Show HN: A Marble Madness-inspired WebGL game we built for Netlify
181–190 of 243 posts
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#182Earlier quoted context omitted.
thanks for answering! Interesting you used unity for level layout. Interested to hear the advantage here. Considering you already use Blender down the pipe, how come you haven't used Blender for it or any other dcc app lile maya, max, whatever?
The main draw of the Unity Editor for us is how it auto-reloads assets, like 3D models, as soon as the asset file is updated. So the workflow is having your DCC app open in which you model things and export assets from, and Unity Editor to design your level where every model is always up-to-date. This is not possible with Blender because it contains all models inside a single .blend file, so assets must be manually r…
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#183https://en.m.wikipedia.org/wiki/Marble_Madness
https://en.m.wikipedia.org/wiki/Mark_Cerny
Who is better known for designing the PS4 and PS5.
Edit: can someone explain what netlify does? I visited the site, and while I appreciate it can be difficult to explain these things in marketing blurb, I really came away none the wiser (I work as a programmer so maybe I'm not quite the target market)
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#184Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#185Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#186Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#187Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#188I can't find anyone else mentioning this here, so interesting fact, marble madness was designed by mark cerny https://en.m.wikipedia.org/wiki/Marble_Madness https://en.m.wikipedia.org/wiki/Mark_Cerny Who is better known for designing the PS4 and PS5. Edit: can someone explain what netlify does? I visited the site, and while I appreciate it can be difficult to explain these things in marketing blurb, I really came awa…
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#189The one game that I used to love, but never got translated into the modern world, is Oxyd[0], which was later re-released (in a fashion) as Enigma[1].
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#190Earlier quoted context omitted.
Thanks. The WebGL rendering is based on Three.js. We're using Rapier for the physics simulation, and Howler for the audio. Our game engine is responsible for all the controls and updating things like the camera position (which follows the position of the ball at every frame).
Why did you choose to do things this way instead of using Unity WebGL? It's okay if the reason is, "because we make websites and the programming we know is Javascript" or whatever. It doesn't have to be about some objective comparison, like optimization or whatever, which isn't going to be true or necessarily matter anyway.