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Blizzard's pulling of Warcraft I and II tests GOG's new Preservation Program

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181–190 of 193 posts

Re: Blizzard's pulling of Warcraft I and II tests GOG's new Preservation Program

#181
post #48

Earlier quoted context omitted.

Nope, it started waaay before that. * The sexual misconduct most likely happened way before it came out publicly as all the sleezebags stayed until it was public * real id debacle * Diablo 3 * shutting down blizzard north, despite working on d3 * spending 10 years on trying to make starcraft 2, when the rts genre was in a major slump * x years on the project titan, only to get cancelled * spent years trying to create…

This just reads as a random mishmash of missteps the company has taken over its 33 years of existence (remember, it's older than Amazon or Google) rather than a proper critique of when it arguably lost its shine in the public's eyes. The company still generates a ton of money, continues to set records for day 1 sales of its games, and owns extremely valuable IP in the gaming industry, so you can't really say it hasn'…

>This just reads as a random mishmash of missteps the company has taken over its 33 years of existence (remember, it's older than Amazon or Google) rather than a proper critique of when it arguably lost its shine in the public's eyes. The company still generates a ton of money, continues to set records for day 1 sales of its games, and owns extremely valuable IP in the gaming industry, so you can't really say it hasn't adapted well to the current industry norms.

At the expense of being treated almost as bad as people treat activision.

>It has certainly missed a lot of opportunities, such as turning BattleNet into a public digital storefront before Steam, or capitalizing on the MoBA genre that spawned from their own games before competitors did, but I doubt that they would have had as much success even if they did because their approach would have been different.

Afaik they never tried to compete with Valve with a Steam alternative shop, this only came about way later with Activision releasing their games onto BattleNet platform.

>Jason Schreier's recent book covers some of the game cancellations. The Warcraft adventure game was cancelled after they flew out one of the best designers in the genre for a week to try to make it work, and make it fun, and couldn't. It was a game that was outsourced to a different company, and they didn't feel like it was up to their quality standards to ship. Shutting down Blizzard North came about as a consequence of the distance between them and HQ, leading to a different studio culture that became difficult to manage, and the uncontested resignation of Blizzard North's executive team when they tried to make demands from Blizzard's owners, Vivendi.

Outsourcing those games was then the issue, they should've either done it in-house or tried to work with a more well known company, since afaik it wasn't exactly done by LucasArts or Seria but the same studio who did the Zelda games made for the Philips CD-i.

Same thing goes with SC: Ghost, and as you point out it was rife with mistakes that screwed it all up.

>Experimentation is important for finding the fun, and cancelling what isn't working is a required part of the process. And while, yes, there's a ton of games in the Blizzard graveyard, they're no exception. Valve has a list of cancelled games that's probably just as long. And they're all the better for it. Titan died in favor of Overwatch, Nomad died in favor of World of Warcraft.

I agree to an extent, you can experiment as much as you want, but if it keeps on happening without much change within the company, there's probably something systemically wrong within the company, which was the case for quite some time with Blizzard.

Re: Blizzard's pulling of Warcraft I and II tests GOG's new Preservation Program

#182
post #48

Earlier quoted context omitted.

Nope, it started waaay before that. * The sexual misconduct most likely happened way before it came out publicly as all the sleezebags stayed until it was public * real id debacle * Diablo 3 * shutting down blizzard north, despite working on d3 * spending 10 years on trying to make starcraft 2, when the rts genre was in a major slump * x years on the project titan, only to get cancelled * spent years trying to create…

The Warcraft Adventure was terrible. I was working at Bliz at the time. Imagine the worst LucasArts-style fan art with no real story behind it. The true believers would have loved it and anything else released in the Warcraft universe, but.. it was very very "not good" No argument with your other points though :)

Oh totally, I think that if you guys had somehow manage to get LucasArt to make it or some other notoriously good Point'n Click studio and not... the makers of such classics like: Zelda games for the Philips CD-i or IM ME'EN.

Re: Blizzard's pulling of Warcraft I and II tests GOG's new Preservation Program

#183

Earlier quoted context omitted.

> But shortly after release, Chinese players found a poster hanging in the apartment that serves as the games’ setting that said “Xi Jinping Winnie-the-Pooh moron”. > Almost 10,000 negative reviews soon flooded the game’s review page. The developer, Red Candle Games, posted an apology saying it was “purely an accident” that the poster was left in the game. 10,000 negative reviews is wild for something so banal. I can…

Review bombing is almost zero cost and standard practice nowadays every time some Internet hivemind decides they hate a game. 10,000 is actually not that much.

I'm not sure the people on the receiving end feel the same way.

Re: Blizzard's pulling of Warcraft I and II tests GOG's new Preservation Program

#184

Earlier quoted context omitted.

> But shortly after release, Chinese players found a poster hanging in the apartment that serves as the games’ setting that said “Xi Jinping Winnie-the-Pooh moron”. > Almost 10,000 negative reviews soon flooded the game’s review page. The developer, Red Candle Games, posted an apology saying it was “purely an accident” that the poster was left in the game. 10,000 negative reviews is wild for something so banal. I can…

That’s because politicians here have lost your respect to such a degree that it’s unfathomable that you’d have any loyalty to them. It’s understandable of course, but it’s not the case everywhere. Old Russian joke about insulting Reagan in front of the kremlin etc.

