Sora: Creating video from text
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Re: Sora: Creating video from text
#182Re: Sora: Creating video from text
#183OpenAI demonstrating the size of their moat. How many multi-million-dollar funded startups did this just absolutely obsolete? This is so, so, so much better than every other generative video AI we've seen. Most of those were basically a still image with a very slowly moving background. This is not that. Sam is probably going to get his $7T if he keeps this up, and when he does everybody else will be locked out foreve…
I think immersive games will also be a big application. Games AI will also benefit from being more strategically intelligent and from being able to negotiate, in a human-like fashion, with human and other AI players. The latter will not only make games better, it will also improve the intelligence of AIs.
Re: Sora: Creating video from text
#184Those samples are incredibly impressive. It blows RunwayML out of the water. As a layman watching the space, I didn't expect this level of quality for two or three more years. Pretty blown away, the puppies in the snow were really impressive.
Re: Sora: Creating video from text
#185Re: Sora: Creating video from text
#186OpenAI demonstrating the size of their moat. How many multi-million-dollar funded startups did this just absolutely obsolete? This is so, so, so much better than every other generative video AI we've seen. Most of those were basically a still image with a very slowly moving background. This is not that. Sam is probably going to get his $7T if he keeps this up, and when he does everybody else will be locked out foreve…
For posterity since the term has been misused lately, having a very good product isn't a moat in the business sense. There's nothing stopping a competitor from creating a similar product (even if it's difficult), and there's nothing currently stopping OpenAI's users from switching from using Sora to a sufficient competitor if it exists.
Sora is more akin to a company like Apple/Google a decade ago using their vast resources to do what a third-party does, but better (e.g. the Sherlocked incident: https://www.howtogeek.com/297651/what-does-it-mean-when-a-co...).
Re: Sora: Creating video from text
#187In less than a few hours Gemini 1.5 is old news. Sam is doing live demos on Twitter while Google just released a blog. Didn't think Google would be the first of the Facebook, Apple, Google and Microsoft to get disrupted.
Re: Sora: Creating video from text
#188Pretty sure you plus tier not be using this free, too much processing power needed
Re: Sora: Creating video from text
#189Did anyone else feel motion sickness or nausea watching some of these videos? In some of the videos with some panning or rotating motion, i felt some nausea like sickness effect. I guess its because some details were changing while in motion and I was unable to keep track or focus anything in particular. Effect was stronger in some videos.
I do. My hypothesis is that there isn't really good bokeh yet in the videos, and our brains get motion sick trying to decide what to focus on. I.e. too much movement and *too much detail* spread out throughout the frame. Add motion to that and you have a recipe for nausea (at least for now)
I suspect GP is closer to on the money here, in suspecting the issue lies with a semblance of movement that isn't like what we see when we look at something a long way away.
I didn't notice such an effect myself, but I also haven't yet inspected the videos in much detail, so I doubt I'd have noticed it in any case.
Re: Sora: Creating video from text
#190Motion-capture works fine because that's real motion, but every time people try to animate humans and animals, even in big-budget CGI movies, it's always ultimately obviously fake. There are so many subtle things that happen in terms of acceleration and deceleration of all of the different parts of an organism, that no animator ever gets it 100% right. No animation algorithm gets it to a point where it's believable, just where it's "less bad".
But these videos seem to be getting it entirely believable for both people and animals. Which is wild.
And then of course, not to mention that these are entirely believable 3D spaces, with seemingly full object permanence. As opposed to other efforts I've seen which are basically briefly animating a 2D scene to make it seem vaguely 3D.