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Stimulation Clicker

neal.fun

181–190 of 620 posts

Re: Stimulation Clicker

#181

Wow, that was amazing. This is honestly a better piece of contemporary art (in terms of making you think about modern life and what is happening to our environment, the impact on ourselves, our kids, etc.) than most of what you might see at a fancy art gallery or a contemporary art museum in NYC.

> This is honestly a better piece of contemporary art (in terms of making you think about modern life and what is happening to our environment, the impact on ourselves, our kids, etc.)

Zooming out, I think games in general is in a much better position to do this, as a medium, compared to the alternatives TV, movies and music.

I guess mainly because it's interactive, but it also feels like it can be broader than the other mediums, like on one hand you have Idle/Clicker games like these, and on the other the huge blockbuster AAA games.

Re: Stimulation Clicker

#184

Wow, that was amazing. This is honestly a better piece of contemporary art (in terms of making you think about modern life and what is happening to our environment, the impact on ourselves, our kids, etc.) than most of what you might see at a fancy art gallery or a contemporary art museum in NYC.

You'll never see games at fancy art galleries or contemporary art museums in NYC because games are too accessible

Re: Stimulation Clicker

#186
post #171
post #58

Since we're all sharing clicker games, this one by Frank Lantz is a real classic: https://decisionproblem.com/paperclips/

Antimatter Dimensions is another conerstone in the genre. http://ivark.github.io/

Don't click it, that's most of a year I'll never get back.
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