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How many supernova explode every year?

badastronomy.beehiiv.com

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Re: How many supernova explode every year?

#182
post #132

I really feel like this article should also mention the rate of formation of new stars. According to [1] Universe Magazine the James Webb telescope has revealed that more than 3,000 stars are formed every second. [1] https://universemagazine.com/en/james-webb-comes-closer-to-r...

Based on this about 5.5 million stars are created every 30 minutes and only about 1 start goes supernova in the same period? This seems like it really reinforces the we are still in the early stages of the universe theory if the ratios are that imbalanced. Still though the imbalance in those events makes me suspicious that we are missing something.

> only about 1 start goes supernova in the same period?

That we can observe with current technology, yes.

Theoretically, around 10-100 stars go supernova every single second somewhere in the universe.

Re: How many supernova explode every year?

#183

Earlier quoted context omitted.

Did you play with a controller by chance? Asking because I prefer first person view games on PC

I did not play with a controller, which made Dark Bramble effectively impossible to finish because the keyboard is all-or-nothing thrust. Had to cheat to get past it. They should have said that using a controller was mandatory, not recommended.

It's not mandatory, there's 1 part in Dark Bramble where you can go a little faster if you use a very small amount of thrust. You can just use the momentum you came in on though, there's still plenty of time

Re: How many supernova explode every year?

#184

Earlier quoted context omitted.

I bought Outer Wilds based on recommendations like yours and I found it kind of boring. The world is mostly empty and the repetitiveness wore me down. I didn't finish it. It's a great looking game though and the first hour or two I had a blast.

Same here. I found the controls to be frustrating and the game-play loop to be kinda dull. The story on the other hand, is very good. I get that the game-play is meant to illicit certain feelings, but it just didn't do it for me. I did enjoy reading a synopsis of the story on the wiki though.

This is a common complaint, but I think the controls are actually very tight. Usually the issue is that the player is struggling with travelling in a vacuum with a ship that can quickly get up to tens of thousands of km/h and it's very difficult to judge distances in space. I realise you're unlikely to go back if you've read a story synopsis, but for anyone else I would highly suggest locking on to your target and using the two numbers (your current speed relative to the object and the distance from the object) to judge how hot you're coming in.

Re: How many supernova explode every year?

#185
post #77

Earlier quoted context omitted.

Are you sure? At some point you have heard every possible joke that can be told in a timeframe of 10 minutes, 1000 times.

It's very unlikely that I am capable of remembering every single joke that can be told in a timeframe of 10 minutes. If you were to take every such joke in a random order and put that on a loop, the experience would likely be one of perpetual novelty, even if you repeated it 1000 times.

So you're saying that eventually Netflix can stop investing in new content?

Re: How many supernova explode every year?

#186

Earlier quoted context omitted.

/dev/random is right sometimes, too.

If you ask someone "What is 2+2?" and they answer 4, you can say they are "right" even if you do not agree with them on other topics or generally dislike them. If you ask /dev/random "What is 2+2?", that question makes no sense as /dev/random does not listen to you and just spits out random binary output. Go and disagree with /dev/random.

My point that you successfully explained and intentionally ignored is also: /dev/random ignores all state and evidence, meaning it will continue its predefined behavior even when it's damaging to the environment.

Pretty similar to a republican's mindset: I don't have to fix it, let the next generation deal with the problems that I caused.

Re: How many supernova explode every year?

#187

Earlier quoted context omitted.

If you ask someone "What is 2+2?" and they answer 4, you can say they are "right" even if you do not agree with them on other topics or generally dislike them. If you ask /dev/random "What is 2+2?", that question makes no sense as /dev/random does not listen to you and just spits out random binary output. Go and disagree with /dev/random.

My point that you successfully explained and intentionally ignored is also: /dev/random ignores all state and evidence, meaning it will continue its predefined behavior even when it's damaging to the environment. Pretty similar to a republican's mindset: I don't have to fix it, let the next generation deal with the problems that I caused.

/dev/random is damaging to the environment???

Re: How many supernova explode every year?

#188

Earlier quoted context omitted.

I love how you respond to a huge spoiler comment with another huge spoiler! At this point I will never play this game, I guess

It isn’t that much of a spoiler. You find all this out in the very first part of the game. If that’s enough to ruin the game for you, then it’s not much of a game. Even if it is a big spoiler for you it’s not that big of a loss IMHO - there are so many great games and so little time. The time you don’t spend playing OW you can spend playing something else.

Don't worry, I was being tongue-in-cheek. Running a company takes over any time I'd have spent on games.

Aside from a few weeks of Among Us during the pandemic, I think the most recent game I've played was Little Fighters 2 in 2003-2006!

Re: How many supernova explode every year?

#189

Earlier quoted context omitted.

Yes we don’t know if other universes exist. So it’s 50/50 infinity or one. Then if our universe came into existence, then probability is not 50/50, because we know that something exists, therefore something else is more likely to exist, probability towards infinity. If you were observer of emptiness and no universe or anything existing then you would say it’s more likely there will be nothing, so probability towards…

probability does not work that way

Actually I think it might? If I describe an arbitrary hypothetical object to you is it more likely that it exists or doesn't exist? How does that compare to the case where I present you with a single example of an object and ask you to guess if others that are substantially similar to it exist?

You have so little information that any estimate is effectively arbitrary. Nonetheless I think there's a clear statistical bias between the two choices in both cases.

Re: How many supernova explode every year?

#190
post #112

Earlier quoted context omitted.

Honestly one of those rare games that makes you feel like a real explorer, not just someone following a path the devs laid out.

Truly one of the most purest of video games in terms of player freedom, I’m still sad that I didn’t think to record my own playthrough as everyone’s path of discovery is more or less unique. The freeform gameplay and incredible ending makes OW easily my pick for best game of all time, even though it’s also my least replayed favorite game.

It's like a memory you treasure instead of an experience you repeat
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