I'm loyal to nothing except the dream.

https://blog.codinghorror.com/im-loyal-to-nothing-except-the...

Re: Blizzard's pulling of Warcraft I and II tests GOG's new Preservation Program

#185

Earlier quoted context omitted.

> But shortly after release, Chinese players found a poster hanging in the apartment that serves as the games’ setting that said “Xi Jinping Winnie-the-Pooh moron”. > Almost 10,000 negative reviews soon flooded the game’s review page. The developer, Red Candle Games, posted an apology saying it was “purely an accident” that the poster was left in the game. 10,000 negative reviews is wild for something so banal. I can…

> 10,000 negative reviews is wild for something so banal. I can't imagine defending a politician over what might be the mildest insult ever conceived. Imagine the poster unironically showed Trump dressed up to resemble Abraham Lincoln, and praised him as the great leader of USA. Or some such. Imagine what would happen in the reviews then.

I already see that. I go on my merry way.

Re: Blizzard's pulling of Warcraft I and II tests GOG's new Preservation Program

#186

Earlier quoted context omitted.

Starcraft 2 came with a new, 3D engine. How can you call it Stacraft 1.5 let's be serious.

Sure, but the terrain wasn't truly 3D. I'm pretty sure there isn't any ballistics calculations for the attacks in Starcraft. It could have easily been a Starcraft remaster. It didn't really take the RTS genre to the next level. Doom does a lot more innovation between iterations. Have you played Total Annihilation or Supreme Commander? Those increased the scale, the tactics, the map size. The weapons felt more varied.…

I don't like Supreme Commander, but I definitely agree it is the competitor of Starcraft 2. AoE don't seem this way to me, these games are so clunky. And tens if not hundreds of titles that feel like inferior reskins.

Re: Blizzard's pulling of Warcraft I and II tests GOG's new Preservation Program

#187
post #108

Earlier quoted context omitted.

They have another policy specifying that they maintain the games they sell. They don't sell as-is, they warrant that the game will run appropriately. But we know they don't honor that policy. What would you conclude?

> They have another policy specifying that they maintain the games they sell. They don't sell as-is, they warrant that the game will run appropriately. Would be helpful if you've linked to that policy :) They do update some of the classics, that's true. Expecting them to fix bugs in every single game on the store is madness. They do have tech support that you can reach out to and they refund games if they don't work…

https://www.gog.com/about_gog

> Even if the game is older than you are, we test it thoroughly, fix all the bugs, and apply patches so it runs flawlessly on your next-gen PC and on modern OSs.

Re: Blizzard's pulling of Warcraft I and II tests GOG's new Preservation Program

#188
post #108

Earlier quoted context omitted.

> They have another policy specifying that they maintain the games they sell. They don't sell as-is, they warrant that the game will run appropriately. Would be helpful if you've linked to that policy :) They do update some of the classics, that's true. Expecting them to fix bugs in every single game on the store is madness. They do have tech support that you can reach out to and they refund games if they don't work…

https://www.gog.com/about_gog > Even if the game is older than you are, we test it thoroughly, fix all the bugs, and apply patches so it runs flawlessly on your next-gen PC and on modern OSs.

Not a good look to be sure, but it's hardly a policy, is it? It's a single marketing blurb (with "Upgrading classics for present-day" blurb atop of it BTW, so even there it's not claiming to fix __every single game__, but it does align with the preservation program)

The actual policies are here: https://support.gog.com/hc/en-us/categories/201526109-Polici...

Re: Blizzard's pulling of Warcraft I and II tests GOG's new Preservation Program

#189

Earlier quoted context omitted.

So interestingly you see this sort of thing play out in online media. - Youtuber X has a runaway successful video/s. - Seeing the cashflow from that video, they think "Hey, I could probably duplicate this!" - When that duplication fails, they decide "You know what, maybe I just need to make a lot of videos" - When that doesn't bring in the expected income and/or leads to burnout they think "You know what, I think I n…

But for some reason the angry video game nerd keeps making videos.

- Money from sponsored segments.

- Other people writing scripts, recording gameplay and other stuff.

It's a different series today.

Re: Blizzard's pulling of Warcraft I and II tests GOG's new Preservation Program

#190
post #167

Earlier quoted context omitted.

Ideally DRM would be banned, as it's in fine a danger for liberal democracy. But there are very powerful interests (including at the state level) that consider DRM worth having even to 'protect' something as trifling in comparison as commercial leisure products. So I guess we're stuck with personally avoiding DRMed (including online only) media, and supporting the likes of EFF, GoG, and https://www.stopkillinggames.c…

Right, piracy is a real issue here, but I think DRM and making games a SAAS hurts the industry in the long run. I'm still not convinced it's such an issue that it requires these methods of control. Indie games are constantly releasing titles that do well and become huge. If a game is good it will do well regardless because there will be enough people who pay for it, but I get that it's hard to convince large companie…

And a more recent discussion, specifically with game developers :

https://www.rockpapershotgun.com/piracy-preservation-and-the...

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