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Twitch to Cut 500 Employees, About 35% of Staff

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Re: Twitch to Cut 500 Employees, About 35% of Staff

#181

Any idea why south korea is particularly cost prohibitive? i would assume twitch would be very keen to have a presence there.

They just didn't care the South Korean market enough. Many blame South Korea's sending party network fee, but the biggest competitor to Twitch in South Korea, namely AfreecaTV, has been fine operating in South Korea under the same network fee terms. Twitch just didn't want and/or lacked the ability to adapt to the South Korean market.

Re: Twitch to Cut 500 Employees, About 35% of Staff

#182
post #83

Earlier quoted context omitted.

What happened to the ad policy?

You can't show female-presenting cleavage, for one. They change their "attire policy" on a near-weekly basis. Is it exploitative? Empowering? Toxic? Who knows! Everyone argues about everything. Twitch is ban happy with anything even remotely controversial. Things that can be suggestive or comments that can be interpreted as offensive will garner a ban. And they hate anything even remotely sex-related. Honestly, this…

Kick allows sexual content and gambling content. Both of those are worth quite a bit for the content creators, the first of which is monetized by driving people to OnlyFans, and the second of which is monetized through incentives and partnerships with gambling sites.

Re: Twitch to Cut 500 Employees, About 35% of Staff

#183

Earlier quoted context omitted.

I've worked for a major streaming company and with several other major streaming companies (including Twitch); I'd like to think I have a pretty good understanding of streaming costs. > Youtube (very profitable) The "very" part is probably not true, and that's with Google's massive advertising empire behind it. There's a good reason why Google is going so hard at anti-adblocker initiatives. You can't run a profitable…

Why does “content is essentially free” apply to TikTok and not Twitch?

TikTok creators get paid as well (it's called TikTok Rewards)

Re: Twitch to Cut 500 Employees, About 35% of Staff

#184

Earlier quoted context omitted.

I've worked for a major streaming company and with several other major streaming companies (including Twitch); I'd like to think I have a pretty good understanding of streaming costs. > Youtube (very profitable) The "very" part is probably not true, and that's with Google's massive advertising empire behind it. There's a good reason why Google is going so hard at anti-adblocker initiatives. You can't run a profitable…

Why does “content is essentially free” apply to TikTok and not Twitch?

Majority of TikTok's user base watches what TikTok decides to show them, which TikTok can optimize to lower their content creator payouts (and further optimized by only showing content that have been properly primed in the CDN). TikTok's monetization is also pretty nebulous and also terrible; Youtube's "bad" monetization rate is like $4 CPM, TikTok's is allegedly $0.001.

People choose what they want to watch on Twitch, which they have to pay as a portion of subscription costs to the channel.

Re: Twitch to Cut 500 Employees, About 35% of Staff

#186
post #151

Earlier quoted context omitted.

It’s too bad they are so unimaginative when it comes to that. I mean at the very least they should hand controls to the streamer to run an ad: right now it’s the algorithm that does it. Also they should primarily look at other ways to monetize. Subs are still the best way, but not everyone has that kind of money. One other big problem is that there former heads just didn’t get streamers and they ran a lot of big ones…

They do give streamers a button to run an ad break, but they force ads on you if you don't run them often enough. That is very common for many streamers, because the ad breaks hit a large fraction of your viewers and it sort of kills the conversation for everyone.

Is there a button? I recently became affiliate but haven’t seen one, there is just controls for setting the intervals and the amount of time, with more perks as you increase the timeslots.

Re: Twitch to Cut 500 Employees, About 35% of Staff

#187

Earlier quoted context omitted.

1. I think the infrastructure costs is probably more than you think. It’s probably the single biggest line item. They have to encode every video stream to multiple formats, and then deliver it globally. 2. The core product is pretty mature. 3. Elon raised the bar for how large of a staff cut you can make. 4. Most of their revenue is split with content creators. 5. They lost their CEO about a year ago. New guy has to…

>3. Elon raised the bar for how large of a staff cut you can make. Did he? Their revenue is way down, and they've had a lot of downtime. Unlike Netflix, they make most of their money on ads, not subscriptions, so more downtime is more money lost. They're also on a huge hiring spree right now. Go look at how many roles they're hiring for. I don't think they'd be hiring that much if everything was fine and dandy.

How does that work for equity? It must be difficult for them to explain this to new people, as where is the exit-condition for liquidity

Re: Twitch to Cut 500 Employees, About 35% of Staff

#188

Earlier quoted context omitted.

Several years ago I cobbled together all the pieces to make a live video streaming website [1] like Twitch.tv, et al. It's impossible to actually run at any kind of scale without being an ISP or Google-scale peer. Not to mention the enormous amount of DMCAs when people are trying to stream live sports, Pay-per-view, etc. It was fun to play with it for a couple months. But there's no business here. Twitch.tv is also f…

What about all the pirate websites? There's hundreds of them all around the world, some supported with ads, others with subscriptions. How do they manage the bandwidth problems?

a) you don't waste money on the licensing in the first place

b) you find the hosting where you can just pay for bandwidth

c) the bandwidth is actually cheap, until you hit petabytes of traffic or dozens gb/s of BW

d) you don't scale for millions, you scale for hundreds, maybe thousands

EDIT:

e) most users of such sites aren't demanding for quality nor service, therefore you can compress a lot more and if you overloaded they would come to other sites (which could be operated by the same people just serving from the other place)

Re: Twitch to Cut 500 Employees, About 35% of Staff

#189

Earlier quoted context omitted.

Several years ago I cobbled together all the pieces to make a live video streaming website [1] like Twitch.tv, et al. It's impossible to actually run at any kind of scale without being an ISP or Google-scale peer. Not to mention the enormous amount of DMCAs when people are trying to stream live sports, Pay-per-view, etc. It was fun to play with it for a couple months. But there's no business here. Twitch.tv is also f…

What about all the pirate websites? There's hundreds of them all around the world, some supported with ads, others with subscriptions. How do they manage the bandwidth problems?

For them, content is free.

Re: Twitch to Cut 500 Employees, About 35% of Staff

#190

Earlier quoted context omitted.

Several years ago I cobbled together all the pieces to make a live video streaming website [1] like Twitch.tv, et al. It's impossible to actually run at any kind of scale without being an ISP or Google-scale peer. Not to mention the enormous amount of DMCAs when people are trying to stream live sports, Pay-per-view, etc. It was fun to play with it for a couple months. But there's no business here. Twitch.tv is also f…

What about all the pirate websites? There's hundreds of them all around the world, some supported with ads, others with subscriptions. How do they manage the bandwidth problems?

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