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DOOM CAPTCHA

doom-captcha.vercel.app

181–190 of 292 posts

Re: DOOM CAPTCHA

#181
on mobile phone. Just back up directly from the start to the door behind you so you dont get shoot then snipe them from a distance. captcha solved.

Re: DOOM CAPTCHA

#183
Pistol-starting E1M9 "Army Base", the first episode's massive difficulty spike of a secret level, on a touchscreen? Not that I don't appreciate the massive vote of confidence, but...

Re: DOOM CAPTCHA

#184

Earlier quoted context omitted.

This is the secret level (E1M9) that you'd normally encounter after E1M3. By this point in the regular progression you'd have found a shotgun, chaingun, rocket launcher, and probably some armor. Starting this level with just a pistol (and it looks like maybe U-V or Nightmare difficulty) is just begging for a buttwhipping.

Yes, this is set to Nightmare, don't feel that bad.

This is the funniest and the most elaborate way of closing form submissions that I think I've ever seen. Well done!

Re: DOOM CAPTCHA

#185
post #147

+100 for technical chops, -100 for usability. +10 for the trip down memory lane, and the self-realization that I now suck at playing video games.

Yeah, amusingly, I use a keyboard that doesn't have arrow keys. I've bound them to a different layer, but that doesn't work well with this setup. If this implementation supported the now-standard WASD (which was absolutely used by some high-level Doom players back in the day) AND if it allowed me to fire using the left mouse button (again, like the original game), then it would have been relatively easy to prove that…

Not sure if wasd was used by high profile Doom players. You see, there weren't many keybinds. You had ctrl and alt for shoot and strafe (fun thing to do was press del casually on a player's keyboard, like Russian roulette, then be like 'WTF crash?'), and you had the arrow keys for movement. Then you had 4 keys for weapons in Wolf3d and some more in Doom. Swapping those required travel, but IIRC swap wasn't instant. So, no crouch, no jump, no look up or down, not even reload IIRC. Games utilizing wasd were usually multiplayer games. One would sit left, with wasd. One would sit right, with arrow keys.

Re: DOOM CAPTCHA

#188

+100 for technical chops, -100 for usability. +10 for the trip down memory lane, and the self-realization that I now suck at playing video games.

This is the secret level (E1M9) that you'd normally encounter after E1M3. By this point in the regular progression you'd have found a shotgun, chaingun, rocket launcher, and probably some armor. Starting this level with just a pistol (and it looks like maybe U-V or Nightmare difficulty) is just begging for a buttwhipping.

I managed to pass the catcha on my on my second attempt \o/

Re: DOOM CAPTCHA

#189
post #180

Earlier quoted context omitted.

Another thing that makes it "easier" is this actually does support strafe, using Option + left and right arrow keys. Still not easy, but more doable:)

Option what. I am trying to solve a captcha on a mobile phone. I have 4 buttons on left of screen (equiv to wasd) and on right I can shoot. If I go back the imp (IIRC that was its name) cannot hit me, so I can easily shoot the cannon fodder coming from the right. Gg. But no strafing!

Ah, you must need to be using a keyboard:)

Re: DOOM CAPTCHA

#190
post #155

Earlier quoted context omitted.

>and the self-realization that I now suck at playing video games. Nah... No mouselook really makes this much harder. Took me over 10 attempts to pass, and I'm Diamond at Overwatch.

Didn't realize that was a thing. Was using the keyboard the whole time. Took a few tries to figure out how to strafe... and then just kept the spacebar pressed the whole time, and cleared the CAPTCHA. :)

you can strafe?
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