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Kawaii – A Keychain-Sized Nintendo Wii

bitbuilt.net

181–190 of 225 posts

Re: Kawaii – A Keychain-Sized Nintendo Wii

#181

In case the scale renderings weren't illustrative, this is just how small the GC Nano is https://www.reddit.com/r/Gamecube/comments/13u8km5/worlds_sm...

Seems... large? I was expecting something substantially smaller than a flip foldable phone.

That's not the Kawaii though, a little under halfway down the linked article, there's a size comparison between the GC Nano and the Kawaii - https://bitbuilt.net/forums/index.php?threads/kawaii.6474/

Re: Kawaii – A Keychain-Sized Nintendo Wii

#182
post #32

Earlier quoted context omitted.

> Some ingredients that were in old games has vanished due to the post 2000 culture Hmm, like what?

One factor (surprisingly I've seen this mentioned by a video game guy on youtube few years ago) is the disbelief made by non game visual art. Game boxes, booklets, they bootstraped the imagination. Handmade art was 100x more detailed than 8bit games yet we didn't care having a low res 8bit characters because we were already mentally in the world displayed on paper. I do sincerly miss the limited rendering aspect of o…

You may find TIC-80 interesting.

Re: Kawaii – A Keychain-Sized Nintendo Wii

#183
post #105

Earlier quoted context omitted.

It's actually a golden age for fun video games, because we are swimming in new beautiful, engaging, original titles every year. Some things really take you by surprise as well. I never saw Inscryption, Disco Eliseum or Hades coming, and I think nobody did. And even oldish games still have great value. I still play LoL or Isaac, and they are as good as they were on day 1. Plus, you get the Switch then the Deck refresh…

Inscryption is a must play.

I will remember it forever, it's a unique experience.

But it's such a weird combination of aesthetic, story telling and gameplay I have to assume it prevents a huge part of the gaming population from enjoying it.

If anybody read those comments, DO NOT LOOK THE GAME UP if you plan to play it. Go blind.

Re: Kawaii – A Keychain-Sized Nintendo Wii

#184
post #123

Earlier quoted context omitted.

Using the word "nintendo" on something intended to play any kind of games is trademark infringement. The Kawaii devs likely don't intend to confuse people, but if a consumer saw this product for sale they'd rightly assume it's a Nintendo product. Using a brand name like this just makes things easier when Nintendo attorneys barely have to roll out of bed when sending a cease and desist order. Just call it Kawaii and s…

Some of these console mods only really get sold as kits or products on places like Aliexpress. Needless to say, they are pretty safe from Nintendo. If these guys aren't selling the schematics, and posting them for free, Nintendo has a lot less of a leg to stand on.

Nintendo is notoriously litigious. It is naive to think you’re “pretty safe” from them. If they want to sue you, they will, and could bankrupt you with the legal fees alone.

And they will use the logo as a way in.

https://retrocomputing.stackexchange.com/questions/11736/why...

Re: Kawaii – A Keychain-Sized Nintendo Wii

#185
post #94
post #27

Using Nintendo’s branding in the box seems ill-advised. That’s giving Nintendo more fodder for the eventual lawsuit.

I wonder if there’s a reusable Nintendo logo they could extract from the Wii enclosure? It’s incredible how upcyclable the Wii is.

That makes zero difference. You aren’t suddenly allowed to use someone else’s branding just because you’re reusing a piece of branding from a product.

Re: Kawaii – A Keychain-Sized Nintendo Wii

#187
post #92

Earlier quoted context omitted.

Not even close. That would be the Play Station or the Play Station 2.

For pirating games: PS1, PS2, Dreamcast, for sure For straight up modding: definitely the Xbox. The 007 and Mechwarrior bugs blew everything wide open, and the fact that it was just a PC with real (upgradeable!) storage spawned projects like XBMC, now known as Kodi: https://en.wikipedia.org/wiki/Kodi_(software) And also piracy was rampant, but not the Swapmagic or Modchip kind. You could just upgrade the drive, _back…

On the XBOX, I wish PostmarketOS supported it. I know, x86, not x86_64, but it's still a nice platform to have. With the 128MB addon, Alpine/Linux/PmOS can do tons of things with the forked dillo (light HTTP/S | Gopher | Gemini client, a musis/video player with MPV, light office with Abiword/Gnumeric, a rescue system in case of something bad happens on the main PC, retrogaming with emulators, ScummVM (it will work with tinyGL)...

Re: Kawaii – A Keychain-Sized Nintendo Wii

#189

Earlier quoted context omitted.

It might not work without the Nintendo logo.

very funny :)

in case you don't know, some Gameboy games required to have Nintendo logo in the game data as part of copy protection. allegedly that was legal protection against bootlegs.

https://www.copetti.org/writings/consoles/game-boy/#anti-pir...

Playstation2 used something similar. ( https://github.com/mlafeldt/ps2logo )

I suppose it gave companies in question additional legal leverage - they could not distribute copies of games without violating the trademark laws.

Re: Kawaii – A Keychain-Sized Nintendo Wii

#190
post #32

Earlier quoted context omitted.

> Some ingredients that were in old games has vanished due to the post 2000 culture Hmm, like what?

One factor (surprisingly I've seen this mentioned by a video game guy on youtube few years ago) is the disbelief made by non game visual art. Game boxes, booklets, they bootstraped the imagination. Handmade art was 100x more detailed than 8bit games yet we didn't care having a low res 8bit characters because we were already mentally in the world displayed on paper. I do sincerly miss the limited rendering aspect of o…

> the disbelief made

I assume you mean the suspension of disbelief? I.e. immersion. Suspension is a key word there, as in, your disbelief is halted, allowing you to be immersed.

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