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Asus Announces October Availability of ProArt Display 8K PA32KCX

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Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#181
post #30

Earlier quoted context omitted.

My primary monitor is the Samsung 57" 8Kx2K 240Hz ultrawide. That's the same amount of bandwidth, running over DisplayPort 2. It mostly works!

I have three 4K 27" which yield a bit more screen real estate. Otherwise I'd love to go to a single ultrawide.

I prefer 3 monitors because it eases window management while being cheaper. For gaming I only need one 240Hz+ monitor and for Lan parties I only take that one.

Although for sim racing I've been thinking about getting a single ultra wide and high refresh rate monitor, but I'd probably go for a dedicated setup with a seat, monitor and speakers. It gets pricey, but cheaper than crashing IRL.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#182

Me and a friend were just chatting how annoying it is monitors stalled out at 4K. I think I got my first set of 4k monitors ~15 years ago (!) and there's been no improvements since then apart from high end pro monitors resolution wise. Why is this? 5k/6k at 27" would be the sweet spot for me, and potentially 8k at 32". However, I'm not willing to drop $2k per monitor to go from a very nice 27" 4k to 27" 5k. You can g…

> and potentially 8k at 32" What's your actual use-case for this? I run a 32" 4K, and I have to stick my nose within a foot (~30cm) of the display to actually spot individual pixels. Maybe my eyesight isn't what it used to be I'd kill for a 40" 5k or 6k to be available - that's significantly more usable desktop real estate, and I still wouldn't be able to see the pixels.

This is the only large true monitor I know of. It used to be branded by Acer, but now it is branded through Viewsonic. We have a bunch at work and everyone loves them. $570 for 43" 4K

https://www.viewsonic.com/us/vx4381-4k-43-4k-uhd-monitor-wit...

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#183
post #75

The problem with using this kind of monitor for any work that others will view on their own monitors is that your perception of what looks good will be way off. For example, it's clear that a lot of the Rust UI framework developers have been working on Macs for the last few years. The font rendering on many of those look bad once you plug them into a more normal DPI monitor. If they hadn't been using Macs with Retina…

This is more widespread than we like to admit. Developers writing software on 64GB M4 Macs often don't realize the performance bottlenecks of the software they write. Developers working over 1gbps Internet connections often don't realize the data gluttony of the software they write. Developers writing services over unlimited cloud budgets often don't realize the resource wastes into which their software incurrs. And…

> Developers working over 1gbps Internet connections often don't realize the data gluttony of the software they write.

As a developer and AirBnB owner, what I’ve also noticed is the gluttony of the toolchain as well. I’ve had complaints about a 500/30 connection from remote working devs (very clear from the details they give) which is the fastest you can get for much of the metro I am in.

At home I can get up to 5/5 on fiber because we’re in a special permitting corridor and AT&T can basically do whatever they want with their fiber using an on old discontinued sewer run as their conduit.

I stick to the 1/1 and get 1.25 for “free” since we’re so over-provisioned. The fastest Xfinity provides in the same area as my AirBnB is an unreliable 230/20 which means my “free” excess bandwidth is higher than what many people near me can pay for.

I expect as a result of all this, developers on very fast connections end up having enough layers of corporate VPN, poorly optimized pipelines, a lot of dependency on external servers, etc that by the time you’re connected to work your 1/1 connection is about 300/300 (at least mine is) so the expectation is silently set that very fast internet will exist for on-Corp survival and that the off-corp experience is what others have.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#185
post #177

Earlier quoted context omitted.

> and potentially 8k at 32" What's your actual use-case for this? I run a 32" 4K, and I have to stick my nose within a foot (~30cm) of the display to actually spot individual pixels. Maybe my eyesight isn't what it used to be I'd kill for a 40" 5k or 6k to be available - that's significantly more usable desktop real estate, and I still wouldn't be able to see the pixels.

Pixels are very noticeable at 32" 4K. If you don't notice them, your eyes still do - they try to focus on blurry lines, causing eye strain. You might not notice, but it adds up over the years. It's simple math. A 32" 4K monitor is about 130 PPI. Retina displays (where you could reasonably say the pixels are not noticeable, and the text is sharp enough to not strain the eyes) start at 210 PPI. Subjectively, the other…

> It's simple math. A 32" 4K monitor is about 130 PPI. Retina displays (where you could reasonably say the pixels are not noticeable, and the text is sharp enough to not strain the eyes) start at 210 PPI.

It's also incorrectly applied math. You need to take into account the viewing distance - the 210 PPI figure often quoted is for smartphone displays (at the distance one typically holds a smartphone).

