Earlier quoted context omitted.
Fair point on the vendors - surely they hoped to make $$ from it. But I think you're underestimating the significance of standing up Proton and the critical experience working through bugs and getting experience with hardware, and gradually growing the inventory of compatible games. Simply put, there's no Steam Deck without the Steam Machine, which says everything about the value of the Steam Machine.
> But I think your underestimating the significance of standing up Proton I don't think I'm underestimating it at all. Proton and SteamOS were huge, they were extremely well-timed, and they've been a boon for everyone involved (except M$ shareholders, I guess). However, none of that necessitated whatever the Steam Box release was. It's not like it moved a significant number of units and that's why Valve invested in P…
They also continue to have first class support for BOTH windows and Linux without forcing it down anyone's throat which is not the strategy for literally every tangent related market. There are no super annoying layers to this strategy Valve could have done a number of things to force users to use Linux such as. - Linux game exclusives and Linux discounts. - Preventing the steam machine from running on a windows machine by dropping certain hardware - Making windows users second class by not releasing the latest updates and features. - Making other hardware incompatible with windows e.g. Valve Index, Steam Controller etc