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Mario Kart Tour Triggers You into Gambling Your Money

growth.design

181–190 of 247 posts

Re: Mario Kart Tour Triggers You into Gambling Your Money

#181

First, that was an amazing breakdown of what's happening. If you enjoyed reading that you might like Folding Ideas breakdown of Fortnite - https://www.youtube.com/watch?v=dPHPNgIihR0 Second, I've personally become very wary of any mobile app that introduces multiple currency types. There's gold, and rubies, and power balls, and stardust! At some point pretty early on I decide it's not worth it to figure out how much…

That video on Fortnite seemed a little unfair to me. It's not nearly as bad as the pay-to-win ilk like this Mario Kart game.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#182
post #7

Sadly, people play and buy these games as evidenced by the dumpster fire that was Diablo Immortal. I love Diablo, but there was no way in hell (lol) that I'd download that game and even play for free. I feel like these mobile games need regulating heavily, but it's also down to use to not support these games.

Gambling as an industry is held up by (I don't remember exact numbers) something like 3-5% of gamblers that provide nearly 50% of the revenue. I imagine it's similar here.

I don't have specific numbers, but that's definitely how a certain type of really successful mobile game works: they're nominally very cheap (typically free) but offer lots of ways for the diehards to pay: skipping past grinds, bonuses/enhancements, more pulls or better odds on random chance elements, piles of expensive optional cosmetic items, and so on.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#183
post #34

Earlier quoted context omitted.

Mobile games in general are garbage. Considering the number of games, you could just emulate console games for the rest of your life and in doing so only play games that were built as games, not exploitation machines.

You could say the same thing about coin operated arcade games

Some arcade games were much worse than others, some of them were basically on a timer, draining your health the entire time so no matter how well you played you'd have to keep dropping quarters in to continue. There were also games that outright cheated in terms of difficulty to extract more money from players. I avoided those kinds of games, but some kids were hooked on them.

The difference is that even the worst arcade games were only a problem for the limited time you spent in the arcade. They weren't sitting in your pocket 24/7 sending you notifications begging you to get back to the game or leaving constant threats that you're missing out on something. Arcade games had only a single currency, quarters or tokens, and those could be freely exchanged and never expired. You didn't need 30 tokens to play, while the arcade would only sell you tokens in a non-refundable pack of 50, but that sort of scam is commonplace in mobile titles. The arcade games weren't collecting massive amounts of your personal data and selling it to data brokers either.

Mobile games are so much more abusive than even the most exploitative arcade games were and people weren't happy about constantly plugging quarters into the arcade games either! That's a large part of why the console market took off. Sadly, it seems like we're coming full circle and even major console titles now sometimes look (and act) like shitty free to play mobile games.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#184
post #23

Earlier quoted context omitted.

> but it's also down to use to not support these games. Not really true. Gambling is heavily regulated for a reason, it's just that these games haven't been officially categorized as gambling under existing gambling laws (yet). If you ever meet a gambling addict, try telling them to "just stop gambling" and see how well it works. There's something about the human brain that's highly vulnerable to this particular vice…

Gambling is more addictive than drugs or alcohol because it actually DOES pay (sometimes).

Are you sure? Read about the Delirium Tremens, when withdrawing can be letal.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#186

First, that was an amazing breakdown of what's happening. If you enjoyed reading that you might like Folding Ideas breakdown of Fortnite - https://www.youtube.com/watch?v=dPHPNgIihR0 Second, I've personally become very wary of any mobile app that introduces multiple currency types. There's gold, and rubies, and power balls, and stardust! At some point pretty early on I decide it's not worth it to figure out how much…

That video on Fortnite seemed a little unfair to me. It's not nearly as bad as the pay-to-win ilk like this Mario Kart game.

> That video on Fortnite seemed a little unfair to me.

What part is wrong? Fortnite has been called pay to win itself from time to time

For examples, see https://www.sportskeeda.com/fortnite/the-history-pay-to-win-... or https://old.reddit.com/r/FortniteCompetitive/comments/l2qywf... or https://www.sportskeeda.com/fortnite/fortnite-finally-proves...

Re: Mario Kart Tour Triggers You into Gambling Your Money

#187
>In order to have 100% chance of getting Peach, I'd have to spend more than ~$3,400...

I don't think the author understands probabilities. They mention the probability of getting Peach in each roll is 0.25%, but assuming that each roll is independent, there's no way to guarantee (ie. "100% chance") that you get Peach, because it's possible to fail each roll no matter how many times you roll. If we take the author's dollar amount and work backwards to see what the overall probability is we end up with 91.2%, which is high but nowhere near 100%.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#188
post #126

Earlier quoted context omitted.

they didn't initially. their first mobile game, Super Mario Run, cost $10 and had none of the usual manipulative mobile game elements. People did not buy it so they switched to the same F2P nonsense as everyone else for future games.

Super Mario Run was also always-online for no reason, you couldn't play without an internet connection. And it wasn't a particularly impressive game. There's no shortage of endless runners on mobile, and Nintendo didn't do much to differentiate themselves, so it's no surprise nobody bought it.

I was really disappointed by that choice. I had wanted to buy it for a plane trip I had shortly after it came out, but being online only, they lost that sale.

It seemed like an anti-piracy move because the game didn’t naturally need to be online. But I never thought iPhone app piracy was much of a concern.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#189

Earlier quoted context omitted.

They have the data so they would certainly know better than me, but my anecdotal experience was just so wildly different. I bought it, and nearly everyone I know did. It was a great game, and did not of the scummy things that so many games did! The always online and the "won't run on rooted device" checks were very annoying to me, but it didn't exceed my tolerance threshold. I and many others praised them for just ch…

Yeah, but you only spent $10. The investors aren't going to stand for that crap when all these other companies are scamming their way to thousands. $10 or $4000 in revenue...take your pick. Gambling needs defined and outlawed in every way possible. The recent supreme court ruling that released the sports gambling hounds has me gobsmacked with absolute disbelief.

I don't fully disagree with you, but it's not so simple. I only paid $10, but I've paid $0 to all the others. Same for the people I know with one exception. It's got to be a small number of total users that spend thousands in a game, so it seems reasonable to think that the revenue could be comparable when everyone pays something.

Would be really interesting to get some hard data

Re: Mario Kart Tour Triggers You into Gambling Your Money

#190

I (sadly) don't play any mobile games for this reason. _Every_ game seems to revolve around engineering you to buy to speed up progress. It's just one step worse (maybe two) than everything being a subscription. I prefer buying games(/software) once and being left to enjoy the game.

When browsing a listing in the App Store, I always used to jump immediately to the in-app purchases section and pattern-match for two things: “1 month, 3 months, 1 year…” in the case of apps, or “10 gems, 50 gems, 150 gems…” in the case of games. Either would be an instant disqualification. I say “used to” as I gave up browsing the App Store.

I've barely touched the App Store in the past few years while I used to peruse it regularly. Now instead of browsing for top selling games like I used to, I'm back to using a search engine or reading reddit threads for suggestions.

App stores are too polluted with garbage now, they went from being a unique selling point of mobile platforms to entirely useless and I think IAPs are largely to blame.

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