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Coding in Vision Pro

willem.com

181–190 of 465 posts

Re: Coding in Vision Pro

#181
post #64

It's not a perfect product by any means. The question is, has Apple backed itself into any corners? Can the battery life or field of view be improved? The resolution? The weight? I think in all cases, Apple has a technical path forward. Despite its imperfections, wow is it fantastic. I'm writing now from a Mac virtual display (which, yes, is a bit blurry). But how could I return this thing? It's the most impressive p…

The virtual display is impressive, for sure.

But, I think you should consider a pair of AR glasses from xreal or rokid. They cost a fraction of the price, have less latency, and you don't need to worry about battery life.

They're also much much more portable. I think using AVP primarily as an external display is a huge huge waste.

Re: Coding in Vision Pro

#182
Let's face it, the AVP is absolutely necessary for any dev who is truly serious about creating quality apps for the AVP.

Those apps might not take off just now, but in a generation or five, the pioneering app creators might be laughing at the rest of us. Or at least until Apple decides to take down their apps due to sudden ToC changes. Just think of the plethora of reasons AVP apps could be taken down for 'failing to comply with safety standards' and the like.

Re: Coding in Vision Pro

#183

Earlier quoted context omitted.

If a meeting is simplistic enough not to need planning and action items, you don't need a meeting. Make a conference call. If action items are simplistic enough that you don't need to consider calendars for the future, don't need the ability to show the status of existing concerning items, and any reliable information is conveyed via paper, you've got multiple problems. Mostly you have a culture problem, to put it si…

multitasking is a myth. you can't futz with a computer and pay attention.

Singletasking is a myth. I can't keep attention without any background task. If not computer, I will doodle on paper or fidget

Re: Coding in Vision Pro

#184

When reading about headset experiences, I'd de-weigh any insights that are within 3 months of the first headset purchase. The first few dozen sessions are novel, you get a kick (and social media views) about sharing how completely your life has changed to fit the headset. More often than not, it's collecting dust on the shelf within a few months. Sort of like an expensive blender you were so excited to get, you imagi…

There will be an inflection point with devices like Vision Pro, where you'd rather do things you do right now with a laptop, tablet or TV in the Vision Pro instead of with those other devices. Then the other devices will be the ones gathering dust.

The hard part is being able to know when that inflection point comes. But I think there's a very good chance that 10 years from now, it's already behind us.

Re: Coding in Vision Pro

#185
I only did the 30 minute demo in the Apple store, but I found the brief minutes of looking at text in safari to be pretty bad with regards to eye strain.

Watching videos was fine because I felt I could just let my eyes relax, but trying to focus on text was anything but fun.

I have contacts and am not convinced that the fit/focus I had was correct, but it was not a good first impression from a "productivity device" perspective.

Apple is going to have a problem with how finicky VR headsets are.

Re: Coding in Vision Pro

#186

Earlier quoted context omitted.

Yeah, I really like the Macbook and the iPhone, but basically everything else apple produces is pretty shit these days, even the airpods are just alright (I mean, the audio quality, design, and form factor are amazing, but they are super buggy and there are better wireless earbuds for the price). It would be a great shame if a secure, well designed, easy to use computer loaded with a custom-built, well supported unix…

> there are better wireless earbuds for the price Not that I’ve found. Maybe on individual features, but not as a whole product.

To be fair, when I bought them it was only because I thought they looked cool and I already had other apple devices I knew they would work with; I was willing to pay the premium for the brand, it was a spur of the moment kind of thing and I never factored in competitor value. The funny thing about the Vision Pro was that as soon as I saw it I thought it, and anyone who used it, was really dumb, and I didn't want to be caught dead wearing it--not so for the airpods.

Re: Coding in Vision Pro

#187

I rented a Quest 2 a couple of years ago to try out programming in it. I’d read a post someone made about his spending 8 hours a day in it. For me it wasn’t quite enough. The fresnel lenses make “God rays” at the edges and the text was readable, but not pleasant to read. I’m planning sometime to try the Quest 3. The Vision Pro seems like it might be the best option because it’s purpose built for that. Also I’m a Mac…

Yeah, I’d love someone to chime in about Q3. AVP and whassisname’s video got me thinking more about it.

Re: Coding in Vision Pro

#188
post #79

Earlier quoted context omitted.

I returned mine today after attempting to use it for work for a few hours at a time over the last week. I felt the same eye strain with my Mac as a mirrored display. Zoom calls were cool, but nobody could take the Persona seriously. After a few days the eye strain seemed to get worse and worse, until yesterday it give me such a bad headache I decided that was enough.

> Zoom calls were cool, but nobody could take the Persona seriously. This is going to be another of their socially awkward gimmicks like Memojis they will double down until they inevitably fail. I really feel like Apple actually just doesn’t feel it and every time they’re pushing their weird geeky ideas onto their users they loose a bit of coolness factor. And if kids decide Apple got too cringe, while someone else m…

I imagine version 2 will likely have uncanny-valley-crossing AI filters to make it indistinguishable from your real face, background and expressions.

Re: Coding in Vision Pro

#189

I rented a Quest 2 a couple of years ago to try out programming in it. I’d read a post someone made about his spending 8 hours a day in it. For me it wasn’t quite enough. The fresnel lenses make “God rays” at the edges and the text was readable, but not pleasant to read. I’m planning sometime to try the Quest 3. The Vision Pro seems like it might be the best option because it’s purpose built for that. Also I’m a Mac…

I have the Quest 2 and the text isn't legible enough for me to write code for any length of time. I work with someone who has said "if the Quest 2 was a 0 on the usability scale, the Quest 3 is an easy 8 - it's that much better." I've not tried it myself, but I don't think my coworker is exaggerating.

I have worked for hours in Immersed in both the quest 2 and 3. The 3 is considerably more comfortable on the head and eyes. I constantly had to take the quest 2 off for a breather

Re: Coding in Vision Pro

#190
Unless all these returns make it super affordable on the secondhand market, it seems like waiting for meta quest 4 pro next year might be the play.

For the vision pro price you can afford one for home and another for the office.

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