Earlier quoted context omitted.
> For people complaining about the name, USD has been already a thing publicly since at least 2013 As opposed to the United States dollar that became public after 2013? I mean, seriously: OpenUSD sounds like a cryptocurrency "stablecoin" token name.
Literally no one who uses USD as part of their work gets tripped up by this. It’s ok for jargon and acronyms to be confusing to people who are not at all in the field.
Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD
181–190 of 271 posts
Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD
#182Does anybody know if the Blender project is involved / working towards this in any capacity?
Just finished writing [0] about Blender's USD import issue. [0] - https://news.ycombinator.com/item?id=36947946
Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD
#183Earlier quoted context omitted.
Unreal already supports USD: https://docs.unrealengine.com/5.0/en-US/universal-scene-desc... USD has the most traction in the offline rendering world, but it's creeping into gamedev workflows too as a replacement for FBX.
I thought gltf or something was gaining traction to be the replacement for fbx in gamedev?
Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD
#184Earlier quoted context omitted.
Looks nice. However the issue with all 3d streaming I've ever tried is latency. It's great if you're near the server. Terrible if you're far away. It's hard so say what the input latency is for the head demo you shared. I guess about 100ms, which is totally fine for a mostly static scene with simple orbit controls. However I also tried out the Lebron James vs Father Time game. Input latency is over 1 second so it's n…
You might like this one more - https://appmana.com/watch/virtualtestdrive - because it's just better :) While of course I want latency to be as low as possible, the difference between 100ms and 500ms of latency doesn't register in the engagement metrics for these experiences. For millions of laypeople, it doesn't seem to matter that much. However, going from 670ms of time to first image (this service) and 2.5s (worst…
Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD
#185Earlier quoted context omitted.
Some do (i.e. Nuke compositor .nk files in the VFX industry, which stores some float values as hex)... but then you loose the human readability / "understand-ability at a glance" advantage, so it sort of depends what the use-case is...
The best of both worlds, at least in my opinion, would be to write a float as a polynomial in two parts (where either part alone is still a float): an integer part with an optional scientific-notation exponent; and a fractional part, where the fraction's denominator is always a power of two. So 5e3 is a float; 3/8 is a float; and 5e3+3/8 is a float. Each cleanly and exactly representing particular IEEE754 values, whi…
Having to do any form of interpretation (even scientific notation is not ideal in some cases), is not great for many users.
Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD
#186Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD
#187I spent a ton of time in 2022 looking for people adopting USD for game development and came up with nada. It's popular in vfx but nobody in gaming seems to be adopting it in any way I could find. Has that changed since?
RealityKit (iOS & visionOS AR/VR/3D library) makes use of USD. Native apps and games for the Vision Pro will also use USD, alongside their new implementation of Entity Component System (ECS).
Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD
#188Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD
#189My only question, why aren't they using gltf? What is the issue with gltf? It supports most of the things?
Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD
#190My only question, why aren't they using gltf? What is the issue with gltf? It supports most of the things?
Additionally Gltf only became a thing thanks to Microsoft changes that originated Gltf 2.0. Initially it was designed as a format specifically for WebGL.