Earlier quoted context omitted.
Back when I was designing electronic circuits, the rule was to design for minimum speed, but faster speed should not cause a failure. The rationale was that newer parts were usually faster, and the older parts disappeared. Of course, nothing can prevent poorly designed code and hardware.
The speed thing was just an example that easily came to mind. I can imagine there are other kinds of analog vs digital interactions that might be occurring that may not be easily replicated under emulation. Especially with a system that grew somewhat organically over the last half-century. Emulation is likely possible, probably for many of the systems involved, but this is not a field where bugs, especially ones intr…
Being terrified of progress means you're likely to kill far more people.