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Rules for creating good-looking user interfaces

weberdominik.com

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Re: Rules for creating good-looking user interfaces

#181
post #39

Earlier quoted context omitted.

I don't understand when people see Tailwind as anything other than a syntax for CSS. > forget all about the relations of styling rules to eachother This is a hot take, but the more cascading your styles are, the harder they are to read and debug. I've never been upset to find classes that just correspond 1:1 with DOM elements. And that's what Tailwind is doing.

>And that's what Tailwind is doing. What DOM element does "shrink-0 w-6 h-6 mr-2 -ml-1" correspond to?

the one that you put that class name on

Re: Rules for creating good-looking user interfaces

#182
post #17

As a designer first turned developers in the early 2000, I beg of you to learn the gestalt. Frameworks, languages, computers, come and go, but the human body doesn't change and the knowledge I have in design, I carry every day and have barely changed over the years. Sure there are new patterns now... "hamburger buttons" and swiping, but the logic remains the same. Human's don't change quickly. They discover things th…

Resources to learn this?

Re: Rules for creating good-looking user interfaces

#183
The design might be great on your app, but I just had a look at the features page https://lighthouseapp.io/features and it looksquite messy. Too many of colors and information in the feature tiles, colors of icons in the section headers are off, alignment is odd. As a newcomer, understanding the features on this page takes a lot of efforts.
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