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Hacker News for Gamedev

gamedev.city

181–190 of 229 posts

Re: Hacker News for Gamedev

#181
post #139

Earlier quoted context omitted.

The problem I find with the gamedev subreddit is it seems like it’s 90% beginners And the focus is like all on 1-person indie projects with very little content from professional/AAA devs

This is the problem you will find with pretty much any subreddit, they are always filled with beginners. Drives me a little crazy.

Every programming-related subreddit is stuffed to the gills with content that's mostly relatable to freshman CS students, and it all gets upvoted to the top. I agree, it's infuriating.

If I have see one more meme about missing semicolons...

Re: Hacker News for Gamedev

#182

I hope this catches on. For whatever reason, I haven't come across many gamedev-focused sites with good content. The gamedev subreddit is particularly disappointing. Feebdack: agree with the other comments that the background image is a bit hard on the eyes. Nice work!

The problem I find with the gamedev subreddit is it seems like it’s 90% beginners And the focus is like all on 1-person indie projects with very little content from professional/AAA devs

The more professional discussions seem to be on the forums for Unreal Engine or Unity, where people are struggling with obscure issues inside those monster packages.

(I'm trying to do 3D stuff in Rust. The number of people who do hard 3D stuff in Rust seems to be very small, which is frustrating. There are many obscure bugs in the graphics stack and not enough people to exercise the stack, find the bugs, and get them fixed. 3D game dev in Rust is below critical mass. Retro-looking 2D is doing fine. But most 2D Rust work could be done in HTML/CSS/Javascript, or could have been done in Flash.

About half of my time goes into graphics stack problems. This is not fun.)

Re: Hacker News for Gamedev

#183

I hope this catches on. For whatever reason, I haven't come across many gamedev-focused sites with good content. The gamedev subreddit is particularly disappointing. Feebdack: agree with the other comments that the background image is a bit hard on the eyes. Nice work!

The problem I find with the gamedev subreddit is it seems like it’s 90% beginners And the focus is like all on 1-person indie projects with very little content from professional/AAA devs

I found this very frustrating back when I was active on Reddit. There were times when I put a lot of thought and effort into writing posts drawing from my moderate knowledge and (at the time ~10 years of) experience. And then I get some reply from a complete novice or two saying this is clearly wrong and the post gets tons of down votes. Meanwhile the top comment is another beginner saying something obviously wrong and hundreds more agreeing.

Re: Hacker News for Gamedev

#184
Cool site!

Is there any way to see the top posts? It's really helpful when I'm trying to catch up on things. I know HN doesn't, but I can usually use hn.algolia.com to find the top posts.

Re: Hacker News for Gamedev

#185

Earlier quoted context omitted.

I have seen game devs that are public with what company they work for also get death threats/hatred/etc whenever a game comes out that flops even if they didn't work on it specifically. Gamers can come off as a really political audience with a lot of grift money to be made on culture war stuff so it makes sense if you're an apolitical gamedev to stfu.

I've also received surprising levels of vitriol here on HN when I mentioned working for EA (which I did 2015-2019).

There's gamers here too. I'm always surprised at the tonal change in a comment thread on a game related post here.

Sorry we're such a nasty audience. It's not all of us for what little that's worth.

Re: Hacker News for Gamedev

#186

Earlier quoted context omitted.

Are you telling me you don’t want to read constant updates on the state of AI and how it will obviously find AGI tomorrow so please give us a trillion dollars today?

For better or worse at least it's not "uber for X" posts of a half decade ago

New startup idea. Just get some big names to sign on like sama or whoever and then only ever state “we are the uber of AI”. Then wait for the spice to flow.

Re: Hacker News for Gamedev

#188
post #139

Earlier quoted context omitted.

This is the problem you will find with pretty much any subreddit, they are always filled with beginners. Drives me a little crazy.

Every programming-related subreddit is stuffed to the gills with content that's mostly relatable to freshman CS students, and it all gets upvoted to the top. I agree, it's infuriating. If I have see one more meme about missing semicolons...

[dead]

Re: Hacker News for Gamedev

#189

Cool site! Is there any way to see the top posts? It's really helpful when I'm trying to catch up on things. I know HN doesn't, but I can usually use hn.algolia.com to find the top posts.

Clicking on logo on the top left should go it! In retrospect I should add a little text there to make it clear. (I'm the website maintainer)

Re: Hacker News for Gamedev

#190

Earlier quoted context omitted.

The problem I find with the gamedev subreddit is it seems like it’s 90% beginners And the focus is like all on 1-person indie projects with very little content from professional/AAA devs

This is less a problem with the subreddit and forums, and more that AAA game devs seems to be very reserved about discussing their industry or keep discussion internal to private channels (possibly for IP reasons). Whenever I see a AAA developer pop up on Reddit they're always vague and mysterious; "I work for an unnamed AAA developer.." You don't see people doing that on HN very often, they usually announce unabashe…

Its because of crazy gamers online

If you even mention the game/studio you work for they might come at you

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