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Bazzite: Operating System for Linux gaming

bazzite.gg

181–190 of 419 posts

Re: Bazzite: Operating System for Linux gaming

#181
post #121
post #21

As much as I love Bazzite at end of the day it's still a custom distro and every single day there is a chance they just close the project down and move on. Happened to so many distros in the past, this is not out of question. I’m not saying “big corporate” distros are better but personally I'd rather stick to something more mainline. Hopefully Valve will release a general version of SteamOS with Steam Machine coming…

Universal Blue is under very little risk of just shutting down operations without warning (as opposed to a hype-based BFDL kinda situation like Omarchy). I'm a happy Bluefin user and would wholly recommend people step up to help out with the distro if possible.

I'm a big fan as well, but couldn't some clueless IBM exec decide to ruin all the parts of Fedora that Bazzite relies on? What if IBM/RH throw their financial weight behind something like the proposal to drop multiarch packages (breaks Steam)?

Re: Bazzite: Operating System for Linux gaming

#182
post #180

Earlier quoted context omitted.

No, my statement was Fedora was about to shoot itself in the foot and that it'd be easier for Bazzite to not exist than for us to clean up their mess. Note that this was in a change proposal which was rescinded without a vote by it's proposer.

Mmh, you definitely misremember that > As much as I’d like this change to happen, it’s too soon. This change would kill off projects like Bazzite entirely right as Fedora is starting to make major headway in the gaming space. > I’m speaking as it’s founder, if this change is actually made as it is written the best option for us is to just go ahead and disband the project. Now, whenever you would've actually shut down…

What is the point of this line of questioning? They stated that the proposal as-written would make maintaining projects like Bazzite untenable. That's a valid thing to say and not that much of a "threat", but even if it were, most people involved here is effectively unpaid and can do whatever they want with their time.

Re: Bazzite: Operating System for Linux gaming

#183
post #21

As much as I love Bazzite at end of the day it's still a custom distro and every single day there is a chance they just close the project down and move on. Happened to so many distros in the past, this is not out of question. I’m not saying “big corporate” distros are better but personally I'd rather stick to something more mainline. Hopefully Valve will release a general version of SteamOS with Steam Machine coming…

Sadly SteamOS doesn't support full disk encryption, which is inexcusable for an OS used on a portable device, that some also use to remote access their desktop (through Steam Link/Moonlight).

It actually does in the upstream dev builds https://gitlab.steamos.cloud/holo/dirlock/-/wikis/Enabling-d...

It’s not in a consumer friendly state yet, but I’ve been using my steamdeck with encryption for a month now with zero issues. I guess technically this is not “full” disk encryption since it’s just the home dir, but I only care about protecting my personal info which is all in the home dir anyway.

Re: Bazzite: Operating System for Linux gaming

#184
post #103

Earlier quoted context omitted.

Sadly SteamOS doesn't support full disk encryption, which is inexcusable for an OS used on a portable device, that some also use to remote access their desktop (through Steam Link/Moonlight).

It doesn't need to, if your disk supports OPAL2 - just set the password in BIOS and encrypt the drive, it's fully transparent to the OS and as a bonus, there's virtually no performance hit unlike software-based encryption like LUKS.

You are relying on every single ssd to have a secure implementation of encryption which is just never going to be true.

I’m not familiar with how the process works, but if you are setting the password somewhere, it’s exposed to being extracted. You want the password to be something you type in on boot.

Re: Bazzite: Operating System for Linux gaming

#185
post #176
post #168

Earlier quoted context omitted.

No consoles are an even worse solution. They’ve been through several generations of hardware iterations in the same amount of time.

? That's not the point though? With consoles you just sign-in to your account and you're basically done, you don't Hce the hassle of dealing with migrations like a PC.

Switching my hardware and having to buy all new games isn’t the point???

How is that longevity?

Re: Bazzite: Operating System for Linux gaming

#186
post #50
post #21

As much as I love Bazzite at end of the day it's still a custom distro and every single day there is a chance they just close the project down and move on. Happened to so many distros in the past, this is not out of question. I’m not saying “big corporate” distros are better but personally I'd rather stick to something more mainline. Hopefully Valve will release a general version of SteamOS with Steam Machine coming…

People who are not new Linux users might prefer a distro which is part of the same "family" of distros they are already familiar with. Steam OS I believe is based on Arch. Bazzite is based on Fedora. Personally I have experience with Debian distros so if I wanted a gaming-focused distro I would pick maybe something like Pop OS.

I have both a steamdeck on SteamOS and a pc on Bazzite and they both work exactly the same. They both run literally the same steam UI and both run flawlessly so I couldn’t even tell you which one I’m using if you just showed me a screen and controller.

