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Apple Vision Nope: Why I returned mine

jorgeherskovic.net

181–190 of 213 posts

Re: Apple Vision Nope: Why I returned mine

#181
post #176
post #163

Earlier quoted context omitted.

> Every successful Apple product to date has been indispensable from the moment it is first launched. Counterpoint: the Apple Watch and AirPods were not indispensable from day one but became very successful product lines for Apple over time. I still wouldn’t call them indispensable (generally at least, I consider my AirPods Pro pretty damn indispensable personally though) and they still consistently bring in billions…

AirPods are the opposite of what you are claiming. They were massively successful from the moment they launched, so much so that Apple has made basically no changes to them over the years and their sales haven't slowed.

I recall them being a slower burn that first year, still a great year but not to the degree of their other new products; but in under 3 years they were part of what I at the time called the San Francisco uniform:

1. AirPods

2. Apple Watch

3. An iPhone, if not visible was implied.

4. A messenger bag, backpack or purse.

5. Sunglasses

6. Some kind of mask to filter out the smog from the fires in 2019.

Re: Apple Vision Nope: Why I returned mine

#182
post #49

Earlier quoted context omitted.

With thin laptops you can maybe justify that as a necessary compromise for the form factor, but there's no good reason the Mac Studio shouldn't have a hatch on the bottom with two or three M.2 2280 slots inside. You can put your own PCIe SSDs in the Mac Pro, but that's so wildly marked up compared to an equivalently specced Mac Studio that it probably cancels out any savings.

I remain flabbergasted that there's no model of Mac Mini or Studio which has M.2 slots. I believe the Doctrine is that Thunderbolt is fast enough that YAGNI but that's absurd given the amount of open space inside those things. If you look at a picture of the motherboard[0] it's dead obvious that there's room for one M.2, maybe two if they cared about it. [0]: https://www.ifixit.com/News/57898/mac-studio-teardown

Thunderbolt is decently fast but the enclosures don't come cheap, it's an extra $100 or so per drive you want to hook up. The enclosure could easily cost as much as the drive you put in it nowadays.

Re: Apple Vision Nope: Why I returned mine

#183
post #173
post #147

Earlier quoted context omitted.

I think they have 2 big paths to go down, the current path which is a device mostly for in one spot, mostly solitary use cases. This is certainly the current version of the product. You don't have to take it off for quick conversations or to go potty or get a glass of water, but you absolutely want to take it off to have dinner with someone, spend quality time with people, etc. The second big path is the it's just a…

This is far from 'just a pair of glasses'. Problem is that this is not real AR while acts as one. Seems like dead end.

Of course it is, but you understood my point when I used that term, which means the goal was achieved.

It's 100% not real AR at this point in time. 10 or 20 years from now? shrugs. I'm not going to make that prediction. Can we make it a contact lens in 50 years? I have no idea, certainly Sci-Fi authors want to believe it's possible.

If engineers can figure out how to make that format work well, like in our sci-fi dreams, they will probably sell very, very well. Certainly that's not the near-term future.

Re: Apple Vision Nope: Why I returned mine

#184

Earlier quoted context omitted.

Reality is for people who can't handle AR?

Apple promote this as an AR tool. They never use the words VR at all. AR is augmenting your reality. But if that augmentation includes pain, dizziness and headaches then I would hardly consider that an upgrade. Maybe they can fix the bulk, battery and comfort issues. Or maybe this is just peak hubris. who knows.

How is it augmented? Reality here is disconnected as whole and distorted by video. AR should be augmenting on top of reality. This is SR - Secondhand Reality.

Re: Apple Vision Nope: Why I returned mine

#185
post #60

Any product that has to be defended by "this is just V1, wait for it to get more mature before it can be useful" is doomed to fail, and this is the most common line in every Vision Pro review I have read. Every successful Apple product to date has been indispensable from the moment it is first launched. On the other hand if people aren't able to extract value out of a $3500 piece of tech in front of them today then n…

After testing one from my office out over the weekend, I think there are people with money to spare that will find this device worth owning for immersive content consumption alone. I found the couple of demo episodes Apple provided to be quite amazing/beautiful/immersive. If Apple is able to get exclusive access to various sports events to capture immersive video in addition to concerts and educational content, there are enough enthusiasts that would think it was worth paying the $3500 entry fee. Content is king! Guess we will see if Apple can make it happen.

