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Intel lost the Sony Playstation business to AMD

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Re: Intel lost the Sony Playstation business to AMD

#181
post #71

Earlier quoted context omitted.

Adding a bit more context. Nvidia got the bid for Switch when they were basically dumping those unwanted Tegra to Nintendo for an incredibly low price. Xbox and Playstation dont earn AMD much profits at all. AMD had this Custom Processor segment to barely keep them surviving, people may forget AMD was only worth ~$3B market cap in 2016. They are now at ~$250B. On the subject of software compatibility though, one thin…

> Nvidia got the bid for Switch when they were basically dumping those unwanted Tegra to Nintendo for an incredibly low price. This seems pretty well aligned with Gunpei Yokoi’s strategy of “Lateral Thinking [with] Withered Technology”. It worked out pretty well for Nintendo in the past (e.g., Gameboy) and seems to be working out with the Switch. Even though he has passed, his Wikipedia page alleges that this philoso…

> Withered technology

At the time of its release the Nintendo Switch’s CPU was only a single generation behind the latest offering by ARM; and its GPU was by far the most powerful mobile GPU available. It doesn’t hold true for Switch.

What happened is that mobile compute has advanced tremendously since 2017 and Switch is stuck on technology that was leading in early 2017.

Re: Intel lost the Sony Playstation business to AMD

#182
post #8

Earlier quoted context omitted.

Ditto. AMD also reliably delivered on CPUs for the past 2 iterations of both Xbox and PS. AMD feels like the only choice for consoles at this point.

Well, Nvidia has powered a much more popular console... the Nintendo Switch, and Nvidia looks set to power the Switch 2 when it launches next year. So, AMD is clearly not the only choice.

> the Nintendo Switch, and Nvidia looks set to power the Switch 2

Which runs a very old mobile chip which was already outdated when the Switch came out. Unless Nintendo is planning to go with something high-end this time (e.g. to compete with the Steam Deck and other more powerful handhelds) whatever they get from Nvidia will probably be more or less equivalent to an mid-tier of the shelf Qualcomm SoC.

It's interesting that Nvidia is going with that, it will just depress their margins. I guess they want to reenter the mobile CPU market and need something to show off.

Re: Intel lost the Sony Playstation business to AMD

#183
post #31

Earlier quoted context omitted.

The problem with choosing Nvidia is that they can't make an x86 processor with an integrated GPU. If you're looking to maintain backward compatibility with the Playstation 5, you're probably going to want to stick with an x86 chip. AMD has the rights to make x86 chips and it has the graphics chips to integrate. Nvidia has graphics chips, but it doesn't have the CPUs. Yes, Nvidia can make ARM CPUs, but they haven't be…

I think changing from AMD GPUs to Nvidia GPUs by itself has a good chance of breaking backwards compatibility with how low level and custom Sony's GPU API apparently is, so the CPU core architecture would just be a secondary concern. I was not saying Sony should switch to Nvidia, just pointing out that it is objectively incorrect to say that AMD is the only option for consoles when the most popular console today does…

> incorrect to say that AMD is the only option for consoles

It's a bit of an apples to oranges comparison though, even if all 3 devices are technically consoles. The Switch is basically a tablet with controllers attached and a tablet/phone CPU while PS5/Xbox are just custom build PCs.

Re: Intel lost the Sony Playstation business to AMD

#184

Earlier quoted context omitted.

>Intel to Apple: "We're too big to deliver what you want for cell phones." Apple: "Ok. We'll use ARM." Reality: “We ended up not winning it or passing on it, depending on how you want to view it. And the world would have been a lot different if we’d done it. The thing you have to remember is that this was before the iPhone was introduced and no one knew what the iPhone would do… At the end of the day, there was a chi…

Intel made ARM chips, then sold that portion of the company in 2006, shortly before the iPhone was announced. https://en.wikipedia.org/wiki/XScale It was incredibly bad timing. If intel had continued making ARM chips they could be in an entirely different position today.

>It was incredibly bad timing. If intel had continued making ARM chips they could be in an entirely different position today.

How so?

ARM (ISA) doesn't imply performance characteristics nor significant advantage over x86

Re: Intel lost the Sony Playstation business to AMD

#185
post #182

Earlier quoted context omitted.

Well, Nvidia has powered a much more popular console... the Nintendo Switch, and Nvidia looks set to power the Switch 2 when it launches next year. So, AMD is clearly not the only choice.

> the Nintendo Switch, and Nvidia looks set to power the Switch 2 Which runs a very old mobile chip which was already outdated when the Switch came out. Unless Nintendo is planning to go with something high-end this time (e.g. to compete with the Steam Deck and other more powerful handhelds) whatever they get from Nvidia will probably be more or less equivalent to an mid-tier of the shelf Qualcomm SoC. It's interesti…

We already have a good sense of what SoC Nintendo will likely be going with for the Switch 2.

Being so dismissive of the Switch shows the disconnect between what most gamers care about, and what some tech enthusiasts think gamers care about.

