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iOS 26.1 lets users control Liquid Glass transparency

macrumors.com

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Re: iOS 26.1 lets users control Liquid Glass transparency

#181
post #50

IMO a big problem with Liquid Glass is that you're trying to recreate an effect that's highly reliant on the sense of depth we get from binocular vision in a 2D screen. When looking at glass in real life, your left eye and your right eye see slightly different refraction patterns since they're looking at the surface from slightly different angles. It might be minimal, but light refraction patterns can change a lot wh…

Honestly, the effect I don’t really mind. I don’t really get it in the way I understood the idea behind skeuomorphism or the initial material design but then again I’m not sure I really got the grand concept behind the previous flat interface either.

What I do mind is some of the puzzling UX choice they made like the new Safari UX on iOS. It’s somehow even less discoverable than before and iOS was already doing pretty poorly.

I was planning to part way with Apple products for separate reasons but that surely doesn’t make me regret the decision.

Re: iOS 26.1 lets users control Liquid Glass transparency

#182

Earlier quoted context omitted.

Wasn't Windows 7 doing this same stuff back in like 2009?

Nah liquid glass isn't just transparency and gaussion blur, it refracts/bends light around the rims as well as a kind of sub pixel colour splitting on some elements like when you have a water droplet magnifying your screen.

Even an iGPU from a decade ago could handle that easily. There is some other problem with the new UI’s performance.

Re: iOS 26.1 lets users control Liquid Glass transparency

#183

How about Apple actually fix the iOS wifi hotspot? Disconnects when it wants to, selectively connects to clients only when it wants to. Broken on every iPhone I've used in the past three years. When it does work the hotspot drains 30% per hour. Can run a hotspot on an Android phone half the day without any issues. What an infuriatingly amatureish product.

It works beautifully with MacBooks and horribly with anything else. I think Apple view that as a feature.

Re: iOS 26.1 lets users control Liquid Glass transparency

#184

My mother iphone is still on iOS 18, I'm honestly afraid to make her update because I know she will be lost and I'll have to come to the rescue a thousand times. I can't understand how they decided to work on that, they must know that a significant part of their customer is boomers that want things simple and intuitive. Liquid glass make everything hard unintuitive, how are you going to know that this button is impor…

Same (though a slightly newer version). I'm an Android person, but I got an iPhone 4S for her first cell phone because it was straightforward and hard to mess up. Now there are double-secret swipes, all other kinds of anti-user "features" that almost make her cry because she can't figure out her phone anymore. Now I am thinking about getting an Android and finding a home app ("launcher") that makes it impossible to s…

My father is way more tech illiterate and I got him a Samsung, I put the mod 'ultra power saving' where it locks down the phone to 8 preselected app, no app drawer only home screen with the 8 icons, and it's enough for him to make phone call, send SMS and take photo. Everything else he doesn't know how to use and didn't want to learn anyway. Bonus, the phone last for one to two week.

Now I don't know if yours is as bad as my father, in that case I'd suggest Samsung, but my mother on the other hand she can actually use the phone for many things : Spotify, using wireless payment, Waze and so on... It's just that things got to be intuitive enough and she is going to fall every time there is dark pattern and she is going to call me every time something is convoluted.

Because of that Android is even worst, Google UI is horrendous and they are master at dark pattern, at least as good as Microsoft.

Apple is still better but that's a far cry from what it used to be a few years ago.

We are evolving, just not in the right direction.

Re: iOS 26.1 lets users control Liquid Glass transparency

#185
post #50

IMO a big problem with Liquid Glass is that you're trying to recreate an effect that's highly reliant on the sense of depth we get from binocular vision in a 2D screen. When looking at glass in real life, your left eye and your right eye see slightly different refraction patterns since they're looking at the surface from slightly different angles. It might be minimal, but light refraction patterns can change a lot wh…

so maybe the future folding iphone with double screen will mimic binocular vision

Re: iOS 26.1 lets users control Liquid Glass transparency

#186
post #50

IMO a big problem with Liquid Glass is that you're trying to recreate an effect that's highly reliant on the sense of depth we get from binocular vision in a 2D screen. When looking at glass in real life, your left eye and your right eye see slightly different refraction patterns since they're looking at the surface from slightly different angles. It might be minimal, but light refraction patterns can change a lot wh…

We already have eye tracking in phone. Add a lenticular screen.

Re: iOS 26.1 lets users control Liquid Glass transparency

#187

So, so, much money, time, and resources poured into this update that only made things worse; and now again to roll it back...

Not to roll it back, no - rather to give the user a choice between things being bad (the default) or a bit better ;)

Re: iOS 26.1 lets users control Liquid Glass transparency

#188
post #119

Earlier quoted context omitted.

I think you may be missing the forest for the trees? I don’t think this was posted because folks are thrilled with the brilliance of Apple’s UI designers; it’s noteworthy because it shows they’re backpedaling on a pretty radical interface shift they made in iOS 26.

So what?

If you didn’t find it interesting, why did you come to the comment section and scroll past a hundred or so messages to leave this useless comment?

Re: iOS 26.1 lets users control Liquid Glass transparency

#190
Nobody wants or needs transparent windows or widgets. Apple tried this twenty years ago with Aqua and nobody wanted or needed it back then either. As a programmer, this seems like such a cool thing to build (I have done it too) but it has very few real world uses.
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