer that's safe for grandma to use. Criminals can and will convince grandma to navigate a byzantine labyrinth of prompts and technical measures in order to drain her bank account. That's the threat model we're dealing with here.
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#185For those like myself who have wanted this but for Civ1 (all 4 of us), someone on CivFanatics has made incredible progress, and the game is actually playable now: https://github.com/rajko-horvat/OpenCiv1
So there's - OpenCiv1 - FreeCiv (civ 2) - OpenCiv3 - ??? - UnCiv I'm curious why civ 4 is the one that got skipped. I feel like it's the one that is most commonly labelled as the "peak"
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#186Earlier quoted context omitted.
> I've yet to find a better way to instantly time-travel forward 12 hours I find it very hard to use a computer in the cramped tables of the plane. And the person in front always ends up aggressively reclining only when I have a laptop out. Plus I feel bad that maybe my bright light is disturbing the people sleeping next to me.
It amazes me that high paid SV techies won’t pay more to fly in premium or business
That plus flights from Australia are expensive enough in economy, business class is easily 4-10x that cost.
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#187“Mac will try hard not to let you run this; it will tell you the app is damaged and can’t be opened and helpfully offer to trash it for you. From a terminal you can xattr -cr /path/to/OpenCiv3.app to enable running it.” How far OSX has come since the days of the “cancel or allow” parody advert.
Mac support is the bane of my existence. It doesn't help that none of us core contributors have one, so if anyone is willing to be a lab monkey...
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#188Really wish someone would do this for Alpha Centauri, my favorite game of all time
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#189Earlier quoted context omitted.
The situation is actually worse than it looks. This error exists because Apple has effectively made app notarization mandatory, otherwise, users see this warning. In theory, notarization is straightforward: upload your DMG via their API, and within minutes you get a notarized/stamped app back. …until you hit the infamous "Team is not yet configured for notarization" error. Once that happens, you can be completely blo…
Yikes. Why anyone would willingly develop for Apple platforms is beyond me. But then I also don't understand why some some people like using the crap^WmacOS. To each their own I guess. Hardware does look nice though, too bad about their software.
Other than developing my own (without using any other OS...) which is a ... significant ... task, there's not much other option. YMMV.
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#190“Mac will try hard not to let you run this; it will tell you the app is damaged and can’t be opened and helpfully offer to trash it for you. From a terminal you can xattr -cr /path/to/OpenCiv3.app to enable running it.” How far OSX has come since the days of the “cancel or allow” parody advert.
In case you're wondering like me, this is the advert in question: https://www.youtube.com/watch?v=8CwoluNRSSc&t=0