The Switch 1 used a crappy mobile chip, sure, but it was able to run tons of games that no other Tegra device could have dreamed of running, due to the power of having a stable target for optimization, with sufficiently powerful APIs available, and a huge target market. The Switch 1 can do 90% of what a Steam Deck can, while using a fraction of the power, thickness, and cooling. With the Switch 2 almost certainly gaining DLSS, I fully expect the Switch 2 to run circles around the Steam Deck, even without a “high end chip”. It will be weaker on paper, but that won’t matter.

I say this as someone who owns a PS5, a Switch OLED, an ROG Ally, and a fairly decent gaming PC. I briefly had an original Steam Deck, but the screen was atrocious.

Most people I see talking about Steam Deck’s awesomeness seem to either have very little experience with a Switch, or just have a lot of disdain for Nintendo. Yes, having access to Steam games is cool… but hauling around a massive device with short battery life is not cool to most gamers, and neither is spending forever tweaking settings just to get something that’s marginally better than the Switch 1 can do out of the box.

The Switch 1 is at the end of its life right now, but Nintendo is certainly preparing the hardware for the next 6 to 8 years.

Re: Intel lost the Sony Playstation business to AMD

#186
post #182

Earlier quoted context omitted.

> the Nintendo Switch, and Nvidia looks set to power the Switch 2 Which runs a very old mobile chip which was already outdated when the Switch came out. Unless Nintendo is planning to go with something high-end this time (e.g. to compete with the Steam Deck and other more powerful handhelds) whatever they get from Nvidia will probably be more or less equivalent to an mid-tier of the shelf Qualcomm SoC. It's interesti…

We already have a good sense of what SoC Nintendo will likely be going with for the Switch 2. Being so dismissive of the Switch shows the disconnect between what most gamers care about, and what some tech enthusiasts think gamers care about. The Switch 1 used a crappy mobile chip, sure, but it was able to run tons of games that no other Tegra device could have dreamed of running, due to the power of having a stable t…

> Being so dismissive of the Switch shows the disconnect between what most gamers care about, and what some tech enthusiasts think gamers care about.

What makes you think I am? Hardware wise it's an equivalent of a unremarkable ancient Android tablet, yet it's pretty exceptional what Nintendo manage to achieve despite of that.

> The Switch 1 can do 90% of what a Steam Deck can

That's highly debatable and almost completely depends on what games specifically you like/play. IMHO PC gaming and Nintendo have relatively little overlap (e.g. compared to to PS and Xbox at least).

> Steam Deck’s awesomeness

I never implied that the Switch was/is/will be somehow inferior (besides potentially having a slower CPU & GPU).

> but Nintendo is certainly preparing the hardware for the next 6 to 8 years

It's not obvious that they were the first time and still did fine, why would they change their approach this time (albeit there weren't necessarily that many options on the market back then but it was still an ~2 year old chip).

Re: Intel lost the Sony Playstation business to AMD

#187
post #186

Earlier quoted context omitted.

We already have a good sense of what SoC Nintendo will likely be going with for the Switch 2. Being so dismissive of the Switch shows the disconnect between what most gamers care about, and what some tech enthusiasts think gamers care about. The Switch 1 used a crappy mobile chip, sure, but it was able to run tons of games that no other Tegra device could have dreamed of running, due to the power of having a stable t…

> Being so dismissive of the Switch shows the disconnect between what most gamers care about, and what some tech enthusiasts think gamers care about. What makes you think I am? Hardware wise it's an equivalent of a unremarkable ancient Android tablet, yet it's pretty exceptional what Nintendo manage to achieve despite of that. > The Switch 1 can do 90% of what a Steam Deck can That's highly debatable and almost compl…

> IMHO PC gaming and Nintendo have relatively little overlap (e.g. compared to PS and Xbox at least).

That was true back in the Wii era, because there was nothing remarkable about the Wii apart from its input method. It was "just another home console" to most developers, so why bother going through the effort to port their games from more powerful consoles down to the Wii, where they will just look bad, run poorly, and have weird controls?

With the Nintendo Switch, Nintendo found huge success in third party titles because everyone who made a game was enthusiastic about being able to play their game portably, and the Switch made that possible with hardware that was architecturally similar to other consoles and PCs (at least by comparison to previous handheld gaming consoles), which made porting feasible without a complete rewrite.

In my opinion, basically the only console games that aren't available on Switch at this point are the very most recent crop of high-end games, which the Switch is too old to run, as well as certain exclusives. If the Switch were still able to handle all the third party ports, then I don't even know if Nintendo would be interested in a Switch 2, but they do seem to care about the decent chunk of money they're making from third party games.

