Apple Vision Pro: Apple’s first spatial computer
181–190 of 1001 posts
Re: Apple Vision Pro: Apple’s first spatial computer
#182Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to be in a group call with generated avatars of people rather than their actual faces? If the kids are having a fun moment would I want to run inside, grab my headset, strap it on and record a video, or just go join them? Would I rather work on this all day instead of a laptop?
And the one thing I could maybe see this being useful for – gaming – was barely even mentioned in their keynote.
If I'm dropping $3,500 and cutting myself off from the outside world (and no, that weird eye display thing doesn't count), a half-assed substitute for consuming the same content as I would on any other screen isn't going to cut it. Show me the actual future, in terms of software/content/communication/immersiveness, then we'll talk.
Re: Apple Vision Pro: Apple’s first spatial computer
#183I guess they had to call it a "spatial computer" in an attempt to overcome the shock that they want $3,500 for a VR headset when the competition is selling their newest generation for $500.
Re: Apple Vision Pro: Apple’s first spatial computer
#184In 5-10 years this will be mainstream if it's not too expensive. It's going to be interesting because we're going to repeat the cycle of a new competing platform coming up, like Android, and copying the UX. This time around though it seems that they patented it really hard, so it'll be interesting to see that fight go down.
Ultimately it's going to come down to if their products lives up to its claims, and if they'll be able to bring the costs down.
Re: Apple Vision Pro: Apple’s first spatial computer
#185Name with "Pro" in it already, might suggest lower-tier versions coming in some future? Device looks promising, and I wonder if they plan to allow 2 devices to show the same content simultaneously to say watch 3D movies with someone else in the same room. Some say $3499 is a high price, but being able to carry huge design studio with you is heck of a value to me.
Re: Apple Vision Pro: Apple’s first spatial computer
#186The weird price fixation and doomerism here is weird. People said the AirPods were overpriced; half my uni has one. People said the AirPods Max were overpriced, and I see it all the time in co-work spaces and libraries. People said the M1 Pros were overpriced; they're literally everywhere, used by almost all of the professionals I know. People said the Pro Display XDR is excessively overpriced; more than a few consum…
Yeah but most people aren't paying for those: their employers are.
I don't think many employers are going to buy such an expensive tool.
Re: Apple Vision Pro: Apple’s first spatial computer
#187Re: Apple Vision Pro: Apple’s first spatial computer
#188Re: Apple Vision Pro: Apple’s first spatial computer
#189Re: Apple Vision Pro: Apple’s first spatial computer
#190Biggest notes: - 3d camera built-in to the device is huge, photo and video got so big online because smartphones meant we all had cameras on us and they made sharing those media easier, we may finally see stereo photo and video content go beyond adult content if consumers can record stereo video with this device they already have and upload to YouTube, Tiktok, etc - Microgestures as input like two finger pinch and fl…