For a 32" monitor, if your eyeballs are 36" away from the monitor's surface, you are well beyond the limit of normal visual acuity (and the monitor still fills a massive 42 degrees of your field of view).

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#186

Earlier quoted context omitted.

> and potentially 8k at 32" What's your actual use-case for this? I run a 32" 4K, and I have to stick my nose within a foot (~30cm) of the display to actually spot individual pixels. Maybe my eyesight isn't what it used to be I'd kill for a 40" 5k or 6k to be available - that's significantly more usable desktop real estate, and I still wouldn't be able to see the pixels.

> I'd kill for a 40" 5k or 6k to be available There are a number of 40” 5K wide monitors on the market. They have the same vertical resolution as a 4K but with more horizontal pixels.

Yeah. I guess that's the way. I'm not wild about such a wide aspect ratio, and all the head-turning or chair-swivelling it implies.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#187
post #84
post #75

The problem with using this kind of monitor for any work that others will view on their own monitors is that your perception of what looks good will be way off. For example, it's clear that a lot of the Rust UI framework developers have been working on Macs for the last few years. The font rendering on many of those look bad once you plug them into a more normal DPI monitor. If they hadn't been using Macs with Retina…

As a designer, one should keep a couple of cheap, low-res monitors reset to the factory defaults for proofing what many users are going to see.

This is probably one of the few things I think works better in an office environment. There was older equipment hanging around with space to set it up in a corner so people could sit down and just go. When mobile came along there would be sustainable lending program for devices.

With more people being remote, this either doesn't happen, or is much more limited. Support teams have to repro issues or walk through scenarios across web, iOS, and Android. Sometimes they only have their own device. Better places will have some kind of program to get them refurb devices. Most times though people have to move the customer to someone who has an iPhone or whatever.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#188
post #42
post #4

Earlier quoted context omitted.

I was going to joke about 8k@120Hz needing like 4 video cables, but it seems we are not too far from it. [8k@120Hz Gaming on HDMI 2.1 with compression]( https://wccftech.com/8k-120hz-gaming-world-first-powered-by-... ) > With the HDMI 2.2 spec announced at CES 2025 and its official release scheduled for later this year, 8K displays will likely become more common thanks to the doubled (96 Gbps) bandwidth.

Thunderbolt 5 supports up to 120Gbps one-way.

> Thunderbolt 5 supports up to 120Gbps one-way.

Two clarify, there are two options for allocating bandwidth:

* 80Gbps both up- and downstream

* 120Gbps in one direction (up or down), and 40 in the opposite

See:

* https://en.wikipedia.org/wiki/Thunderbolt_(interface)#Thunde...

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#189

Earlier quoted context omitted.

This is more widespread than we like to admit. Developers writing software on 64GB M4 Macs often don't realize the performance bottlenecks of the software they write. Developers working over 1gbps Internet connections often don't realize the data gluttony of the software they write. Developers writing services over unlimited cloud budgets often don't realize the resource wastes into which their software incurrs. And…

You can nerf network performance in the browser devtools or underprovision a VM relatively easily on these machines. People sometimes choose not to and others are ignorant. Most of the time, it's just the case that they are dealing with too many things that are vague making it difficult to prioritize seemingly less important things. A number of times I've had to have a framing discussion with a dev that eventually ge…

> Other times, I've heard devs comment negatively after the holidays when they've tried their product on a family computer.

I worked for a popular company and went to visit family during the winter holidays. I couldn't believe how many commercials there were for said company's hot consumer product (I haven't had cable or over-air television since well before streaming was a thing, so this was a new experience in the previous five years).

I concluded that if I had cable and didn't work for the company, I'd hate them due to the bajillion loud ads. My family didn't seem to notice. They tuned out all the commercials, as did a friend when I was at his place around a similar time

All it takes is a change in perspective to see something in an entirely new light.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#190
post #124

Earlier quoted context omitted.

Except that the hardware doesn’t necessarily offer perfect integer scaling. Oftentimes, it only provides blurry interpolation that looks less sharp than a corresponding native-resolution display.

Most modern games already have built-in scaling options. You can set the game to run at your screen’s native resolution but have it do the rendering at a different scale factor. Good games can even render the HUD at native resolution and the graphics at a scaled resolution. Modern OSes also scale fine. It’s really not an issue.

Games are not what I had in mind. Last time I checked, most graphics drivers didn’t support true integer scaling (i.e. nearest-neighbor, no interpolation).
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