Re: Bazzite: Operating System for Linux gaming

#187
post #34

I really want to use Bazzite but I also have concerns about their supply chain. Last I checked, they automatically update all packages in their releases. Many of them are from copr, including kernel patches. The release notes do list package version changes, but as far as I can tell there is no human review. I realize that, in a way, it's no different than installing from AUR or ppa's, but something about both of tho…

Honestly if the point is to run proprietary software like commercial AAA games, the supply chain is already compromised. I treat my gaming computer as a video game console, it wouldn't occur to me to share passwords, accounts, data or anything sensitive on my gaming machine. And I only connect it to the network if I need to download a game/update.

Considering how many games require literal malware for anti cheat. It’s the only sane way to do gaming. Just let the games and proprietary junk have their own environment with total control. But with none of your sensitive data.

Re: Bazzite: Operating System for Linux gaming

#188
post #34

I really want to use Bazzite but I also have concerns about their supply chain. Last I checked, they automatically update all packages in their releases. Many of them are from copr, including kernel patches. The release notes do list package version changes, but as far as I can tell there is no human review. I realize that, in a way, it's no different than installing from AUR or ppa's, but something about both of tho…

Honestly if the point is to run proprietary software like commercial AAA games, the supply chain is already compromised. I treat my gaming computer as a video game console, it wouldn't occur to me to share passwords, accounts, data or anything sensitive on my gaming machine. And I only connect it to the network if I need to download a game/update.

My understanding is that a lot of the games on Steam are actually executed in some kind of sandbox, but I am sure if that is just for compatibility/emulation reasons, and which directories are still accessible in that case.

I wish there was better documentation for this, because "random indie game demo cannot upload my family photos" would be a great selling point for SteamOS/Bazzite.

As it stands, the Steam flatpak is probably the safest way to play games (which does not work on Bazzite).

Re: Bazzite: Operating System for Linux gaming

#189

For anyone interested in some gaming benchmarks, Gamer's Nexus (a reputable source with good methodology) has some numbers here: https://www.youtube.com/watch?v=ovOx4_8ajZ8 Based on their results, it sounds like there's still quite a way to go Linux gaming/Proton (ie: very inconsistent frametimes on Nvidia hardware), but it's definitely been taking steps in the right direction.

I actually get higher FPS in graphically demanding games due to vulkan producing more optimized shaders, most of the lag actually comes from context switching and translation for directx, it's absolutely GREAT one dx12 due to how little translation there is.

I'm currently working on few very targeted optimizations for several hotspots I've found out from messing around so it will be interesting if I can solve those horrible stutter issues on cyberpunk since if I can fix it (in a ghetto and janky way), so can valve.

I can also achieve higher fps in games like overwatch (dx12) out of the box on nvidia on proton experimental which is surprising as 4 years ago the input latency was unbearable and I had drops as low as 30 fps, now I can achieve consistent 600 fps with minimums of 450 whereas on windows I get as low as 220fps and averages of 500ish. I do have anticheat related drops to <300fps due to the amount of translation happens when they decide to scan memory, registry and whatnot although it lasts <1s and doesn't happen during games it seems.

Re: Bazzite: Operating System for Linux gaming

#190

Known Linux detractor, been sticking with Windows for years because I’ve had one too many ‘apt-get update’ brick my entire system. Decided to try out Bazzite specifically because of the immutable root partition thing. Overall I will say things are going like 80% smoothly but there are still some very Linux-y problems with it: The default grub has options for ostree:0 and ostree:1. 0 is the default and if you pick 0 i…

> ...but many have weird bugs like crashing when you Alt-Tab out.

Would it be easy for you to compile a list of like five or ten games that do this? I'm curious to see if I can reproduce this on my Steam-on-xorg-on-Gentoo-Linux machine with an AMD graphics card.

I don't doubt your report, not even a little bit, but -personally- I've found window management on Linux to be light-years better than on Windows. I can put nearly every game I've tried in my huge-ass Steam library on fullscreen on another virtual desktop, flip over to some other desktop (or window) to check something, and flip right back to find the video game still fullscreen and still running happy as a clam. [0] (To say nothing of the total lack of Windows-typical jankiness when changing the screen resolution on an "Exclusive Fullscreen" game.)

Whereas on Windows, it's kinda a crapshoot regarding both what state your desktop will be in when you Alt+Tab out of a fullscreen game and what state that game will be in when you Alt+Tab back. And if that game is "Exclusive Fullscreen" and is not running at your desktop's resolution, all the windows on your secondary monitor are probably going to be rearranged when the game starts, and will definitely be rearranged when you Alt+Tab out and maybe then again when you Alt+Tab back in.

[0] Two very notable exceptions to this are Red Dead Redemption 2 (it notices that its no longer the foreground window and "helpfully" makes itself windowed) and the Linux version of Dead Cells (it "helpfully" minimizes itself when it's no longer the foreground window.).

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