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enclose.horse

enclose.horse

181–190 of 242 posts

Re: enclose.horse

#181

Earlier quoted context omitted.

There are games that let you opt-out, hell even ones that ask you when you first open the game. There are bad apples, but there are plenty of good ones too.

I think the argument is that they shouldn't be opt-out, but opt-in. If I want to play a game and provide my feedback, the default should be that that doesn't happen unless I explicitly say it should. Opt-out means that, by default, you're collecting metrics from my plays, until I find the means to opt-out.

If the game asks you when you first open it, does it matter if the question is to "opt out" or "opt in"?

Re: enclose.horse

#184

Great game, I love it! I hope the author is collecting juicy analytics. They would be useful if they ever want to bundle 100 levels in order of difficulty and release this as a Steam game (which I would absolutely buy!) I don’t think the gates should animate up into the air. It breaks the visual logic of 2D for no benefit. It’s subconsciously confusing to see a gate I place in one cell move to occupy pixels in the ce…

There is definitely a turn-based minigame here - get the most "distance" travelled by the horse, every turn the horse moves one block towards it's closest escape and you can drop walls to cause it to find a new path - in this one you actually lose when the horse can't get out but the goal is to get the horse to move as many blocks as possible using your limited number of walls (or apples which can attract it).

That reminds me of Paquerette Down the Bunburrows [1] which is a very fun pathfinding game where the bunnies will pathfind to try to run away from you. It's not exactly what you described, but it is very fun and surprisingly deep and challenging.

[1] https://store.steampowered.com/app/1628610/Paquerette_Down_t...

Re: enclose.horse

#185
Usability, i'd like either a 'save/restore state' button, or a 'restore current best'. Right now, experimenting after finding a solution seems like a punishment if I can't recall exactly what I did to hit my rolling 'best'. Good game though!

Re: enclose.horse

#186

Great game, I love it! I hope the author is collecting juicy analytics. They would be useful if they ever want to bundle 100 levels in order of difficulty and release this as a Steam game (which I would absolutely buy!) I don’t think the gates should animate up into the air. It breaks the visual logic of 2D for no benefit. It’s subconsciously confusing to see a gate I place in one cell move to occupy pixels in the ce…

> I hope the author is collecting juicy analytics. I hope they're not. Can't we have a few things in this world that are just fun without going and sticking surveillance on them?

yeah man what a horrible world we live in man. thats so profound of you to say, truly. well said man

Re: enclose.horse

#188

Usability, i'd like either a 'save/restore state' button, or a 'restore current best'. Right now, experimenting after finding a solution seems like a punishment if I can't recall exactly what I did to hit my rolling 'best'. Good game though!

There is a button that restores your best, it's right under the current score.

Re: enclose.horse

#189
Nice puzzle! But I'd like a button to go back to your most optimal solution so far: it's tedious to try other options but then have to convert it back to your better solution again...

Re: enclose.horse

#190

Nice puzzle! But I'd like a button to go back to your most optimal solution so far: it's tedious to try other options but then have to convert it back to your better solution again...

There is one! Or maybe dev is just that fast. Tap where it says “Best: 67” and it reverts to previous best.
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