The overlap with PC is the same as the overlap between PC and other consoles... which is quite a lot, but doesn't include certain genres like RTSes. They've tried bringing Starcraft to console before, and that wasn't very well received for obvious reasons, haha

> It's not obvious that they were the first time and still did fine, why would they change their approach this time

I'm not sure I was saying they would change their approach... the Switch 1 is over 7 years old at this point. I was just saying they're preparing the next generation to last the same amount of time, which means finding sufficiently powerful hardware. The Switch 1 was sufficiently powerful, even for running lots of "impossible" ports throughout its lifetime: https://www.youtube.com/watch?v=ENECyFQPe-4

All of that to say, I am a big fan of the Switch OLED. I'm honestly ready to sell my ROG Ally, just because I never use it. But, being a bit of a contradiction, I am also extremely interested in the PS5 Pro. My PS5 has been a great experience, but I wish it had graphical fidelity that was a bit closer to my PC... without the inconvenience of Windows. For a handheld, I care a lot about portability (small size), battery life, and low hassle (not Windows, and not requiring tons of tweaking of graphics settings to get a good experience), and the Switch OLED does a great job of those things, while having access to a surprisingly complete catalog of both first-party and third-party games.

Re: Intel lost the Sony Playstation business to AMD

#188
post #183

Earlier quoted context omitted.

I think changing from AMD GPUs to Nvidia GPUs by itself has a good chance of breaking backwards compatibility with how low level and custom Sony's GPU API apparently is, so the CPU core architecture would just be a secondary concern. I was not saying Sony should switch to Nvidia, just pointing out that it is objectively incorrect to say that AMD is the only option for consoles when the most popular console today does…

> incorrect to say that AMD is the only option for consoles It's a bit of an apples to oranges comparison though, even if all 3 devices are technically consoles. The Switch is basically a tablet with controllers attached and a tablet/phone CPU while PS5/Xbox are just custom build PCs.

The only reason I can see that it would matter that the Switch is a low-end console is if you think Nvidia is incapable of building something higher end. Are you saying that Nvidia couldn't make more powerful hardware for a high end console? Otherwise, the Switch just demonstrates to me that Nvidia is willing to form the right partnership, and reliably supply the same chips for long periods of time.

I'm certain Nvidia would have no trouble doing a high end console, customized to Microsoft and/or Sony's exacting specs... for the right price.

Re: Intel lost the Sony Playstation business to AMD

#189
post #183

Earlier quoted context omitted.

> incorrect to say that AMD is the only option for consoles It's a bit of an apples to oranges comparison though, even if all 3 devices are technically consoles. The Switch is basically a tablet with controllers attached and a tablet/phone CPU while PS5/Xbox are just custom build PCs.

The only reason I can see that it would matter that the Switch is a low-end console is if you think Nvidia is incapable of building something higher end. Are you saying that Nvidia couldn't make more powerful hardware for a high end console? Otherwise, the Switch just demonstrates to me that Nvidia is willing to form the right partnership, and reliably supply the same chips for long periods of time. I'm certain Nvidi…

> Are you saying that Nvidia couldn't make more powerful hardware for a high end console?

Hard to say. It tooks Qualcomm years make something that was superior to standard ARM designs. GPU is of course another matter.

> I'm certain Nvidia would have no trouble doing a high end console,

The last mobile/consumer CPU (based on their own core) that they have released came out in 2015 and they have been using off the shelf ARM core designs for their embedded and server stuff. Wouldn't they be effectively be starting from scratch?

I'm sure they could achieve that in a few years but do you think it would take them significantly less time that it did Apple or Qualcomm?

> Nvidia is incapable of building something higher end

I think it depends more on what Nintendo is willing to pay, I doubt they really want a "high-end" chip.

Re: Intel lost the Sony Playstation business to AMD

#190
post #189

Earlier quoted context omitted.

The only reason I can see that it would matter that the Switch is a low-end console is if you think Nvidia is incapable of building something higher end. Are you saying that Nvidia couldn't make more powerful hardware for a high end console? Otherwise, the Switch just demonstrates to me that Nvidia is willing to form the right partnership, and reliably supply the same chips for long periods of time. I'm certain Nvidi…

> Are you saying that Nvidia couldn't make more powerful hardware for a high end console? Hard to say. It tooks Qualcomm years make something that was superior to standard ARM designs. GPU is of course another matter. > I'm certain Nvidia would have no trouble doing a high end console, The last mobile/consumer CPU (based on their own core) that they have released came out in 2015 and they have been using off the shel…

> I think it depends more on what Nintendo is willing to pay, I doubt they really want a "high-end" chip.

In this thread, we were talking about what Sony and Microsoft would want for successors to the PS5 and XSX, not Nintendo. Nintendo was just a convenient demonstration that Nvidia is clearly willing to partner with console makers like Sony and Microsoft.

> Hard to say. It tooks Qualcomm years make something that was superior to standard ARM designs.

> The last mobile CPU

I wasn't talking about Nvidia custom designing an ARM core, although they have done that in the past, and again, this wouldn't be mobile hardware. Nvidia is using very powerful ARM cores in their Grace CPU today. They have plenty of experience with the off-the-shelf ARM cores, which are very likely good enough for modern consoles.

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