Live data from Hacker News

Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

macrumors.com

181–190 of 543 posts

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#181
post #168
post #139

Earlier quoted context omitted.

That’s a phone. You are describing a smartphone. Does this make all phones “AR” devices?

This you? https://as2.ftcdn.net/v2/jpg/01/36/71/61/1000_F_136716109_nK... Glasses are a fundamentally different UX than a smartphone.

Put your phone in a shirt pocket, its camera visible. Add headphones (wired or bluetooth). Done.

The question remains: Does an audio-only interface qualify as “AR”?

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#182

Raise your hand who was there during the first boom and doom of VR/AR headset/glasses in the 90's? A cycle or couple of more and we'll be there, maybe.

I was there in the 80s when it made the mall arcade circuit and again in the 90s when it made the college student union circuit. I was there in the 00s when 25,000 devices made the Silicon Valley circuit. I was there in the 10s when Oculus stirred things up again. I'm here in the 20s when Apple is trying. I'll be here in the 30s when the next round hits AND FAILS AGAIN. People care about their faces. They're not goin…

sim crowd seems to disagree

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#183

Earlier quoted context omitted.

> If you already have a smartphone, that's good enough. Sure, but I don't think nearly enough people are sufficiently critical of their need for a smartphone either; I tend to think of it like cars, we've just allowed ourselves to let these devices service so much our day-to-day tasks that they seem like necessary appendages. If it goes away, we panic and buy another one, never stopping to sit with that absence. If m…

To be fair, when you say "we've allowed cars to become necessary," you're talking about "we" as a society allowing that to happen-- me ditching my car after it breaks down tomorrow wouldn't be feasible unless I'm also willing to move to a much different part of my metro, get a new job, and find all-new hobbies and friend groups. That's not a decision most individuals have the power to make because they feel like tryi…

> To be fair, when you say "we've allowed cars to become necessary," you're talking about "we" as a society allowing that to happen-- me ditching my car after it breaks down tomorrow wouldn't be feasible unless I'm also willing to move to a much different part of my metro, get a new job, and find all-new hobbies and friend groups. That's not a decision most individuals have the power to make because they feel like trying it.

What you describe here is exactly what I was thinking about; individuals in various societies that have either personally or consequently let so many facets of their life depend exclusively on the presence of the car that it feels like it would all come crumbling down in its absence. If we don't have the car, we'll literally lose our social circles, our hobbies, our job!? One would have to be crazy. Prior to me being more or less forced into that situation, I felt the same way, but it turned out that nothing like that happened at all, I'm saving money, I have closer relationships than ever with the people that matter and more of them, I conserve money more easily, I'm in better shape, and I literally never think about driving. The only downside is that some leisure activities take a bit more forethought, and it would be more difficult to have a job that's truly in random far-flung, unpredictable locations. When I was forced to sit with it, I did refuse to live in the city that didn't help me do that. Any friends that I had then and don't now turned out to either not be friends at all, or people I just see every once in a while when I rent a car and drive 8 hours to see them. At no time since getting rid of it has the thought of getting another one seemed appealing enough to pay even the tax on a low budget used car.

But to your analogous point, would I feel the same if I totally ditched the phone? I think ya probably, there's a decent chance of it.

> When I visited Japan for three weeks earlier this year and took public transportation everywhere, I was still using Google Maps on my cell phone to get just about everywhere, just like I do here at home in the US when I'm driving. So I think the "need" for a smartphone for navigation actually eclipses the societal need for cars to move people around.

Do you not feel like the only reason you do that is because it's what you've conditioned yourself to do? I also visited Japan for about the same length of stay for the first time last year, with my partner. While we did use maps somewhat, we only used it at the hostel for the first few days to get a vague sense of direction, and then used it only in the capacity that I would a static paper map or series of them, only in extremely rare travel circumstances have I ever purchased some temporary sim card or services, it's only rarely necessary and wildly detracts from my sense of adventure. Likewise, Tokyo is comically easy to navigate, it took a few days to get the hang of it and then I was good. Translation was pretty helpful (offline) but if I didn't have it I would have figured it out or bought a translation device. The amount of time I saved was incredible, and no I'm not being hyperbolic. If you frame it differently, would you not visit Japan if you didn't have a smartphone? Why?

Mapping apps are no-doubt super useful, but you don't need directions to everywhere you need to go, it's a convenience that we come to rely on, and I never use it day to day unless I'm comparing transit time to biking. Routes aren't that unpredictable most of the time, and there's signage, if my phone dies I'm not suddenly helpless, and that seems important.

