IMO a big problem with Liquid Glass is that you're trying to recreate an effect that's highly reliant on the sense of depth we get from binocular vision in a 2D screen. When looking at glass in real life, your left eye and your right eye see slightly different refraction patterns since they're looking at the surface from slightly different angles. It might be minimal, but light refraction patterns can change a lot wh…
What I do mind is some of the puzzling UX choice they made like the new Safari UX on iOS. It’s somehow even less discoverable than before and iOS was already doing pretty poorly.
I was planning to part way with Apple products for separate reasons but that surely doesn’t make me regret the decision.