Earlier quoted context omitted.
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An open letter to our community
181–190 of 223 posts
Re: An open letter to our community
#182Re: An open letter to our community
#183Re: An open letter to our community
#184Re: An open letter to our community
#185If they are willing to retroactively change the TOS once, why wouldn't they do it again once the smoke has settled? I don't make games, I have nothing at stake in this fight, but this just feels like PR damage control and to be completely honest, I don't think most software engineers are so absolutely dependent on (proper noun) Unity to risk this company doing shady stuff again, and I suspect this entire ordeal will…
> A part of me thinks that the CEO (and all the other executive morons who decided to make the installation fee) was sitting there thinking "what are they going to do? Move to Godot?" Their CEO gives me the impression of a rich but unsophisticated mba type who can only deliver revenue growth by raising prices. I doubt he even thought about captive customers and lack of what he might have thought alternative engines,…
EA Donates Original City-Building Game, SimCity, to ''One Laptop per Child'' Initiative:
https://ir.ea.com/press-releases/press-release-details/2007/...
OLCP EA Contract:
https://donhopkins.com/home/olpc-ea-contract.pdf
And I've given him credit for doing that here:
https://news.ycombinator.com/item?id=23251414
When Unity joined the Blender development fund as a Patron member while Riccitiello was CEO of Unity, I also gave him positive feedback and sincerely thanked him again, telling him how important Blender is to Unity game developers, and how important it is for them to work well together.
Unity Joins the Blender Development Fund as a Patron Member:
https://www.blender.org/press/unity-joins-the-blender-develo...
I recommended he watch Ton Roosendaal's excellent "Money doesn't interest me" interview, in which he does not hold back on his feelings about Autodesk:
https://www.youtube.com/watch?v=qJEWOTZnFeg
And also this video of Ton getting hit by a ceiling tile during a talk. (Presumably perpetrated by Autodesk!)
https://www.youtube.com/watch?v=eJwG-qt-sgk
Then when Joe Biden endorsed Unity three times in his inaugural address, I asked Riccitiello how much Unity paid for that product placement, but he wouldn't tell me:
>"With Unity we can do great things, important things!"
>"For without Unity, there is no peace, only bitterness and fury."
>"And Unity is the path forward."
>-Joe Biden's inaugural address.
Then after Unity recently announced they're pulling the rug out from under their developers, I posted to Riccitiello's Facebook page a screen snapshot of the github star ranking table showing that Godot suddenly had a 535.6% increase in stars, and sincerely thanked him again, writing "Thank you for your substantial contribution to open source gaming engines, at the expense of your own company!"
So I'm pretty sure he's aware of open source software, but I don't think he actually meant to benefit the Godot project so much at the expense of Unity.
The Godot folks, who have greatly benefited from this fiasco through no fault of their own, immediately condemned the death threat that somebody (who turned out to be a Unity employee) posted, which caused Unity to cancel an event and close their office.
https://twitter.com/godotengine/status/1702413121086705951
>Godot Engine @godotengine
>We extend our sincere solidarity and support to the Unity workers. The recent reactions have left us profoundly disappointed. Threats of violence should have no place in the gamedev community.
The truth behind the Unity "Death Threats":
https://www.reddit.com/r/gamedev/comments/16j21jg/the_truth_...
>Update: San Francisco police told Polygon that officers responded to Unity’s San Francisco office “regarding a threats incident.” A “reporting party” told police that “an employee made a threat towards his employer using social media.” The employee that made the threat works in an office outside of California, according to the police statement.
Reddit thread from 8 years ago, with recent posts:
https://www.reddit.com/r/Unity3D/comments/3cxogb/til_unity_c...
TIL Unity CEO John Riccitiello was former CEO of EA. He saved EA from declining profits by sellings games EA made online (Origin) rather than physical packages and raising game quality. Also, he's barely known for being CEO at Unity Technologies.
>drakfyre 8 yr. ago
>I am honestly really pleased the hate has died down. Riccitiello is a pretty damn good CEO and Unity's former CEO (though a SUPER COOL dude) really didn't have the practice nor want to be a CEO of such a rapidly expanding company.
>rvc3m8 8 days ago
>now, that didn't age well, did it? ;)
>drakfyre 7 days ago
>No, no it did not, not at all...
Re: An open letter to our community
#186Earlier quoted context omitted.
Ever since the mobile ad-first approach that's been a result of their buyout/merger/whatever it was, I think most Unity developers are bouncing. No one in their right might would leave their potential income in the hands of these sycophants.
> most Unity developers Most non mobile Unity developers? Unity has cultivated this reputation as a provider for artsy indies and small studios, and now some larger AAs, but I think they want to be a provider for mobile casinos. That's where all the money is, and they are less likely to balk at more fees.
Re: An open letter to our community
#187Earlier quoted context omitted.
It's amazing to me how very smart people in corporations can convince themselves (and I mean, like really believe it) that the shit sandwich they are serving up is actually filet mignon. It's the whole "it's very hard for someone to understand something when their paycheck depends on not understanding it" issue. I've seen it a few times in person, where I'm like "How the f are we convincing ourselves of this?" 2 reco…
I wonder what the reality really is? Does this stuff all blow over? Thinking back to recent controversies: - reddit with third party apps - the D&D open gaming license - redhat and centos - etc...
Re: An open letter to our community
#188Earlier quoted context omitted.
Sorry, where did they walk it back? The letter linked in this thread still refers to the "runtime fee".
https://www.axios.com/2023/09/13/unity-runtime-fee-policy-ma... > After initially telling Axios earlier Tuesday that a player installing a game, deleting it and installing it again would result in multiple fees, Unity'sWhitten told Axios that the company would actually only charge for an initial installation. (A spokesperson told Axios that Unity had "regrouped" to discuss the issue.)
Re: An open letter to our community
#189Earlier quoted context omitted.
I don't have a horse in the Unity issue, though I've been following it loosely. I can speak to my own response to another organisation. I'd written off Reddit personally around five-six years ago. This despite having a fairly long-lived bloggy subreddit (and a small smattering of others) on the site, which I still use as a reference (despite having taken it private). It wasn't specifically on account of the specific…
> moving products or services right to the pain or tolerance threshold When did we start talking about the airline industry? But seriously, the reason it works for the airline industry is because there is literally no other alternative, unlike in this case.
Re: An open letter to our community
#190Earlier quoted context omitted.
Cat’s out of the bag. I gave godot a try and it’s absolutely amazing! It felt great working with open source tools - i could finally read the source when i needed to understand something. Indeed it lacks some features but it is an amazing engine. Unity and their ceo has proven to be untrustworthy. I am getting the sense that open source engines will eat their market share.
I'm curious to see how quickly it gains a performant 3D layer now that people capable of getting performance out of Unity are looking at it. It was interesting seeing some people bounce off it on the grounds of woeful inefficiency. I don't remember the person, but one Unity refugee traced the path of a raycast and Godot more or less needed to treat it as a dynamically typed generic thing, going through a huge rigamar…
For example, the Cloth bindings with annotations like [NativeHeader("Modules/Cloth/Cloth.h")] and [NativeClass("Unity::Cloth")]:
https://github.com/Unity-Technologies/UnityCsReference/blob/...