Re: Apple Vision Nope: Why I returned mine

#186
post #52

Earlier quoted context omitted.

Zuckerberg said yesterday on Instagram that eye tracking is coming back in a future headset.

Eye tracking is useful so they'll likely add it back, but he also said it's limiting as the only form of input.

I'm not sure what to think about him saying that a neural link is the solution.

Re: Apple Vision Nope: Why I returned mine

#187
post #31

Earlier quoted context omitted.

Their storage markups only get more obscene with retail SSD prices continuing to crash. $800 to upgrade from 256GB to 2TB? A fast 2TB NVMe drive can be had for ~$130.

>with retail SSD prices continuing to crash When was the last time you checked this? SDD prices have skyrocketed back up in the past ~3-5 months as Samsung and SK have reduced production to halt losses. Prices are now back to where they were ~12 months ago. At least in Europe.

i bought a 2TB SSD for about that much in europe just two months ago. and i just checked the prices, they are still at that level. obviously you can find more expensive ones too

Re: Apple Vision Nope: Why I returned mine

#188
post #107

"It’s a V1 Apple product. It’s a new category, for them, and by far the most ambitious headset on the consumer market." Well, all other V1 Apple products weren't half-assed, or at least when they were, they offered something more than the competitors. Meta Quest 3 is better on everything, despite eye tracking(for a reason, it sucks for many things, I'm sure Meta can have just as good, if they wanted to, but they like…

Steve died 11 years ago and Tim said he tried the first MVP of Vision Pro 10 years ago. Don't think it was his idea, he just brought it to market. I read something recently, I wish I could remember where, but it was an account of why Tim was picked, the product roadmap for many years was basically baked, and Tim just needs to bring it to market, something he is word class at.

October 5th 2011 was 12 years, 4 months and 6 days ago.

The Vanity Fair article says Tim tried the prototype “years ago; maybe six, seven, or even eight.”

Re: Apple Vision Nope: Why I returned mine

#189
post #100
post #41

I suspect Meta understands its users a little better: If people are gonna strap something to their face, it's because they want to be immersed in some alternate reality. Right now there just isn't a killer app. But I suspect Generative AI is the path to one- fully immersive, hyper-realistic, real-time generated worlds will be killer, and something only VR can really immerse you in.

> But I suspect Generative AI is the path to one- fully immersive, hyper-realistic, real-time generated worlds will be killer, and something only VR can really immerse you in. We are nowhere close to that being feasible for anything like as cheap as $5k, the compute requirement would be insane. VR gaming is already intensive, add the inference of 'fully immersive, hyper-realistic, real-time generated worlds'...

The worlds themselves don't need to be generated on-device, just rendered there (even as a video stream.) The AIs that will build virtual worlds will live in datacenters and stream to headsets. Local AI will likely focus on predicting movement, upscaling, adding frames, and reducing latency from the source in a similar way that RTX cards do now. I would be very surprised if we don't see online AI-generated virtual worlds before the 2030's.

Re: Apple Vision Nope: Why I returned mine

#190
post #132

Earlier quoted context omitted.

It is absurd that Apple is still charging laughable amounts of money for tiny, inexpensive components. It was somewhat justifiable before when their products were simply better than anything else. Now, everyone else has caught up on quality, and charge vastly less. Even worse, Apple no longer innovates and simply doesn't care about making things that work. For example, I bought an OLED Windows laptop that was nearly…

> Now, everyone else has caught up on quality, and charge vastly less. This is evidently not true for the Vision widget, which is the topic at hand. The hardware is in a league of its own. I would argue this is also true of the Watch line. I decline to discuss the laptop question, and for phones, sure, if you are ok with paying Apple prices for an Android, you can get one of comparable quality for the same amount of…

Yeah and I've yet to see a laptop that comes close to a MBP either. Phone hardware isn't really any better than Samsung though IMO.
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