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Liquid Glass – WWDC25 [video]

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Re: Liquid Glass – WWDC25 [video]

#181
post #115

I see some "it's just Aero all over again" comments. Isn't this a common Apple schtick though? Doing something that others have done already, but doing it more comprehensively, executing it better? I'm sure this isn't perfect yet. But watching the video, I certainly felt like a more holistic approach went into this than what Microsoft tried years ago. Time will tell whether the design teams goals will have the reach…

Liquid Glass looks awesome, people are just piling on.

No one is denying that it looks cool. The problem is how it affects UX.

Re: Liquid Glass – WWDC25 [video]

#182
Incredible - difficult to see by design. What an age we live in where a design showcase video frame Apple proudly shows off UX worst-practices. I'll have some of whatever they're smoking, must be good shit. This whole thing is almost indistinguishable from satire.

17:03 - what I thought was finally something sensible turned out to be their example of something bad!

Hopefully I'll be able to find the settings to turn this off - if it's not too invisible.

Re: Liquid Glass – WWDC25 [video]

#183
post #158

Earlier quoted context omitted.

my initial thought is that apple is preparing to launch physically deforming screens which will create bumps similar to this liquid.

I remember finding this super cool when it first came out: https://www.youtube.com/watch?v=JelhR2iPuw0

I'm not sure I'd want that on my daily devices, however I would like this on my car heads-up unit where tactile feedback with actual buttons is preferred to keep the eyes on the road. At least that would be better than nothing.

Re: Liquid Glass – WWDC25 [video]

#184

What I am curious about is that isn't there a team or group in Apple with a keen eye for UX that are independent of the designing teams, sort of dogfood these changes over a period and have the authority to initiate corrections/fixes? Sort of like UX QA but with actual powers?

Or, the public?

sure but I also said:

> have the authority to initiate corrections/fixes

Re: Liquid Glass – WWDC25 [video]

#185
post #115

Earlier quoted context omitted.

Liquid Glass looks awesome, people are just piling on.

No one is denying that it looks cool. The problem is how it affects UX.

They ran tons of a/b testing on user groups. I can tell you it feels fresh to me which is very necessary with aesthetics (fashion). Their main operating principle I believe is that they have acclimatized users to the position and flow of the UI for over a decade. At that point, you can embellish the UI.

If I skinned HN to anything you would still be totally intimate with where things are so long as I didn’t put yellow on light blue or something wild like that.

Re: Liquid Glass – WWDC25 [video]

#186
post #183

Earlier quoted context omitted.

I remember finding this super cool when it first came out: https://www.youtube.com/watch?v=JelhR2iPuw0

I'm not sure I'd want that on my daily devices, however I would like this on my car heads-up unit where tactile feedback with actual buttons is preferred to keep the eyes on the road. At least that would be better than nothing.

I wouldn't want it on my daily devices either, but mainly because I prefer my touchscreens to be perfectly flat and durable glass.

Re: Liquid Glass – WWDC25 [video]

#187

If someone at Apple said I want communicate in a natural way on video and not really go into TED talk mode would they get in trouble?

Seriously why does seemingly every presenter from Tim Cook right down to the engineers in the tech-specific sessions speak with the exact same uncanny delivery in these videos? It's incredibly off-putting and sends my brain immediately into "you are being marketed at" mode.

Re: Liquid Glass – WWDC25 [video]

#188
post #18

We have 'instinctive visual cues' for depth and light coming from above, hence why button gradients are so immediately effective,because our visual system recognizes it in milliseconds. we don't have "instictive visual cues" for refraction and lensing , that's why we are confused about underwater distances . That's why magnifying glasses make us dizzy. I just can't believe this is coming from apple.

[flagged]

Re: Liquid Glass – WWDC25 [video]

#189
post #32

I thought the glass effect on Windows Vista was pretty good 15-20 years ago but eventually disappeared. I'm sure this will be much better since Apple are far better than anyone else at design. Of course, I use Linux most of the time and crack open my MacBook once a week at most so I won't benefit from it much.

Linux got plenty of good glass effects. Kvantum for instance.

I doubt it would be as cohesive as what Apple would do - they are paying legions of top designers to think about every pixel. If it comes super well designed out of the box I appreciate it but I don't care enough to bother tweaking anything. I've tried various plug-ins in Gnome but all pretty amateur compared to what Apple is doing. Of course, I'll stick to Linux as I want to develop in the same environment that my code will be running in production. The other aspects matter far less to me.

Re: Liquid Glass – WWDC25 [video]

#190
post #156

Earlier quoted context omitted.

Not saying this makes the ui good but it should go without saying that the natural world has water which acts as a lens. Also, of course we have perception of droplets. What we don’t have is an intuitive understanding of how light interacts with droplets. I suspect that Apple are trying to leverage this lack of intuition to make their ui interesting to look at in an evergreen way. New backgrounds mean new interesting…

droplets of water are not lenses without a glass behind it, and we couldn't see substantial effects behind them before we had glass windows. There was little evolutionary reason to develop any perception of refraction in droplets of water. in contrast, shadows are instant indicators of distance and gradients instantly distinguish concave from convex surfaces for light coming from above. (water doesnt do lensing unles…

I get that your point is that we don’t have a strong intuition for lenses and that’s tied to a lack of evolutionary reason to have them. I agree and suspect that might be the point of why Apple are using a the lens effects. We don’t need to go so far as to say the natural world is completely devoid of such phenomena. Of course they’re there but they’re largely not relevant to survival throughout human history
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