Earlier quoted context omitted.
There are games that let you opt-out, hell even ones that ask you when you first open the game. There are bad apples, but there are plenty of good ones too.
I think the argument is that they shouldn't be opt-out, but opt-in. If I want to play a game and provide my feedback, the default should be that that doesn't happen unless I explicitly say it should. Opt-out means that, by default, you're collecting metrics from my plays, until I find the means to opt-out.
enclose.horse
181–190 of 242 posts
Re: enclose.horse
#182Re: enclose.horse
#183I think you should change the cherries to a battery and call the game Correct Horse Battery Stable.
Re: enclose.horse
#184Great game, I love it! I hope the author is collecting juicy analytics. They would be useful if they ever want to bundle 100 levels in order of difficulty and release this as a Steam game (which I would absolutely buy!) I don’t think the gates should animate up into the air. It breaks the visual logic of 2D for no benefit. It’s subconsciously confusing to see a gate I place in one cell move to occupy pixels in the ce…
There is definitely a turn-based minigame here - get the most "distance" travelled by the horse, every turn the horse moves one block towards it's closest escape and you can drop walls to cause it to find a new path - in this one you actually lose when the horse can't get out but the goal is to get the horse to move as many blocks as possible using your limited number of walls (or apples which can attract it).
[1] https://store.steampowered.com/app/1628610/Paquerette_Down_t...
Re: enclose.horse
#185Re: enclose.horse
#186Great game, I love it! I hope the author is collecting juicy analytics. They would be useful if they ever want to bundle 100 levels in order of difficulty and release this as a Steam game (which I would absolutely buy!) I don’t think the gates should animate up into the air. It breaks the visual logic of 2D for no benefit. It’s subconsciously confusing to see a gate I place in one cell move to occupy pixels in the ce…
> I hope the author is collecting juicy analytics. I hope they're not. Can't we have a few things in this world that are just fun without going and sticking surveillance on them?
Re: enclose.horse
#187I wonder how the wiggle animation is implemented in for the buttons and modal.
Re: enclose.horse
#188Usability, i'd like either a 'save/restore state' button, or a 'restore current best'. Right now, experimenting after finding a solution seems like a punishment if I can't recall exactly what I did to hit my rolling 'best'. Good game though!
Re: enclose.horse
#189Re: enclose.horse
#190Nice puzzle! But I'd like a button to go back to your most optimal solution so far: it's tedious to try other options but then have to convert it back to your better solution again...