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Blender 5.0

blender.org

181–190 of 377 posts

Re: Blender 5.0

#181
post #26

I’d really like to see something like blender come for the 3D CAD industry, at the moment it feels like the only people who would lose out are AutoDesk. The amount of money that flows in and out of 3D cad (as subscription and then value created) having a first class open source kernel and tooling, would be giving big industrial players freedom to modify and tailor to their needs as well as smaller / hobbyists get sta…

There is CAD Sketcher, which is an extension for Blender which could allow to unite both worlds.

I'd like to hear someone's perspective on how difficult it would be to unify OpenUSD and CAD file formats so that they are portable between programs?

Re: Blender 5.0

#182
post #125

Earlier quoted context omitted.

> Meanwhile, in other niches, Microsoft Office still beats open source office suites like LibreOffice; Photoshop isn't about to give up its crown to GIMP; Lightroom isn't losing to Darktable; and FreeCAD isn't even in the rear view mirror of Solidworks. Tbf, everything starts somewhere and all the proprietary apps you listed were not instant market leaders. I can and do use all those FOSS tools just fine both as a ho…

> I can and do use all those FOSS tools just fine both as a hobbyist and professionally, my needs are meet. Mine aren't: GIMP is okay , FreeCAD is a complete joke. It is painfully obvious that their development is done primarily by F/LOSS enthusiasts rather than by industry professionals and UX designers. They are closer to being a random collection of features than a professional workhorse. You might eventually get…

Had to learn FreeCAD last week, and yes, what an embarrassment. For my current work (cnc) you can't really get anywhere without the third-party lib OCL, which they just... fully interface with, but you still have to integrate/install manually? I generally agree with the observation that the developers care too little for quality or usability, considering e.g. the logs constantly throw python errors in your face.

Edit: oh, it was even worse before? I hope they keep going in this direction then

Re: Blender 5.0

#184
post #126

Earlier quoted context omitted.

As a game developer, I'm really rooting for open source game engines. Unity and Unreal are dinosaurs that target the shrinking console market. Godot is being built in their image. My hope is that something more versatile like Bevy becomes common so that we have something that could potentially compete with the next generation of Roblox.

Do you think the next generation of Roblox will be a dominating games engine?

Roblox is strung up in its own closed and exploited ecosystem, so hopefully no.

Re: Blender 5.0

#185

Blender is really an amazing case study of open source software. Apart from the Linux kernel and web browsers/tools, it is perhaps the only open source software that managed to beat all the commercial software in its niche. It has rendered Maya nearly obsolete. Meanwhile, in other niches, Microsoft Office still beats open source office suites like LibreOffice; Photoshop isn't about to give up its crown to GIMP; Light…

Maya is the industry standard. Blender may offer most of what Maya offers from a features standpoint, but Maya had the first mover advantage / network effects advantage of an ecosystem of third party plugins sprouting up over the last 20 years which VFX / Mograph houses now depend upon, thus forcing vendor lock-in despite Blender now being on par.

Re: Blender 5.0

#186

Earlier quoted context omitted.

That is not a very big studio or very big production, Blender falls over in the pipeline department. It’s a constantly changing API that doesn’t allow for the extensibility needed to get a major project out the door, just the fact that only a Python API is provided is enough for most people who have worked on massive scenes with massive amounts of data to consider it a non starter.

Saying Evangelion isn't big is like saying Minions are some irrelevant little flick. Evangelion is quite possibly the biggest series in Japan for 3 decades running. You won't find a person who has not seen it to some extent. Evangelion goods are sold everywhere at all times. You really cannot escape it. For the biggest series in Japan to use Blender is a huge sign to the rest of the industry in one of the most risk-a…

Minions do use Maya though to be fair.

Re: Blender 5.0

#187

What’s the consensus on the future of this type of 3D tool? Especially for video animation/CGI in movies/tv/ads? Seems like in 10 years AI will basically make it pointless to use a tool like this at least for people working on average projects. What do folks in the industry think? What’s the long term outlook?

Directors spend a LOT of effort trying to keep continuity and that's the weakest part of AI. What blender and other CGI software gets for free is continuity. The 3D model does not change without explicitly making it change. Until we get AI which can regenerate the same model from one scene to the next, the use of AI in CGI will be severely limited.

That's exactly what I think will happen. 3D is endgame for AI. 3D models are deterministic objects that provide continuity, while AI does non-deterministic abstract generation(thinking) + plans action plan for these 3d models.

Recent news on major AI scientists starting "world AI" companies confirm this trend.

So 3D soon will become a very important tech even compared to today.

Re: Blender 5.0

#189

Blender is really an amazing case study of open source software. Apart from the Linux kernel and web browsers/tools, it is perhaps the only open source software that managed to beat all the commercial software in its niche. It has rendered Maya nearly obsolete. Meanwhile, in other niches, Microsoft Office still beats open source office suites like LibreOffice; Photoshop isn't about to give up its crown to GIMP; Light…

Isn't it more like the other way around, i.e. Office being an exception of a category where open source solutions lag far behind the proprietary ones?

Of course Blender is a marvelous piece of software, no doubt in that.

Re: Blender 5.0

#190
post #26

I’d really like to see something like blender come for the 3D CAD industry, at the moment it feels like the only people who would lose out are AutoDesk. The amount of money that flows in and out of 3D cad (as subscription and then value created) having a first class open source kernel and tooling, would be giving big industrial players freedom to modify and tailor to their needs as well as smaller / hobbyists get sta…

There is CAD Sketcher, which is an extension for Blender which could allow to unite both worlds. I'd like to hear someone's perspective on how difficult it would be to unify OpenUSD and CAD file formats so that they are portable between programs?

Last time I checked, CAD Sketcher appeared to be a little dead.
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