Fwiw, I didn't read your comment as combative and I don't at all mean to be here, I just don't think we reconsider these things enough and let ourselves get too comfy with the conveniences of them, to such an extent that we no longer feel comfortable navigating the world, asking people for directions, talking to people on the street, making new friends, or diversifying our leisure. It's scary.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#184
post #166

Earlier quoted context omitted.

It's dumber than that. Meta just wants to own an App Store and get 30% of some platform's revenue.

I'd believe that better if Meta didn't also deliberately provide a sideloading mechanism and encourage homebrew. It's a believable end-goal, but it doesn't seem to be the direction they want to go in the immediate future.

it's likely dumber than that: bait and switch. Facebook had done this before: they gave third parties rich access to their data via Graph API, which in turn helped Facebook to grow.

Once their social graph growth phase began to slow down, Facebook severely cut off data access.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#185
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

> The hardware is already there. Well, sort of. The quality of display and control hardware is there; the comfort of the device as a whole absolutely is not. And I'm saying that as one of those weirdos who will get into VR for 4-hour sessions. It's also absolutely worse off than it could have otherwise been, to an extent way more severe than any other Apple device, by the Apple obsession with aesthetics over function…

The field of view is definitely not there with Vision Pro.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#186

Raise your hand who was there during the first boom and doom of VR/AR headset/glasses in the 90's? A cycle or couple of more and we'll be there, maybe.

I feel like I have spectacular eyes. I can read absurdly small texts that shocks other people, great low light, yada yada. The quest2 made my eyes hurt after just using it for maybe half an hour. Tried it a few times over several weeks and decided that my vision is worth more than some entertainment. I'm not sure how they're going to get around that aspect.

I’m short sighted and have been using VR for close too if not on a decade and have never experienced this. I spend entire days in VR and I’m completely fine with it.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#187
post #110

Earlier quoted context omitted.

But the Ray-bans aren't AR or VR. They're just glasses with a camera, microphone, and speakers plus connectivity for streaming the camera's feed. How is that AR or VR in any way?

If I'm going about my day and a voice in my ear gives me context about my surroundings, identifies people and objects, answers questions, tells me which direction I need to walk in, records and live streams my POV and more, that's AR. The experience doesn't always have to be visual.

“That’s AR”

That’s funny, because when I look up AR, that’s not at all what I see and it’s certainly not what anybody I know expects from AR.

“a technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view.”

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#188
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

> The hardware is already there. Well, sort of. The quality of display and control hardware is there; the comfort of the device as a whole absolutely is not. And I'm saying that as one of those weirdos who will get into VR for 4-hour sessions. It's also absolutely worse off than it could have otherwise been, to an extent way more severe than any other Apple device, by the Apple obsession with aesthetics over function…

Sometimes one needs to have the vision (no-pun intended) realized as hardware-in-hand for the problems to actually sink-in. I would bet that the next version of vision pro will be a significant jump in usability and addressing of the issues (which is also made more probable by the fact that this is a segment still in its infancy, by measure of the possibilities it offers, so changes will be big compared to, say, changes in a mature ecosystem like Android).

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#189
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

You still need a professional to make the video otherwise it could be unpleasant for other viewers.

There is a lot to consider in making VR videos.

Angles, view points, speed of movement etc.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#190

Earlier quoted context omitted.

My hope is that the Vision Pro is like the Apple Watch. It launched without a clear idea of why people would buy it--originally Apple tried to sell their bland aluminum box as a fashion accessory--and it was only after multiple iterations that they found out health and fitness was the main appeal and focused on it. If they pay attention to how people do use VR headsets, maybe they can do that again.

Yeah, that’s another good comparison. The Palm equivalent in that comparison would be Fitbit and possibly Pebble. Apple waited until there was a proven market in wearables, then figured out how to combine that market with the strengths of their existing ecosystem to improve upon value. Then they propped up the model line with $$$ until they actually became good enough for people to buy. I’m relatively optimistic they…

They have a long history of ridding the cost curve down, but it’s not that fast. The 2010 iPad was 720$ adjusted for inflation, the current iPad better in basically every way starts at 350$. Original 2007 iPhone would be 908$ inflation adjusted while the iPhone SE is 429$.

My guess is it’s either discontinued or the 2040 Vision (non pro) is going to be strictly better in basically every way but still more than 1000$ inflation adjusted. But honestly if it’s 1/3 the weight and essentially strictly better in every way that could be quite compelling. There’s definitely a point where headsets are going to be comfortable enough you can forget they’re there, and ~2k for something you’re using regularly for 4+ years isn’t crazy money.

Post reply on HN